Age of Empires II (2013)

Age of Empires II (2013)

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Ozhara's Full Texture Pack V3
   
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New Workshop General: Graphics, Terrain
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9.440 MB
2 JUN 2013 a las 12:31 p. m.
2 ABR 2016 a las 6:11 a. m.
6 notas sobre cambios ( ver )

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Ozhara's Full Texture Pack V3

En 1 colección creada por Ozhara
Ozhara's (Full) Texture Packs
43 artículos
Descripción
For the updated content changes, take a look at the change notes. :)

If you want to use another mods water that also adds another beach terrain, check out my beach & rock mods. That way you can keep a better fitting beach together with that water!

Included are the following mods:
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- my land pack V4
- my moving water pack V2.5
- my mines V3
- my cliffs V2
- my trees V1

Updates to land textures (compared to v2):
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- more diverse looking grass, dirt, desert and beach
- completely new roads, snow and shallow (looks like a swamp now)
- better blending terrains

Credits:
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Some textures are based on ones I found in other mods:
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture
- Desert: includs elements based on KalaAveR's Texture Pack V2

Thanks for sharing all these great textures.
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For a mod is never 'finished' - only published at some point - if you think a specific texture or elements of it should be further improved, changed (to an other), redone or simply doesn't satisfy you as much as the others - please tell me!

IF YOU WANT TO USE A VARIANT OF MY TEXTURES THAT ISN'T AVAILABLE UNTIL NOW - a Grid version of the newest land textures, another 'cold' version, a seperate dirt pack or something like that - JUST ASK!
98 comentarios
Nameless880 27 DIC 2017 a las 2:34 p. m. 
love these mods keep it up
SkyB 22 AGO 2016 a las 9:38 a. m. 
Nice work thx :)
Ozhara  [autor] 15 NOV 2015 a las 1:35 p. m. 
Some terrains are both, land and water - like shallows.
Then based on how the map was buildt it can happen a single space surrounded by other terrain is another terrain. So it looks like land, but is water. Then it seems units can push each other onto terrain they normally cannot enter if the area is too crowded.
This cannot be fixed by a mod but needs to be done by editing the game source code.
LeonD123 15 NOV 2015 a las 12:43 p. m. 
Any idea how to avoid boats going on the land? http://imgur.com/pxfsO8D
Ozhara  [autor] 22 JUL 2015 a las 10:21 p. m. 
Mit dem neuen Mod-System leider nicht mehr.
(Du kannst dir allerdings die Mod-Daten in ein eigenes lokales Modverzeichnis packen und dabei die Bäume weglassen - die Mod hat dann aber natürlich keine Anbindung an meine Mod mehr, wenn ich also Inhalte anpasse/optimiere/update, würdest du davon nichts mitbekommen)

Ich habe aber vor längerer Zeit extra dafür eine Mod mit den Default-Bäumen ('Ozhara's Default Trees') erstellt. Die ist nur noch nicht auf das neue System geupgraded - kommt aber bald.

Alternativ kannst du auch einfach alle Einzelmods, die in diesem Pack enthalten sind einzeln abonnieren und halt die Bäume weglassen. :)
Die sind inzwischen auch alle für 4.x verfügbar.
Ozhara  [autor] 28 ENE 2015 a las 10:20 p. m. 
Thanks, glad you like it. :)
Asharian 28 ENE 2015 a las 6:58 a. m. 
This is very nice thanks!
Sigurd 13 JUN 2014 a las 9:57 a. m. 
i do mean the textures
Ozhara  [autor] 12 JUN 2014 a las 10:37 p. m. 
I hope you mean 'textures'.^^

Glad you like it! :D:
Sigurd 12 JUN 2014 a las 1:55 p. m. 
cool map