69 ratings
File Size:
10.483 MB
Oct 19, 2012 @ 12:21am
Dec 3, 2013 @ 12:56am
11 change notes ( view )

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In 1 collection by wildgoosespeeder
21 items
Just testing a concept with a game-breaking gel. Medium difficulty.

I really tested this test and I hope I got every exploit. Please let me know of any exploits I missed, especially with Conversion Gel. That gel could break this chamber's intended solution easily!
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Repelsteeltje Dec 19, 2013 @ 4:15pm 
Would rate it medium, as you did. The only thing that got me stuck, was that I did not see there was a way to get to the cube... With so much glass you easily oversee that in one place glass isn't placed. Though if I'd looked better I could have seen it. Besides of that single issue, great chamber =)
wildgoosespeeder  [author] Dec 3, 2013 @ 1:00am 
Try this latest version fix. Better?
wildgoosespeeder  [author] Dec 2, 2013 @ 11:30pm 
I was trying to prevent possible trapping with the cube and preventing the player going up there, all with that same test element configuration.
Scoundrel Dec 2, 2013 @ 10:19pm 
I felt it was mostly good, but I must have shot that laser wall and fizzler 100 times from different angles trying to get a portal onto those surfaces up there, and gave up on it as something that might become available later. Finally gave up and watched the walkthrough. When I saw the precision shot just under the fizzler, I was like "seriously?" and from then on it was just a matter of trying not to fall into the acid.
wildgoosespeeder  [author] Sep 29, 2013 @ 9:34am 
The configuration is based on what hardware I was working with at the time this was first created. Go too big in the editor and the game goes at a snail's pace. I do have better hardware now but at this point, I've lost development interest in it. I will still edit it if someone finds an exploit.
srs bsnss Sep 29, 2013 @ 6:02am 
This was a fairly good one. I kinda had the same thing as stormsend, in that I just kept doing stuff until I got to the exit. While it's hard to make maps with conversion gel and not need a lot of glass to stop exploits, there was certainly a lot of glass around, so if there's one thing I'd change that'd be it. Other than that, nice work.
stormsend Jun 7, 2013 @ 10:19am 
Good map. Puzzle was hard. I just kept going wherever I saw I could go. As I progressed, more things opened up for me till I saw an open exit. Whew! Thanks wildgoosespeeder for a fun time. See ya round the workshop.
mausilibaer Oct 19, 2012 @ 3:05pm 
Nice one, thanks.