If you haven't used the SS2Tool, it is HIGHLY recommended that you manually install the SS2 Blue Mod Manager[www.systemshock.org]
. This will be doing all the mod managing for us. If you used SS2Tool, it will be installed for you in your SS2 folder and ready to use.
Go into your System Shock 2 folder. You can quickly go there by, in Steam, going into System Shock 2's properties and clicking "Browse Local Files" on the Local Files tab.
Extract the SS2 Blue Mod Manager into your SS2 folder if it isn't there and double-click SS2BMM.exe to run it.
The first thing you will need to do now is tell the Mod Manager where your System Shock 2 directory is. Lucky for us that it is in the same folder! Click "Select Game Folder" and select your "SS2" folder now.
If you have a DataPermMods folder present in your SS2 folder, the Mod Manager will prompt you to delete the folder.
Mods can come in the following:Standard .ZIP / .7z file
. Simply extract with ZIP software.
I highly recommend the open source tool 7-Zip[www.7-zip.org]SS2Mod file
. SS2Mod files are ZIP files with renamed File Extensions. You can either rename it's extension back to ZIP or extract the contents of any SS2Mod file with your ZIP software. These are really old and becoming rarer. It's safe to say that if you find an .SS2MOD file out there in the wild... the mod hasn't been updated in quite a long time.
Inside these files you will find one or more folders. Fam
are just a few examples of what these files are called.
SS2 Blue Mod Manager just created a new folder in your SS2 installation called "DMM". All your mods will go inside their own folders inside this new DMM folder.
Here is an example below of the mod "Four Hundred" being installed.
I created a folder inside the DMM folder called "Four Hundred". I then move the mod's contents into that Four Hundred folder.
As soon as you insert the files into the folder, SS2 Blue Mod Manager will update with the name of the folder that the mod is installed in (so be sure to name the folders so you can recognize them easily (don't use more than 30 characters in the folder names), its Status (is it Active or Inactive?) on your current copy of System Shock 2 and what type of mod it is.
To activate a mod, simply hit "Activate / Deactivate" or double-click on the mod in the list.
Clicking the X in the top-right will save the setttings, close the mod manager and will not launch the game.
Having more than one active mod in the list will allow you to change the "priority" of the mods. The higher up the list a specific mod is determines when it will be loaded against all the other mods.
It is recommended that the smaller mods be higher up
in the list and the bigger mods go lower down the list. Mods like the Shock Community Patch
or System Shock Infinite
for example are mods that change a huge amount of the base game so they should be further down the list. Mods like texture and model replacements should be higher up in the list. Visual Mods higher up, Gameplay changing mods low.
Some mods may have "Gamesys" listed in the Type column. This means that the mod in question uses a custom Shock2.gam
and only one Shock2.gam can be used at a time. If you have two mods that have a custom Shock2.gam file, SS2 Blue Mod Manager will inform you that the two mods conflict with each other and recommend you only have one Gamesys mod active at a time.
So now you know all this, all that needs to be done now is to choose what mods you want to use. Here are some of the best ones...