153 ratings
Working dispenser screens
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Universe: Team Fortress
Model
Models: Industrial
Tags: Sfm
File Size
Posted
0.074 MB
May 30, 2013 @ 6:31am
1 Change Note ( view )

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Working dispenser screens

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Description
Just a simple model of a dispenser screen to place over your existing dispensers. Just lock the origin bones in place and you're set. Includes a rotatable arrow.

Fixed issues with lighting and screens appearing in front everything.

To attach to a dispenser lock the dispenser_root bones together only.

Includes:
buildables\dispenser_screen.mdl
58 Comments
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={WR-SO}= HUNcamper Apr 10 @ 2:21am 
Irvitzer the toy soldier, in that case select the "game" from tf to workshop. Then you can find every workshop model!
Nvm, put files in 'buildables' folder manually and it's working now.
Strangely, I can't find 'dispenser_screen.mdl' at all, even after few SFM restarts. Filter 'disp' in New Model brings just regular dispensers, their gibs and sappers.
Guy Karat Mar 27 @ 2:20pm 
Excellent! I found the solution: the ONLY bone to lock is "dispenserRoot" (found in "Unknown" tab). To make it perfectly match the screen, you have to zero ONLY the "dispeserRoot" bone, not the whole screen. Worked for me :)
Rurre  [author] Mar 25 @ 5:11am 
I just tried was unable to properly lock it either for some reason. Oh well, manually placing it works.
Guy Karat Mar 25 @ 4:38am 
Very good and very simple :) it's very useful ^w^
yeah, the zero function doesn't work (I tried to lock both bones, then one, then the other) buuuuut it's not really a problem, you can just place it manually on the dispenser screen and then lock it, it takes more to find a solution than actually place it by yourself XDD
Rurre  [author] Feb 17 @ 7:48pm 
Try zeroing the other bone.
Molly Golly Feb 17 @ 7:02pm 
so wait... i locked both bones in together and when i zeroed it in it dragged the screen to the base of the levl 3 dispenser.. what am i doing wrong?
NSC | Zode Dec 28, 2014 @ 4:02pm 
Found it, thanks!
Rurre  [author] Dec 28, 2014 @ 12:08am 
The screen is a separate model. It should be in buildables.