Arma 3
835 평점
HAFM NAVY Core & Weapons part - (discontinued)
   
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Data Type: Mod
Mod Type: Boat, Character, Weapon
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26.476 MB
2018년 9월 26일 오전 9시 01분
2020년 2월 7일 오전 4시 48분
변경 사항 17개 ( 보기 )

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HAFM NAVY Core & Weapons part - (discontinued)

Aplion님의 1 모음집
HAFM NAVY (Ships & Submarines) Collection
아이템 4개
설명
A requirement for HAFM submarines and Ships mods (not to be downloaded individually).

Current version 2.0

Main MOD (Ships) : https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882

Operations manual (also included) external link: https://www.dropbox.com/s/91fgrmrry38rjhi/Naval%20Weapon%20Systems.pdf?dl=0

HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
인기 토론 모두 보기(1)
17
2021년 4월 8일 오후 7시 39분
고정됨: Suggestions
Aplion
댓글 194
xtankkiller 2024년 4월 5일 오후 12시 12분 
Indeed, Arma 3 maps are not that big but i made my test on Stratis, i placed my ship at the farest end of the map which is [-50000,-50000,0] ( just to simulate a naval task force entering an ennemy territory) and Stratis military base was already 75km away. Your scripts have been well enough coded so the missile doesn't get lost so i think a timeToLive of 3600s would be a good idea.
Gotcha, no unofficial release. But are you really sure ? I don't intend to re-upload your mods, i just intend to make a mod to modify some scripts such as the missile launch systems, the radars ( i'd like to separate sea radar and air radar) and add some more systems...
Devastator  [작성자] 2024년 4월 5일 오전 4시 27분 
Arma maps are still not that big yet so we tried to adjust the values to adapt it to reality of arma.
Unofficial releases are not allowed and we tried to remove them from steam by reporting them
xtankkiller 2024년 4월 4일 오후 11시 24분 
I'd like to suggest to increase the timeToLive value for the scalpel and the tomahawk. These cruise missiles are supposed to have a range of 1000km, yet, i can't reach a target at 75km distance. I followed the missile with a camera and it autodestruct itself before reaching the target. The missile is suppose to reach the target in 7m45 but for a weird reason, it looses an enormous amount of time uring the first 15km an in the end, the missile takes more than 15 min to reach the target. I'm working on a new multiserver military roleplay framework and i will need your ships an submarines. I will make my own script because i need more settings on the missiles an i need to be able to launch a missible from a server to another. I may release an unofficial update of your mod.
Shepard-Commander 2023년 10월 3일 오전 10시 19분 
Ships not showing up on Zeus menu, or after placing them in Eden editor when loading up a server
Aplion  [작성자] 2023년 10월 2일 오전 1시 50분 
@fibaloon ... you was lucky ... some other guys reported that their oven start to work and a car battery dried. Seriously .. nothing between a mod and what happened to you. Discontinued means that the authors will not support the mod on that version any more.
fibaloon 2023년 10월 1일 오후 8시 16분 
I should've listened when I read "(discontinued)," starting the game with this mod loaded made my computer bluescreen and start installing Windows 11 unprompted
Spindriftmoa 2023년 8월 22일 오후 12시 45분 
@Hawk Our server has no issue so I am not sure what is going on with you, mod may be corrupted.
Hawk 2023년 5월 5일 오전 10시 11분 
Hi! I'm trying to get this mod to work for my Arma server however none of the ships are appearing in the Zeus menu, I've added it to the initiation line as well as installed it both client and serverside but none of the ships are showing up.
Devastator  [작성자] 2023년 4월 30일 오전 10시 18분 
what is not working anymore exactly?
Armata_555 2023년 4월 30일 오전 8시 59분 
This mode had the best cruise missiles in the entire Arma 3 game. I've never seen cruise missile better done than in this mod. Its really sad that it is not available anymore.
Does anyone know how to get it?
I would be interasted even in purchasing it for myself.