RimWorld

RimWorld

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[XND] Stuffed Flaks
   
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Mod, 1.0
File Size
Posted
Updated
251.227 KB
Sep 12, 2017 @ 10:31am
Oct 17, 2018 @ 10:39am
9 Change Notes ( view )

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[XND] Stuffed Flaks

Description
Direct download from GitHub[github.com] (source[github.com])

Compatibility
This mod will be redundant if you have Combat Extended active since this mod does basically the same thing to materials and armor vests as that does, albeit with a different spin on balance.

Not save-friendly; a new game has to be started for this to function properly, or alternatively save editing if adding this to an existing save.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
Stuffed Flaks is a very simple mod that allows you to make Flak Vests, Flak Pants and Flak Jackets out of any 'Metallic' material in the game, whether it be vanilla or modded. Flak equipment will retain their old insulation ratings, but their base armor ratings have been replaced with the 'Material Effectiveness Multiplier' system.

Stuffed Flaks are currently balanced as follows:
  • Flak Vest - 1x material effectiveness multiplier
  • Flak Pants - 0.4x material effectiveness multiplier
  • Flak Jacket - 0.6x material effectiveness multiplier

As for how these changes are reflected in actual gameplay, this is how the resistance stats (Sharp / Blunt / Heat) for each piece of flak equipment equipment compares to vanilla per material:

Material
Vest
Pants
Jacket
Vanilla
100 / 36 / 27
40 / 8 / 10
40 / 8 / 10
Steel
90 / 45 / 72
36 / 18 / 29
54 / 27 / 43
Plasteel
126 / 63 / 108
50 / 25 / 43
76 / 38 / 65
Uranium
108 / 54 / 90
43 / 22 / 36
65 / 32 / 54
Silver
72 / 36 / 36
29 / 14 / 14
43 / 22 / 22
Gold
72 / 36 / 36
29 / 14 / 14
43 / 22 / 22

Credits
Marnador for the RimWorld-style font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.
39 Comments
XeoNovaDan  [author] Mar 23, 2020 @ 12:23pm 
@bearhiderug - Because all flak items will have null stuff
XeoNovaDan  [author] Mar 21, 2020 @ 1:07pm 
Thanks!
Mlie Mar 21, 2020 @ 12:53pm 
I made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2030239912
Hope this helps anyone!
Fungus Kreeman .$ Mar 14, 2020 @ 8:15am 
Why won't this mod be updated?
BlueTressym Feb 22, 2020 @ 1:04pm 
Thank you for letting us know.
XeoNovaDan  [author] Feb 22, 2020 @ 9:24am 
Note for 1.1: This mod will not be updated
ashhhh2 May 7, 2019 @ 5:42am 
the mod seems to work fine if added before you research flak armor
BlueTressym Mar 27, 2019 @ 4:50pm 
I've received the error below for both the pants and the jacket. I'll post a log asap. The errors appear upon starting, as in as soon as the pods open upon landing.
BlueTressym Mar 27, 2019 @ 4:49pm 
MakeThing error: Apparel_FlakPants is madeFromStuff but stuff=null. Assigning default.
Verse.Log:Error(String, Boolean)
Verse.ThingMaker:MakeThing_Patch2(ThingDef, ThingDef)
RimWorld.<PlayerStartingThings>c__Iterator1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap(Map)
RimWorld.Scenario:GenerateIntoMap(Map)
RimWorld.GenStep_ScenParts:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap_Patch0(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch2(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Torres Jan 1, 2019 @ 5:31pm 
any way you could do the same with the marine power armor?