Age of Empires II (2013)

Age of Empires II (2013)

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Z - Boundary Brawl
   
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19 feb 2018 om 8:12
22 apr 2018 om 3:48
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Z - Boundary Brawl

In 1 verzameling van 🦌 Chrazini
Z - Map Pack
7 items
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If you enjoy the maps, please leave a like and consider adding it to your favorites. It helps me out a lot and it motivates me to make even more. Thanks a lot for subscribing!

Boundary Brawl is a map part of my Z category. This means that the map will put you out of your comfort zone, without being too bizarre to play. It was originally designed for 8 player FFA, but has later been updated and altered to fit all game types.
You, and every other player starts in the middle with only villagers. You have you quickly decide whether or not you want to settle in the middle and take advantage of all the free food or if you want to venture out over the shallows and settle your first town center on the savannah, and thereby delay your start. Keep in mind that the middle is always visible to all players.

Starting units, buildings and resources:
  • 3 villagers
  • Scattered ostriches, berry bushes and rhinos.

Suggestions, criticism, assassments, ideas, proposals, propositions, tips, advice and other words with similar meaning are all welcome. Simply post it in the comments below. I appreciate all feedback.

// Boundary Brawl by Chrazini // Created: 02-03-2017 // Current Version: 2.1 // // Changelog 14-10-2017 | Version 1.0 // - Added better compatibility for smaller map sizes. // - Removed quicksand completely. // // Changelog 15-02-2018 | Version 2.0 // - Resources in the middle are no longer player dependent. // - Added full compatibility for all map sizes. // - Increased the distance between wild animals. // - Gold piles are now smaller, but in bigger numbers. // - Added rhinos to the middle. // // Changelog 29-03-2018 | Version 2.1 // - Increased the amount of fish in the shallows. // - Better scaling for the ponds in the shallows. // - Altered the terrains slightly. // - Forests now scale correctly. // - The number of birds has been decreased. // - Adding missing support for regicide. // - Decreased the chance of ponds spawning on hills. // - Decreased the minimum distance between terrains. // - Berries spawned in the middle are pushed slightly further inland. // - Ostriches and berries in the middle now scale correctly on all map sizes. // - Deep fish and shore fish are now randomized. // - Straggler bushes around the map now scale correctly on all map sizes. // - Fixed a bug where elephants could only spawn on cracked savannah. // - Some eye candy now scale correctly. // - Fixed a bug where gold and stone could only spawn on certain terrain types. // - Beach rocks are pushed further away from the shore lines. // - Falcons have been replaced with storks. // - Gold and stone now have a minimum distance from other objects to avoid collision. // - The map now scale correctly on all map sizes. // - Added missing relics to the map. // - Spawns have been moved outwards in deathmatch and CTR.
3 opmerkingen
Sacation 18 mei 2018 om 11:12 
giving him motivation by showing people are actually happy with what he creates?
Lilin 29 apr 2018 om 8:02 
How does leaving a like or adding to favorites help you out a lot?
This ain't youtube or facebook dude. :steamfacepalm:
santaslob davis 20 mrt 2018 om 2:56 
add greenland instead of a desert, add mountain trails and rocks.. and it will be more fine