Age of Empires II (2013)

Age of Empires II (2013)

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Z - Boundary Brawl
   
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New Workshop General: Random Maps
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2018년 2월 19일 오전 8시 12분
2018년 4월 22일 오전 3시 48분
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Z - Boundary Brawl

🦌 Chrazini님의 1 모음집
Z - Map Pack
아이템 7개
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If you enjoy the maps, please leave a like and consider adding it to your favorites. It helps me out a lot and it motivates me to make even more. Thanks a lot for subscribing!

Boundary Brawl is a map part of my Z category. This means that the map will put you out of your comfort zone, without being too bizarre to play. It was originally designed for 8 player FFA, but has later been updated and altered to fit all game types.
You, and every other player starts in the middle with only villagers. You have you quickly decide whether or not you want to settle in the middle and take advantage of all the free food or if you want to venture out over the shallows and settle your first town center on the savannah, and thereby delay your start. Keep in mind that the middle is always visible to all players.

Starting units, buildings and resources:
  • 3 villagers
  • Scattered ostriches, berry bushes and rhinos.

Suggestions, criticism, assassments, ideas, proposals, propositions, tips, advice and other words with similar meaning are all welcome. Simply post it in the comments below. I appreciate all feedback.

// Boundary Brawl by Chrazini // Created: 02-03-2017 // Current Version: 2.1 // // Changelog 14-10-2017 | Version 1.0 // - Added better compatibility for smaller map sizes. // - Removed quicksand completely. // // Changelog 15-02-2018 | Version 2.0 // - Resources in the middle are no longer player dependent. // - Added full compatibility for all map sizes. // - Increased the distance between wild animals. // - Gold piles are now smaller, but in bigger numbers. // - Added rhinos to the middle. // // Changelog 29-03-2018 | Version 2.1 // - Increased the amount of fish in the shallows. // - Better scaling for the ponds in the shallows. // - Altered the terrains slightly. // - Forests now scale correctly. // - The number of birds has been decreased. // - Adding missing support for regicide. // - Decreased the chance of ponds spawning on hills. // - Decreased the minimum distance between terrains. // - Berries spawned in the middle are pushed slightly further inland. // - Ostriches and berries in the middle now scale correctly on all map sizes. // - Deep fish and shore fish are now randomized. // - Straggler bushes around the map now scale correctly on all map sizes. // - Fixed a bug where elephants could only spawn on cracked savannah. // - Some eye candy now scale correctly. // - Fixed a bug where gold and stone could only spawn on certain terrain types. // - Beach rocks are pushed further away from the shore lines. // - Falcons have been replaced with storks. // - Gold and stone now have a minimum distance from other objects to avoid collision. // - The map now scale correctly on all map sizes. // - Added missing relics to the map. // - Spawns have been moved outwards in deathmatch and CTR.
댓글 3
Sacation 2018년 5월 18일 오전 11시 12분 
giving him motivation by showing people are actually happy with what he creates?
Lilin 2018년 4월 29일 오전 8시 02분 
How does leaving a like or adding to favorites help you out a lot?
This ain't youtube or facebook dude. :steamfacepalm:
santaslob davis 2018년 3월 20일 오전 2시 56분 
add greenland instead of a desert, add mountain trails and rocks.. and it will be more fine