Stellaris

Stellaris

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Extra Ship Components 2.0
   
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7.276 MB
Feb 28, 2018 @ 5:23am
Dec 5, 2018 @ 9:55am
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Extra Ship Components 2.0

Description
!!! This is the Stellaris 2.1 version of this mod !!!
You can find 1.9 version here
You can find 2.2 version here (public beta)


The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. It also adds several new subtrees with technology based on crystals, psionics, gravity manipulation and Nanomachines. This mod adds:

Missiles and Torpedoes
- 2 extra tiers of basic Missile weapons.
- 2 extra tiers Swarmer Missile weapons.
- 2 extra tiers of explosive Torpedo weapons.
- Corrosive Warhead Torpedo as tier 6 explosive Torpedo weapon.
- Exotic Matter Warhead and Strange Matter Warhead as missile x-slot weapons.
- Reflex Warheads as titanic-slot missile weapon (Apocalypse DLC)

Energy Weapons
- 2 extra tiers Combat Laser.
- 2 extra tiers of Disruptor weapons.
- 2 extra tiers of Plasma Cannon weapons.
- 3 tiers of Plasma Missile weapons.
- 2 extra tiers of Energy Projectile Launchers.
- 2 extra tiers of Particle Lances.
- 2 extra tiers of Arc Emitters.
- Laser-based Point Defense System.
- Chrono-Vortex Cannon.
- Arc-en-Ciel Cannon (x-slot weapon or titanic-slot).
- Wave Motion Gun & Dimensional Wave Cannon (x-slot weapons)
- titanic-slot versions of Particle Lance, Arc Emitter and Wave Motion Gun (Apocalypse DLC)
- 2 extra tiers of Mining Drone Lasers.

Kinetic Weapons
- 2 extra tiers of Gauss Cannons.
- 2 extra tiers of Autocannons.
- 2 extra tiers of Kinetic Artillery.
- 2 extra tiers of Flak Artillery
- 2 extra tiers of X-slot cannon.
- MagnetoHydroDynamic Cannon as titanic slot (Apocalypse DLC)
- 2 extra tiers of Point Defense cannons.

Crystalline Weapons
- 5 tiers of regular crystalline cannons.
- 2 tiers of X-slot crystalline cannon.

Psionic Weapons
- 2 tiers of Psionic Energy Torpedo.
- 3 tiers of Psionic Beam Cannons.
- 2 tiers of Psionic Lances (no Apocalypse DLC).
- 1 x-slot and one titanic-slot Psionic Lance (Apocalypse DLC).
- Psionic strikecrafts.

Gravity Manipulation Weapons
- 3 tiers of Microsingularity cannons.
- 2 tiers of Microsingularity Warhead torpedoes.
- 2 tiers of Super-Graviton Cannons (no Apocalypse DLC).
- 1 x-slot and one titanic-slot Super-Graviton Cannons (Apocalypse DLC).
- Gravity-weapons-armed strikecrafts.

Nanomachine-based Components
- 3 tiers of Nanity Cannon.
- 2 tiers of Gray Goo Torpedo.
- 2 tiers of Nanite x-slot missiles (no Apocalypse DLC).
- 1 x-slot and one titanic-slot Nanite missiles (Apocalypse DLC).
- Nanite bomber strikecrafts.
- 2 tiers of Nanomaterial armor (auto-repairs hull and armor).
- 3 tiers of Shielding armor (armor that also generates shields).

Defense and Utility Components
- 2 extra tiers armor.
- 3 extra tiers of standard shields.
- 3 tiers of Cyclonic shields (faster regeneration at the cost of reduced toughness).
- 3 tiers of Citadel shields (greater toughness at the cost of slower regeneration).
- 2 extra tiers of thrusters.
- 3 extra tiers of sensors + Psionic sensors.
- 3 extra reactors.
- Repair drones (aux component).
- Improved Shield Capacitors (aux component).
- Crystal-Infused Shield Capacitors (aux component).
- Crystal-Forged Shield Capacitors (aux component).
- Standardized Warheads (aux component).
- Improved Amoeba and Swarm strikecrafts.

