Sid Meier's Civilization V

Sid Meier's Civilization V

746 ratings
Beyond the future
File Size
4.120 MB
Jan 18, 2013 @ 11:14am
Mar 11, 2014 @ 7:17am
20 Change Notes ( view )

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Beyond the future

In this mod the players will be able to experiment into a larger 'Future Era' with new technologies, buildings, resources, wonders and units. Requires Gods and Kings and/or Brave New World expansion packs.

New features:
- Buildings
· Steel Foundry (consume 3 iron a give more production and food)
· Oil Refinery (consume 1 oil and give more production)
· Biofuel Refinery (consume food and provide Oil)
· High-Tech Store (give more happiness)
- National Wonders
· Apollo Program now is a National Wonder, give more science
· Moon Base, require the Apollo Program to be build. Increase the science and give 5 Uranium.
· Supercomputing Centre, increase the science in the city where is built.
- Wonders
· International Linear Collider, more science and a free Research lab in the city.
- Projects
· Mars Mission, the same as the old Apollo Program, necessary to reach the Scientific Victory.
- Resources
· Titanium
- Units
· Orbital Ballistic Missile (Nuke)
· Advanced Mechanized Infantry (Req. Titanium)
· Unmanned Air Vehicle (Req. Titanium) - Unit made by Ekmek
· Railgun Destroyer
· Railgun Armor (Req. Titanium)
- New techs
· Miniaturization
· Orbital Flight
· Grid Computing
· Space Mining
· Artificial Intelligence
· Nanomaterials
· High Tem. Superconductivity
· Intelligen Machines

To do: HELP Required!!: (I'm not so good with 'artistic' things)
- The new future units, I'm really bad with the 3D modelling so I need someone who can do and adapt it for Civ V (Advanced Mechanized Infantry , Railgun Destroyer and Railgun Armor)

Alternative source:

Special mention:
- New Bonus Resources (CCTP Teaser) guys for the Titanium graphics
- framedarchitecture for Resources Expanded, used to add Titanium
- UAV by Ekmek -
- Vader266 for the ingame texts and their revision and great improvement.
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Horny Rooster Jan 30 @ 8:11pm 
they aren't compatible. I just do future worlds.
MTG_Kid2016 Dec 13, 2016 @ 6:58pm 
I noticed that when researching new techs with this mod and Futrure Worlds, the tech tree has techs that aren't on any branches. could that be the problem?
ghsmith Dec 13, 2016 @ 7:47am 
Just as MTG_Kid2016 said, loading this mod together with Future Worlds prevents accessing any production. It is also replacing my Ancient Age Scout with a Battlesuit unit.
Друманин Дрин Dec 11, 2016 @ 7:13pm 
New models?
MTG_Kid2016 Nov 22, 2016 @ 12:28pm 
When I use this mod with "Future Worlds" by bouncymischa, I can't build or purchase anything.
dudemeister Sep 25, 2016 @ 3:25pm 
i can help with some of the models if you whant ................................i can build them but right now i have no idea how to adapt them to civ V but i can learn
Juros Aug 10, 2016 @ 3:16pm 
Which future tech mods do you recommend for Civ5?
Lüng Jul 20, 2016 @ 3:20pm 
Also not to mention,
Please pay attention to the dates.
This mod is more or less dead so obviously there's a couple better ones.

Last Updated Mar 11, 2014 @ 8:17am

Posted Jan 18, 2013 @ 12:14pm

2 Years old. So expect issues.
Lüng Jul 20, 2016 @ 3:17pm 
The only issue with this mod is the models.
Of which the modder stated in that he cannot do models.

If your game is crashing. That sounds like a personal problem. I can run smooth. My only issue, is the Models not being what the picture is. Which again, he said he needs someone who can do models. Good Job to the modder, Good mod. But it has some issues and I doubt they would be patched. Especially with the Backlash from you people. Lmao.
pigman7432 Jul 16, 2016 @ 2:38am 
you need to fix this fucking mod, i cant play the game anymore because the barbarians attack me with a railgun ship and it crashes the game every time.