RimWorld
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[XND] Stuffed Flaks
   
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Mod, 1.0
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251.227 KB
12 set. 2017 às 10:31
17 out. 2018 às 10:39
9 notas de alterações ( ver )

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[XND] Stuffed Flaks

Descrição
Direct download from GitHub[github.com] (source[github.com])

Compatibility
This mod will be redundant if you have Combat Extended active since this mod does basically the same thing to materials and armor vests as that does, albeit with a different spin on balance.

Not save-friendly; a new game has to be started for this to function properly, or alternatively save editing if adding this to an existing save.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
Stuffed Flaks is a very simple mod that allows you to make Flak Vests, Flak Pants and Flak Jackets out of any 'Metallic' material in the game, whether it be vanilla or modded. Flak equipment will retain their old insulation ratings, but their base armor ratings have been replaced with the 'Material Effectiveness Multiplier' system.

Stuffed Flaks are currently balanced as follows:
  • Flak Vest - 1x material effectiveness multiplier
  • Flak Pants - 0.4x material effectiveness multiplier
  • Flak Jacket - 0.6x material effectiveness multiplier

As for how these changes are reflected in actual gameplay, this is how the resistance stats (Sharp / Blunt / Heat) for each piece of flak equipment equipment compares to vanilla per material:

Material
Vest
Pants
Jacket
Vanilla
100 / 36 / 27
40 / 8 / 10
40 / 8 / 10
Steel
90 / 45 / 72
36 / 18 / 29
54 / 27 / 43
Plasteel
126 / 63 / 108
50 / 25 / 43
76 / 38 / 65
Uranium
108 / 54 / 90
43 / 22 / 36
65 / 32 / 54
Silver
72 / 36 / 36
29 / 14 / 14
43 / 22 / 22
Gold
72 / 36 / 36
29 / 14 / 14
43 / 22 / 22

Credits
Marnador for the RimWorld-style font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.
39 comentários
XeoNovaDan  [autor] 23 mar. 2020 às 12:23 
@bearhiderug - Because all flak items will have null stuff
XeoNovaDan  [autor] 21 mar. 2020 às 13:07 
Thanks!
Mlie 21 mar. 2020 às 12:53 
I made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2030239912
Hope this helps anyone!
Fungus Kreeman .$ 14 mar. 2020 às 8:15 
Why won't this mod be updated?
BlueTressym 22 fev. 2020 às 13:04 
Thank you for letting us know.
XeoNovaDan  [autor] 22 fev. 2020 às 9:24 
Note for 1.1: This mod will not be updated
ashhhh2 7 mai. 2019 às 5:42 
the mod seems to work fine if added before you research flak armor
BlueTressym 27 mar. 2019 às 16:50 
I've received the error below for both the pants and the jacket. I'll post a log asap. The errors appear upon starting, as in as soon as the pods open upon landing.
BlueTressym 27 mar. 2019 às 16:49 
MakeThing error: Apparel_FlakPants is madeFromStuff but stuff=null. Assigning default.
Verse.Log:Error(String, Boolean)
Verse.ThingMaker:MakeThing_Patch2(ThingDef, ThingDef)
RimWorld.<PlayerStartingThings>c__Iterator1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap(Map)
RimWorld.Scenario:GenerateIntoMap(Map)
RimWorld.GenStep_ScenParts:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap_Patch0(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch2(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Torres 1 jan. 2019 às 17:31 
any way you could do the same with the marine power armor?