Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
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Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (33)
7
Feb 20, 2024 @ 1:42am
Mod not appearing in mod menu
Mr. Weegee
4
Jul 13, 2019 @ 8:35pm
Does this mod work in Linux?
phil_prod_part
4
Jan 11, 2019 @ 4:18pm
Bug with mod
Shypigeon
2,513 Comments
General Tso  [author] May 1 @ 9:37pm 
Please make sure you are following the instructions to get to the Advanced Setup screen. If that isn't working. Here are a couple of suggestions...

You could try validating the game files in Steam.

If that doesn't help. You could try clearing the Civ 5 cache...

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. I recommend you just use this mod by itself for the first test after clearing the cache. Then add other mods later.
hi please help !! this mod doesnt load to my game.. can you fix problem please
andoblock Mar 8 @ 3:50pm 
The problem is TSL has to be loaded and the same with this mod. You can only load one and not another.
General Tso  [author] Mar 8 @ 3:00pm 
I'm not sure if this mod will work with Yet (not) Another Earth Maps Pack. If you are having problems with custom maps and this mod. You could try exiting the game, deleting this mod's saved data, then restarting the game (and this mod). That will manually reset everything in this mod back to default values. The file is located in this folder ->Documents\My Games\Sid Meier's Civilization 5\ModUserData The file name is -> GTAS_AdvancedSetupMod-15.db
andoblock Mar 8 @ 1:21pm 
Anyway of using this with the Yet (not) Another Earth Maps Pack?
CptMorgan Feb 23 @ 6:22am 
Alright thank you
General Tso  [author] Feb 23 @ 2:56am 
This mod only adds the units after the game is finished creating and populating the map. And it will only place each unit if it finds a valid location on the map. So, the terrain surrounding your starting point can limit the number of units that will be placed. And the mod also has a distance from starting point limit when placing units. I forget the exact value. But it's relatively low to guard against situations where civs start close together. So, changing the map type might have an effect on how many units show up.

You could also just give yourself a bunch of money and then buy the settlers after you build your first city.
CptMorgan Feb 22 @ 6:47pm 
So I am trying to spawn with like 30 settlers but it seems to limit how many can be spawned in at start, do you know a way around this?
dallasduch Feb 20 @ 2:58pm 
Ok, thanks for trying. I'll keep on trying to look and see if I can find out what those missing arguments and parameters are. I think maybe I'll also just try another attempt to verify file integrity, and maybe do another fresh reinstall of the game and mod.
General Tso  [author] Feb 20 @ 10:19am 
It looks like the errors are all over the place. My guess is that some kind of setting that has to with your location is messed up. But that's the best I can do.