Source Filmmaker

Source Filmmaker

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Working dispenser screens
 
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Universe: Team Fortress
Model
Models: Industrial
Tags: Sfm
File Size
Posted
Updated
0.074 MB
May 30, 2013 @ 6:31am
Apr 21 @ 11:55am
2 Change Notes ( view )

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Working dispenser screens

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Description
Just a simple model of a dispenser screen to place over your existing dispensers. Just lock the origin bones in place and you're set. Includes a rotatable arrow.

Fixed issues with lighting and screens appearing in front everything.

To attach to a dispenser lock the dispenser_root bones together only.

Includes:
buildables\dispenser_screen.mdl

Includes:
ugc\76561197980102196\buildables\dispenser_screen.mdl
< >
81 Comments
MOCOLONI Apr 21 @ 12:06pm 
Hopefully it's a problem of mine, others should have/receive the fixed version.
Pumkin  [author] Apr 21 @ 12:05pm 
All I did was change the shaders and if yours works from your own edits it shouldn't really matter.
MOCOLONI Apr 21 @ 12:04pm 
Well, Steam displayed a progress bar for like 2 seconds but no logs were saved. The files didn't change, though.
MOCOLONI Apr 21 @ 11:59am 
Yeah, I've received the update. Thanks!
Pumkin  [author] Apr 21 @ 11:58am 
Updated. Hopefully it won't break everything.
MOCOLONI Apr 21 @ 11:42am 
Forgot to mention that it happens with the light you can add, not maplights.
Pumkin  [author] Apr 21 @ 11:30am 
I didn't know there was a problem with the lighting. It's fine, I know the difference between the shaders myself, but I didn't when I first uploaded this. It had a lot more problems actually with the screens being visible through walls and whatnot. I will update it shortly.
MOCOLONI Apr 21 @ 11:12am 
Hey. I modified the .vmt's to fix a problem with the lighting. You (the author(s)) should make them all UnlitGeneric and remove all the Phong- and Bloom-related values so it will prevent the screen from having a high bloom while the Dispenser gets lighter. It's pretty annoying actually since that high bloom doesn't seem to appear in TF2 and you can't light the building the way you want without covering almost the entire screen. If you want, I can show you a comparison between VertexLitGeneric and UnlitGeneric so you'll see what I mean. Still thank you a bunch for this submission. It's a shame that Valve haven't added things like these screens nor the crit/minicrit glowing effects to the SFM's TF2 yet.
Pumkin  [author] Apr 11 @ 10:39am 
Thanks
Right now the screens are in Workshop folder instead of Buildables. BTW these are nicely done with the bone for the arrow n'all :)