Arma 3
39 ratings
International Police Special Units [NIA]
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
106.794 KB
Dec 22, 2017 @ 10:39pm
Apr 4, 2021 @ 5:27pm
2 Change Notes ( view )

Subscribe to download
International Police Special Units [NIA]

In 2 collections by jarrad96 [4SFG]
Special Operation Forces Factions [SMA/NIA Edition]
31 items
Special Operation Forces Factions [SFF]
54 items
Description
Special Operation Forces Faction mod [SFF] that adds International Police Special Units based on a range of different national Police, SWAT, Hostage Rescue and Response Teams. PSU means Police Special Units, and is a catch-all phrase for these units.

Historical Info-

The idea of an armed specialist Police or non-military unit is not a new one- as far back as the 1920's and 1930's there had been specialist non-miltary units armed with greater weapons than normal police, however the modern concept orginated in the United States with the LAPD's 'SWAT' team in the mid 1960's, and there was a much greater push in European nations for similar teams after the Munich Olympics attack in 1972, which saw the formation of several specific non-military response units due to German legalities preventing the Army from being used against civilians.

The Faction-

This mod adds a range of units based on Police, SWAT and Hostage Rescue teams internationally, covering from basic uniformed patrol Officers to Undercover, Police Response units, SWAT Teams and the like.

SWAT units are dressed in Black, OD and non-military apparel, and are armed with a range of pistol-calibre SMG's such as MP5's, supported by M4A1 Carbines and with SIG 9mm sidearms. They carry a smaller amount of ammunition and supplies compared to the HRT's, and the SMG's were chosen to make them more effective at close range urban fighting, as well as reducing penetration of the rounds to prevent civilian casualties in the surrounding area.

A SWAT Marksman, who is armed with an accurized 5.56 rifle with match-grade ammo, can be used for spotting targets and for longer-ranged support, as the rest of the SWAT and HRT units are all focused towards close-range urban and city fighting, so lack magnified optics of any kinds.

There is a secondary SWAT Team, Undercover SWAT, who are dressed in civilian clothing underneath their body armour, which can be used for a quick-reaction or response unit, and are based on European specialist police, armed with the German G36 Carbines. Explosive charges are carried by a special 'Breacher' unit in both teams, and can be used to blow open doors when used with a supported door-breaching mod.

The mod is based on a range of nations including Australia, America, United Kingdom, Kenya, Spain and Sweden, but I have intentionally not exactly re-created any particular nation, so you can use them as any nation you like- none of them are specifically named after their real-life base unit.

Specialist Elements-

The Hostage Rescue Teams are the elite units of the faction, and have military-style uniforms, weapons and equipment, distancing them from the SWAT units. The Multicam units are based on the Washington DC district FBI Hostage Rescue Teams on exercises between 2014 and 2017, but there is a flat OD version without Multicam that is more generic and could be used to portray other Hostage Rescue Units as well.

Supports-

Support units for the PSU's include ordinary police units, who are lightly equipped and armed only with sidearms and optional 9MM MP5's, as well as more exotic units such as an Undercover officer, and a unit who represents rural/ forest Specialist Police in a non-Western country, based on African specialist police in remote areas.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name PSU ) Also supports ACE3 Medical system.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
8 Comments
Dom_Torreto Mar 17, 2023 @ 11:48am 
Im having the exact same problem as @pastel uniforms in DRO dont seem to show up.
jarrad96 [4SFG]  [author] Jun 9, 2021 @ 4:53pm 
Make sure you have the dependencies subscribed loaded and enabled, the mod works just fine and all the units/gear are visible, I just wiped and re-installed on my end to test it, no problems.
Pastel May 18, 2021 @ 3:57pm 
Is there a dependency that's not listed? The uniforms of the units don't work anymore even with all the ones listed installed..
jarrad96 [4SFG]  [author] Apr 4, 2021 @ 5:27pm 
International Police Special Units [NIA] Updated-
Compatibility fixes and MP signing
Viking Apr 11, 2019 @ 6:04pm 
Any chance you could add canadian ERT teams?
Cap Jan 3, 2018 @ 6:32am 
Great modification. Have you ever considered doing a military police mod? Such as a Marine Corps SRT or something similiar?
jarrad96 [4SFG]  [author] Dec 26, 2017 @ 5:22pm 
I know 'SWAT' is typically an American term, but I have used it in the naming of some teams not based on Americans as a way to differentiate between the more normal/patrol/beat Police units and the HRT, who are the the more militarised and better equipped unit.
jarrad96 [4SFG]  [author] Dec 26, 2017 @ 5:04pm 
First Release