Sid Meier's Civilization V

Sid Meier's Civilization V

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Terrain - Pontoon Bridge
   
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16.102 KB
Jul 13, 2013 @ 1:31pm
Oct 30, 2014 @ 2:47pm
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Terrain - Pontoon Bridge

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios.


Features:
  • Makes The 'Pontoon Bridge' (From the American War BNW Scenario by Fireaxis) available to workers of any civilization in normal games
  • Import all original setting and stats for the bridge:
    -Built on Coast Tile, by embarked worker, wich is consumed after construction.
    -The Pontoon Bridge has the same terrain restriction as in the scenario (need to be adjacent to 4 land tile, See Screenshot), to prevent any visual issues and to keep the bridge flavor.
    -The Pontoon cannot be constructed on sea ressource.
    -The Pontoon Bridge requires the 'Engineering' tech to be constructed.

Notes:
  • The Pontoon Bridge was only present in the American War scenario from Brave New World expansion, with this mod, its now incorporated in normal games (expansion still required).

  • Visuals and icons were properly referenced and Civilopedia is Up-to-date regarding this addition. (see screenshots)

Compatibility:
  • Require Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
103 Comments
The Earl of Shitterton Sep 13, 2021 @ 8:49am 
I was about to ask if city connections were possible with Pontoon bridges but then someone mentioned not being able to build railroads, and when i figured out you can build roads over Pontoon bridges my mind was blown
ResistanceLion May 24, 2021 @ 12:19pm 
Well, this is better. The other Pontoon bridge mod seems to allow constructing bridges only on owned territory
Danrejk Mar 27, 2021 @ 6:12am 
:(
BlouBlou  [author] Mar 27, 2021 @ 5:58am 
@Naten_

Not a Bug, its was designed that way by Fireaxis in the original game. This mod merely enables the pootoon bridge in normal game setting instead of limiting it to scenarios
Danrejk Mar 25, 2021 @ 7:53am 
Bug: You can't build railroads on the bridge
Inobombase Dec 1, 2020 @ 7:29am 
Bonjour/Bonsoir,
Je me demande pourquoi bien souvent le fait de construire un pont fonctionne pas et oui je suis je parle Fr et non je comprend pas en anglais donc relire tout et tenté traduire eu flemme
BlouBlou  [author] Dec 25, 2019 @ 11:14am 
@The World is a Sandbox

Hi ! im glad you think so :)
By the way i like your name !
The World is a Sandbox Dec 24, 2019 @ 11:46am 
One of the "can't do without" mods.
BlouBlou  [author] Apr 25, 2019 @ 2:57pm 
@radziu93

It works the same way it worked in the scenario made by firexis. I personally think it make sens since its not a permanent steel/concrete bridge but a bridge made of floating components, if you zoom in you will see the little boat underneath.

Gameplaywise it still upgrade a lot your movement speed (embark + disembark would cost you 2 turn, now it cost nothing), it just doesnt act like a road on the top of that.

A bridge that would act like a road on a water would be a different mod and a more complicated one. Maybe there is one out there!
radziu93 Apr 25, 2019 @ 2:08pm 
You're right, it works. I just didn't notice there were only three cnnected land parts to that fields, that's why I couldn't build it.

And different question: Is there a way to make that bridge part of the road? Beacuse now, even if I move my unit by bridge to a hill/wood/swamp field with a road on it, units lost all remaining movement points