XCOM 2
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[WotC] Better Grappling!
   
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20 sierpnia 2018 o 4:39
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[WotC] Better Grappling!

W 1 kolekcji stworzonej przez Mr. Nice
Mr. Nice's Workshop - War of the Chosen
Przedmioty: 17
Opis
Have you ever had that annoyance of grappling points highlighting but not being able to select them with the mouse? This is particularly prevalent in the final mission, but there are occurances on other maps. Controller users don't have this problem, and now, neither do mouse users! Associated with this fix, jumpers like Sparks and the Icarus Armor can also correctly jump to these areas, and if you have a reason to, grenades etc. can also now target them.

Gory Details
Some "Level Actors", ie stuff on the map, is flagged as being "transparent" to the mouse pointer when they really shouldn't be. This mod makes the game ignore that flag, if the location is a "floor".

Compatability
This mod overrides "XComTacticalHUD", so will conflict with any mod which also overrides this class.


Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
Komentarzy: 21
Ghost Fox 8 marca o 17:46 
@Mask You had to comment on that more than a year afterward?
Mask 8 marca o 12:29 
@BottomScorer I'm getting triggered as I see your same non-logical rubbish comment below every mod. WTF BRO???
BottomScorer 6 stycznia 2023 o 5:46 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
davidtriune 16 maja 2022 o 4:56 
beautifully done. 3 lines of code.
WelfareRecipient 11 kwietnia 2019 o 18:13 
I have a compliment of this mod now for controller users::
https://steamcommunity.com/sharedfiles/filedetails/?id=1709949270
Mr. Nice  [autor] 5 lutego 2019 o 10:05 
It doesn't care about map mods, and it isn't specific to any class, or even grappling specifically, hence the description mentioning it affects Sparks and Icarus Amor jumping for example.
Gogopher 4 lutego 2019 o 23:28 
will this work with warden class mod and map mods?
Sigment 7 stycznia 2019 o 17:27 
@Mr. Nice - Would it be possible to create a mod that deals with another annoying Grappling Hook bug? Namely, the one where you are no longer able to change elevation for targeting with a controller? I've heard it happens because of too many abilities on the menu, but I can't help thinking it could be avoided by making it an ability you select, then confirm the target, like most AoE abilities in the game.
StupidJones 25 października 2018 o 21:13 
Whats hilarious is i never ever have had this issue, then i saw this mod and went no need, im good. Two days of playing later, son of a bitch, it happened.
Mr. Nice  [autor] 14 października 2018 o 0:15 
Just to note, is fine with the TLP.