The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Improved Interior Lighting (For Realistic Lighting Mods)
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Category: Graphics, Houses
File Size
Posted
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8.700 KB
Feb 23, 2012 @ 1:46am
Feb 28, 2012 @ 6:32pm
4 Change Notes ( view )

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Improved Interior Lighting (For Realistic Lighting Mods)

Description
This Mod updates certain interior spaces with more realistic lighting solutions to better mimic ambient lighting caused by smaller enclosed spaces. Also adds a few personal stylistic alterations to improve visual interest in certain areas.

REQUIREMENTS
This mod is intended to be used with the mod "Realistic Lighting" by Pluto (aka kurtcop) found here: http://steamcommunity.com/sharedfiles/filedetails/?id=7648&searchtext=realistic+lighting
(also found on Skyrim Nexus here: http://skyrim.nexusmods.com/downloads/file.php?id=7654) OR other mods which significantly decrease the game's ambient light in interior spaces.

I have tested this mod without Realistic Lighting, and it works just fine without it. However, the visuals will not be quite what I intended. Overall, you'll be seeing a much lighter and brighter version of the affected interiors, and things will be a bit washed out. I highly recommend picking up the Realistic Lighting Mod (or other mods that darken the ambient lighting) to fully enjoy this!

A Bit of Background
I have enjoyed Pluto's Realistic Lighting mod very much, however, I've always felt he took things a little too far with reducing the ambient light throughout the game. I think it works fine in the exteriors, but in several interior spaces the lighting feels far too harsh. In real life, when light is in an enclosed space, it bounces around off surfaces a lot more, creating much softer shadows and more ambient lighting than what is reflected in-game with Pluto's mod.

This mod aims to fix some of these areas and create a more realistic feel. The first pass of this mod fixes the ever-popular Breezehome. Future updates improve upon further interior areas based on my own personal priority. The most highly-trafficked areas will be given priority. Please see the changelog which lists all areas affected by this mod. (typically each version will add a new area.)

After installation, in the affected areas only, expect ambient lighting to be a tad brighter, slightly more diffused, windows will generally emanate light as if light is really shining through them from the outside, as well as a few of my own personal artistic touches to certain areas (such as the light beams seen in Breezehome's bedroom).

Please keep in mind, this is not a world-wide alteration, but a built-by-hand, per-area, alteration. The altered areas are listed below in the change log.

INCOMPATIBLE MODS
Please be aware, the following mods are known to modify the lighting in areas affected by this mod. As a result, buggy lighting and strange results unintended by this mod WILL occur. I highly suggest you run this mod without any lighting mods that modify individual lighting in the affected areas.

-More Dynamic Shadows (It will work, but the lighting will not match up with what's in the screenshots and buggy visuals may occur).
-Any mod that alters lighting in Breezehome, Honeyside, and Sleepy Giant Inn (and soon more)

OTHER NOTES:
-I plan on releasing this mod to Skyrim Nexus after more work has been completed and it's a bit more fleshed out.
-If you are not used to using the realistic lighting mod, and install both Pluto's mod and mine at the same time, you'll undoubtedly notice that several areas are far darker than normal. This is due to Pluto's Realistic Lighting Mod, not mine. Mine aims to lighten up his mod and fix *some* of those very dark areas. In short, his darkens, mine lightens.
-I've been informed that this mod works well with Climates of Tamriel: http://skyrim.nexusmods.com/mods/17802. I have run some tests with this mod and it appears to work well with mine. Your mileage may vary when using other world-wide lighting alteration mods.

----------------
Change Log
----------------

Current Version:
v1.8 - Riverwood: Sleeping Giant Inn Updated
-Increased amount of sunlight pouring into the main room during the day.
-Added a few shadow casting lights to certain areas.
-Greatly increased the radius of existing shadow-casters
-Added some day/night cycles to certain lights where sunlight shone through.

