The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Interior Lighting (For Realistic Lighting Mods)
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Update: Feb 28, 2012 @ 6:32pm

v1.8 - Riverwood: Sleeping Giant Inn Updated
-Increased amount of sunlight pouring into the main room during the day.
-Added a few shadow casting lights to certain areas.
-Greatly increased the radius of existing shadow-casters
-Added some day/night cycles to certain lights where sunlight shone through.

Update: Feb 26, 2012 @ 8:06pm

v1.6 - Breezehome Updated
-Increased overall level of light throughout the house.
-Fixed a few lights that were appearing to light the room but didn't properly light the character
-Removed two lights that became unnecessary.
-Optimzed performance for better framerates.

Update: Feb 26, 2012 @ 11:30am

v1.5 - Honeyside
-Added day/night lighting in the kitchen/entry area coming from windows. During the day this area is now flooded with light. At night, its primary light source is from the cooking fire - with reduced diffusion of light coming from the windows.
-Brighened several extremely dark areas in the bedroom and basement. Attempted to lighten these areas while maintaining the original light sources by simulating a more realistic diffiusion of light throughout the room.
-No longer will you have to use a torch to view your weapon rack downstairs.
-Significant fine-tuning of every single light in Honeyside.

Update: Feb 23, 2012 @ 1:46am

v1.0 - Initial Release: Breezehome
-Added several lights, removed a few, tweaked many others.
-Fixed strange, unrealistic light leaks in the alchemy room.
-Added sunlight filtering through various windows and holes in the ceilings.
-All sunlit areas are tied to the time of day and will shine bright during the day and dim at night (see screenshots for day/night comparisons).
-Fixed several buggy light situations throughout the house where lights would randomly blink on/off.
-Added several light rays filtering through cracks in the ceiling (particularly in the bedroom). These will shine bright during the day and less-so during the night. Someone needs to get a better roof on this house - too many holes! (Perhaps that's why it's called Breezehome?)
-Adjusted general ambient lighting throughout. Tried to soften up several darker areas and lighten the darkest areas up just a tad. No more Lydia sitting in dark shadows!