Other stuff
- Advanced planet-side power plants (2 tiers) (planet-unique).
- Advanced planet-side mineral mines (2 tiers) (planet-unique).
- 2 Empire-unique science building.
- Frontier Settlement, Frontier Farm, Frontier Mine and Frontier Power Station buildings.
- Neutronium Foundry building.
- Dark Matter Production building.
- Starfortress Reactor (starfortress building).
- Improved Dark Matter Reactor.
- Improved Dark Matter Shield.
- Improved Cloud Lightning weapons.
- Improved Auxiliary Fire control System component.

DLC bound content
- Enigmatic Energy Discharger (weapon) (Leviathans DLC)
- Enigmatic Energy Lash (weapon) (Leviathans DLC)
- Enigmatic Energy Autocannon (weapon) (Leviathans DLC)
- X-slot and titanic-slot Enigmatic Energy Lance (weapon) (Leviathans DLC)
- Dreadnough Protocols (combat computers) (Leviathans DLC)
- Nanomachine-Infused Dragonscale Armor (Leviathans DLC)
- Stellarite Power Core (aux Component) (requires Leviathans DLC).
- Hardlight Armor (armor + shield regen) (reuiqres Leviathans DLC).
- Stellar Energy Tower (building) (requires Leviathans DLC).
- Dimensional Horror Armor (armor) (requires Leviathans DLC).
- Extradimensional Spike (weapon) (requires Leviathans DLC).
- Quantum Computation Node (building) (requires Leviatans DLC).
- A.T. Field (requires shield) (Utopia DLC).
- Psi Reinforcement (aux component) (requires Utopia DLC).
- X and T slot Tiyanki Beam Cannons (requires Distant Stars DLC).
- Junk Mine Launcher (weapon) (requires Distant Stars DLC).
- Reprocessing Plant (building) (requires Distant Stars DLC).
- Voidspawn Missile (weapon) (requires Distant Stars DLC).
The mod should work even if you don't have these DLCs, you just won't be able to get these components.


Tech tree full-ized image


In-built Compatibility
* New Ship Classes 2
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut (hopefully)
* Realsitic Ships (experimental)
* EAC: At War (defense platforms)

Optional Content
* Overwrites supplementary mod: merges vanilla and ESC component trees, gives ESC components to Fallen Empires and crises
* Stellaris Enhanced Sound Project
* Chinese localization
* Alternative Chinese localization
* Japanese localization
* Space Combat Expanded compatibility patch
* UltraDreadnought compatibility patch.
* Zenith of the Fallen Empires tech tree merge addon.
* Crisis Manager compatibility patch.
* Alternative Laser Graphics
Popular Discussions View All (1)
101
Oct 26, 2019 @ 5:17am
Bug Reports and Suggestions
NHunter
727 Comments
NHunter  [author] Mar 21, 2022 @ 8:06am 
it's two major releases behind the current mod version and hasn't been updated since 2018. Chances are it will not work or will bug out badly. Look for ESC NEXT is you want the current version of the mod..
Ortlife Mar 19, 2022 @ 9:25am 
This still works in 3.3?
NHunter  [author] Apr 28, 2021 @ 9:02am 
yes
Alizia Apr 27, 2021 @ 4:45pm 
The stelar energy tower says it gives +15% FOOD from jobs .. is that intended ??
NHunter  [author] Apr 6, 2021 @ 7:55am 
It should be the former.
W0lF Apr 5, 2021 @ 11:15am 
So, if I have 40 Large Tier 3 Cyclonic Shields on my Ship: Does that mean they regenerate (40*0.005)*(40*1440) = 11.520 Shields per day or does it only recharge 0.005*40*1440 = 288 Shields per day?
Mimic Mar 22, 2021 @ 8:23pm 
I also can't find Psionic Charge. A friend said that he saw a fallen empire that had buildings that produced it. I think you might have to defeat a specific fallen empire to get some.
doodlepigs Mar 19, 2021 @ 5:00pm 
same here, I can't seems to find the building for making psionic charge .... a hint?
NHunter  [author] Mar 7, 2021 @ 12:01pm 
they should also regen regardless of the ship being in combat... if I remember right and that ability hadn't been pulled out yet in 2.1
shrvm<3 Mar 6, 2021 @ 1:14am 
So are cyclonic shields II better than Hyper Shields VI in terms of regen?