Previous Versions:
v1.6 - Breezehome Updated
-Increased overall level of light throughout the house.
-Fixed a few lights that were appearing to light the room but didn't properly light the character
-Removed two lights that became unnecessary.
-Optimzed performance for better framerates.

v1.5 - Honeyside
-Added day/night lighting in the kitchen/entry area coming from windows. During the day this area is now flooded with light. At night, its primary light source is from the cooking fire - with reduced diffusion of light coming from the windows.
-Brighened several extremely dark areas in the bedroom and basement. Attempted to lighten these areas while maintaining the original light sources by simulating a more realistic diffiusion of light throughout the room.
-No longer will you have to use a torch to view your weapon rack downstairs.
-Significant fine-tuning of every single light in Honeyside.

v1.0 - Initial Release: Breezehome
-Added several lights, removed a few, tweaked many others.
-Fixed strange, unrealistic light leaks in the alchemy room.
-Added sunlight filtering through various windows and holes in the ceilings.
-All sunlit areas are tied to the time of day and will shine bright during the day and dim at night (see screenshots for day/night comparisons).
-Fixed several buggy light situations throughout the house where lights would randomly blink on/off.
-Added several light rays filtering through cracks in the ceiling (particularly in the bedroom). These will shine bright during the day and less-so during the night. Someone needs to get a better roof on this house - too many holes! (Perhaps that's why it's called Breezehome?)
-Adjusted general ambient lighting throughout. Tried to soften up several darker areas and lighten the darkest areas up just a tad. No more Lydia sitting in dark shadows!

Check out the screenshots for further details. Unless labeled as "Before" or "Realistic Lighting Mod Only" the screenshots display what you should see. The ones labeled are for comparison only. Many show comparisons between day & night. A picture says a thousand words! As always, I look forward to feedback and constructive criticism. Most importantly - ENJOY!
804 Comments
Sovereign  [author] May 6, 2024 @ 4:00pm 
@kazajit: Thank you very much!
kazajit Apr 28, 2024 @ 3:49am 
beauty
:cleankey:
Lobotomy Sep 27, 2022 @ 4:17am 
my fps go brrrr
Sovereign  [author] Sep 20, 2021 @ 9:51am 
@jss1138: You've likely surpassed the shadow-caster limit for the cell. I'm guessing from the context of your message you've tried to reduce this. Since I maxxed the shadow casters, adding even a single additional one will cause this "lights flicking on/off" bug. If you're experiencing this it's likely caused by one of the following: (1) a light source on your person (torch, mage light, etc.), (2) a mod which converts a light source (or sources) to shadow casters that aren't normally shadow casters.

I will say, I have not touched this mod in some time, but have recently begun prepping my machine to assess the mod's relevance in today's modding scene and (if it makes sense) tweak it to better work with recent developments/updates. With that said, it should still work just fine given users pay careful attention to the above limitations.
jss1138 Sep 19, 2021 @ 11:08am 
Tried this, but the Breezehome issue doesn't seem to be actually solved yet. The fire pit goes off and on depending on which way I face.
Sovereign  [author] May 12, 2021 @ 5:00pm 
@Sovereign lol, thanks! Likewise! :B1:
Sovereign May 10, 2021 @ 3:20pm 
Great mod. nice name too, author ;)
Sovereign  [author] Feb 15, 2021 @ 9:31am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
OniFire Feb 13, 2021 @ 4:35am 
I'm not exactly sure why but after unsubscribing
from this mod, my game no longer CTDs...

Before, upon loading a save (this would happen
more frequently from within an interior cell), my
game would CTD. I'd have to load from a much
earlier save (I'd have more success loading saves
made within exterior cells)and then I'd load my most
recent save. That was the only way to get back to playing.

It was totally random that I decided to get rid of this one but it
seems to have cured things. I've had zero CTDs since.

I don't seem to have any mod that conflicts, except there's
something active in my mod list called "breezehomelightfix"?

It could be anything but I just thought I'd mention this
in case anyone else experiences crashing. :smile_eol:
Sovereign  [author] Jan 31, 2021 @ 8:49pm 
@SSJSSFJ: My pleasure! I'm glad you were able to identify the issue!