Age of Empires II (2013)

Age of Empires II (2013)

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Z - Holy Crest
   
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New Workshop General: Random Maps
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Mar 14, 2018 @ 4:15am
May 8, 2018 @ 4:53am
3 Change Notes ( view )

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Z - Holy Crest

In 1 collection by 🦌 Chrazini
Z - Map Pack
7 items
Description
If you enjoy the maps, please leave a like and consider adding it to your favorites. It helps me out a lot and it motivates me to make even more. Thanks a lot for subscribing!

Holy Crest is a map part of my Z category. This means that the map will put you out of your comfort zone, without being too bizarre to play.
The rocky mountain in the middle of the map holds numerous relics. Rush to capture as many relics as possible or go straight to your enemy base to covnert his villagers. You are safe in your base, surrounded by indestructable rocks, however, you have to venture out into the jungle to chop wood and find gold.

Starting units, buildings and resources:
  • 1 Town Center
  • 3 Villagers
  • 5 Stragglers
  • 6 Deer
  • 7 Forage Bushes
  • 2 Boars
  • 2 + 2 Goats
  • 1 Monastery
  • 1 Monk

Suggestions, criticism, assassments, ideas, proposals, propositions, tips, advice and other words with similar meaning are all welcome. Simply post it in the comments below. I appreciate all feedback.

// Holy Crest by Chrazini // Created: 05-03-2017 // Current Version: 1.0 // // Changelog 06-03-2017 | Version: 0.1 // - Every player now start with berries close to their town center. // - Every player now start with deer around the town center. // - Added straggler trees around every town center. // // Changelog 04-04-2017 | Version: 0.2 // - Added more gold and stone to the map. // - Stumps has been added on the inside of the spawns. // // Changelog 12-03-2018 | Version: 0.3 // - Added more relics to the middle. // - Decreased the minimum distance between relics. // - Each player now spawns with a monastery and a monk. // - Goats can now be found around the map. // - Added more variety to the terrains. // - Two boars has been added to each players starting land. // - Each player now has a gold pile inside their starting land. // // Changelog 13-03-2018 | Version: 0.4 // - Changed the name from Circle Ways to Holy Crest. // - The main gold of each player has been removed again. // - Added more eye candy to the crest. // - Added an iron boar to the crest. // - Increased the space between all lands. // - Changed the base terrain from grass to jungle grass. // - Decreased the amount of extra forests. // - Added a smooth transition from grass to rock. // - Changed the appearance of the starting straggler trees. // - Altered most of the ground textures to fit the theme better. // - Pushed monasteries slightly closer to the town center. // - Changed the amount of starting deer from 8 to 6. // - Added two pairs of goats in the starting area. // - Added small ponds in most of the outside forests. // - Added komodo dragons around the map. // - Gold and stone has been more equally balanced between players. // - Added small elevations to the map. // - Added patches of flowers to the grass. // // Changelog 14-03-2018 | Version: 1.0 // - Initial release.
4 Comments
Valxantr Apr 3, 2018 @ 9:01am 
Thx for the feedback :D I usually play it with friends in a team vs. AI which I why I wondered. But thanks for the info! Keep up the good work!
🦌 Chrazini  [author] Mar 28, 2018 @ 9:59am 
Hi Valxantr. Sadly, most of the Z maps are so out of the ordinary that the AI isn't programmed to play on them. I've been looking to making a custom AI for these maps, but it's a lot of work. For now, you'll have to play with friends for a proper experience.
Valxantr Mar 28, 2018 @ 5:10am 
Awesome idea. Love the design but sadly the map doesn't work with AI for me somehow.
Mavrick45 Mar 22, 2018 @ 9:36pm 
Dude, keep up your creative mastery. They are all great and well rendered !!