Arma 3
615 ratings
Max_Terminator
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File Size
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299.918 MB
Jul 26, 2018 @ 7:15am
Nov 7, 2021 @ 8:39am
10 Change Notes ( view )

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Max_Terminator

Description




Max_Terminator by Maxjoiner

This addon adds Skynet Faction
and Resistance Faction
You can find in Opfor-Skynet faction
You can find in Indipendent-Resistance faction
There are also some Terminator Objects for Mission Makers
You can find them like Objects (Terminator)
Features:
-Arnold Identity
-5 New 3D Models Units
-New 3D Hunter Killer Tank
-New 3D Hunter Killer Aerial
-4 new 3D models Weapons
-Resistance Uniforms and Resistance Vehicles
have one random dirty script.
If You want to use clean equipment just insert
into init unit line:
This setvariable ["not_dirty", true];

notes:
If You Enjoyed with my Mod Like To Support My Content Click This Link:
https://www.paypal.com/paypalme/maxjoiner1970
Subscribe at my Youtube Channel:
https://www.youtube.com/user/maxjoiner

LICENSE OF USE
It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to modify my MOD without my permission.
It's not possible to use parts of my MOD without my permission.
It's not possible to resign my MOD without my permission.
For information contact me:

70max.bevilacqua@libero.it
403 Comments
Trooper_025 Apr 19 @ 9:19pm 
Thanks!
Maxjoiner  [author] Apr 17 @ 8:23am 
Ok mate, of course don't forget my credits :steammocking:
Trooper_025 Apr 16 @ 12:41pm 
I got it packed, signed and working properly. Didn’t change anything other than adding the ERCO to the resistance rifle and adding that and the other sights to the plasma rifle. Would it be alright with you if I posted it on the workshop?
Trooper_025 Apr 13 @ 4:08pm 
Thanks tho
Trooper_025 Apr 13 @ 4:08pm 
Aight, I’ll probably look into it next week
Maxjoiner  [author] Apr 13 @ 1:08pm 
sorry I deleted for the mistake the folder source, me too have a problem with the pack it:steamsad:
Trooper_025 Apr 12 @ 5:55pm 
if you get the chance can you add the ERCO (optic_ERCO_blk_f) to the resistance rifle? I tried doing it myself but idk how to repack it all into a pbo, nor how the key / signing thing works
Maxjoiner  [author] Mar 21 @ 2:13pm 
Did You try to use a trigger with a timer (at least 1 sec delay) ?
Beary Mar 12 @ 2:28pm 
Is there a way to force the T-800s to keep their hats? They despawn once I start the scenario
malonebugsy7 Mar 9 @ 6:55pm 
Thinking about adding an Update?