Sid Meier's Civilization V

Sid Meier's Civilization V

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Beyond the future
 
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4.120 MB
Jan 18, 2013 @ 11:14am
Mar 11, 2014 @ 7:17am
20 Change Notes ( view )

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Beyond the future

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Description
IMPORTANT: thanks to everyone for the support and the help. Unfortunately this mod became old with the pass of the time and I can't keep updating it. Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it.

In this mod the players will be able to experiment into a larger 'Future Era' with new technologies, buildings, resources, wonders and units. Requires Gods and Kings and/or Brave New World expansion packs.

New features:
- Buildings
· Steel Foundry (consume 3 iron a give more production and food)
· Oil Refinery (consume 1 oil and give more production)
· Biofuel Refinery (consume food and provide Oil)
· High-Tech Store (give more happiness)
- National Wonders
· Apollo Program now is a National Wonder, give more science
· Moon Base, require the Apollo Program to be build. Increase the science and give 5 Uranium.
· Supercomputing Centre, increase the science in the city where is built.
- Wonders
· International Linear Collider, more science and a free Research lab in the city.
- Projects
· Mars Mission, the same as the old Apollo Program, necessary to reach the Scientific Victory.
- Resources
· Titanium
- Units
· Orbital Ballistic Missile (Nuke)
· Advanced Mechanized Infantry (Req. Titanium)
· Unmanned Air Vehicle (Req. Titanium) - Unit made by Ekmek
· Railgun Destroyer
· Railgun Armor (Req. Titanium)
- New techs
· Miniaturization
· Orbital Flight
· Grid Computing
· Space Mining
· Artificial Intelligence
· Nanomaterials
· High Tem. Superconductivity
· Intelligen Machines

To do: HELP Required!!: (I'm not so good with 'artistic' things)
- The new future units, I'm really bad with the 3D modelling so I need someone who can do and adapt it for Civ V (Advanced Mechanized Infantry , Railgun Destroyer and Railgun Armor)


Alternative source: http://forums.civfanatics.com/downloads.php?do=file&id=20788

Special mention:
- New Bonus Resources (CCTP Teaser) guys for the Titanium graphics
- framedarchitecture for Resources Expanded, used to add Titanium
- UAV by Ekmek -
http://forums.civfanatics.com/downloads.php?do=file&id=21124
- Vader266 for the ingame texts and their revision and great improvement.
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442 Comments
Jconn3r Nov 29 @ 10:53am 
This mod brakes my game. Unable to click on city production or purchase.
Madfry Jun 8 @ 5:37pm 
Eh...
joshua.petersen May 4 @ 6:17pm 
chrissy fox: use future worlds
Chrissy Fox May 1 @ 4:47pm 
i have BNW but not G&K. so will it work?
Horny Rooster Jan 30 @ 8:11pm 
they aren't compatible. I just do future worlds.
MTG_Kid2016 Dec 13, 2016 @ 6:58pm 
I noticed that when researching new techs with this mod and Futrure Worlds, the tech tree has techs that aren't on any branches. could that be the problem?
ghsmith Dec 13, 2016 @ 7:47am 
Just as MTG_Kid2016 said, loading this mod together with Future Worlds prevents accessing any production. It is also replacing my Ancient Age Scout with a Battlesuit unit.
Друманин Дрин Dec 11, 2016 @ 7:13pm 
New models?
MTG_Kid2016 Nov 22, 2016 @ 12:28pm 
When I use this mod with "Future Worlds" by bouncymischa, I can't build or purchase anything.
dudemeister Sep 25, 2016 @ 3:25pm 
i can help with some of the models if you whant ................................i can build them but right now i have no idea how to adapt them to civ V but i can learn