XCOM 2
1,651 evaluări
[WOTC] Fair Lost Targeting
5
2
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
126.614 KB
29 aug. 2017 la 11:55
17 sept. 2017 la 17:20
2 notițe privind schimbările ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

Abonează-te pentru a descărca
[WOTC] Fair Lost Targeting

În 1 colecție creată de NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 obiecte
Descriere
A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys...

This mod can be installed mid-campaign, but if you install it and load an in-mission save it won’t take effect until the next mission you start.

DISCLAIMER: This mod does not mean 50% of the Lost onscreen will attack ADVENT every single time. The target selection system takes into account not only the DistributionPercentToXCom variable (which is what this mod changes), but also the range to targets and the threat of those targets. So if there's one ADVENT trooper 19 tiles away and six XCOM soldiers 5 tiles away, a pod of 10 Lost probably won't send 5 after each side.

In addition, there is a 'catch' to the Lost's AI. every turn, the Lost who already have targets chosen with the 50% to XCOM, 50% of ADVENT allocation reevaluate. If a Lost's current target is already the target of other Lost, then it has a chance, scaling with the amount of other Lost attacking its target, to switch targets to a target that is not being targeted by other Lost. In other words, if every ADVENT is getting mauled by 1 or 2 Lost already, the rest of the Lost swarm will ignore them for other targets. Those other targets being XCOM.

You can change the 50/50 variable to whatever you want in my mod's config files, here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123260291\Config\XComAI.ini

Check out my other WOTC mods!
http://steamcommunity.com/sharedfiles/filedetails/?id=1127403242
146 comentarii
IceLancer 14 mart. la 12:48 
Dont know, this might have been fixed by someone already. Highlander perhaps?
Without the mod Zombies attacked chosen assassin instead of my team and she ended up heavily engaged by them
Dimyell 9 ian. la 15:42 
Very nice QoL mod, i've most certainly noticed that lost actually run down ADVENT if they're even slightly closer than my units. Heck, sometimes they stop chasing me and run down a very distant advent that entered LOS. Really appreciate this mod!
Killerkitty641 15 sept. 2023 la 14:04 
Could use a few tweaks still tbh. I find the lost still preferentially target Xcom, even when they A) Spawn closer to other faction forces and B) Have multiple nearby non-Xcom enemies who have no lost nearby, while Xcom are surrounded. Often at the same time.
One or two will target advent/raiders/whatever else, but the bulk of any given swarm will try to surround Xcom despite the above.

It might be because I'm using a modded Advent (Advent to the Galactic Empire), but there's not been any other issues because of that yet so I'm not entirely sure.
Irritant 10 mai 2023 la 21:36 
The idea that the Lost would even have a concept of "faction" and start by picking a faction to attack (instead of just going for whatever is closest) only makes sense in Firaxis' 100% logic-free design basement. I used to think Firaxis' games had too much RNG, but whenever they try to code something isn't pure RNG, it somehow comes out even worse (ex., AI and LoS calculations).
Marss 9 mai 2023 la 22:29 
why is it even based on a percentage like this? the stupid zombie should just maul what is in front of it
Victor de Noir 5 apr. 2023 la 22:12 
Do the lost target the chosen using this mod? Seems to work as intended when it comes to Advent, but I never saw the lost touch the chosen.
BottomScorer 6 ian. 2023 la 5:48 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Potato 20 oct. 2022 la 14:18 
"Because those dang Lost just won't play fair! I think they're in cahoots with the ayys..."

Lmao I just subscribed to this ONLY because of that. Got a good chuckle out of me
airpirata 15 iun. 2022 la 17:55 
I had the idea of creating or remaking this mod, I described the idea in this comment
FQVBSina 5 iun. 2022 la 12:12 
I encountered a bug with this mod. In the tutorial lost mission, the lost was not triggered at all by my units. After I disabled this mod, everything was fine.