Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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85.296 MB
May 12, 2016 @ 7:05pm
Sep 28 @ 7:01pm
374 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22)
New Save Game is Highly Recommended
  • IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were before the 4.1 update. We highly recommend starting a new game, because do not know how the AI ships will be affected by this update. If you absoutely do not want to start a new game, you must create all completely new ship designs from scratch if you're playing Bioships, otherwise you will get instability and crashes when clicking around in the ship designer. If you choose to continue your current game, be aware that AI controlled bioships may have errors, missing sections, and empty slots. As a side note, also be aware that any mod that increases the section count of Bioships will have this bug until Paradox makes a change in the game engine itself.

  • Fixed a bug where the Battleship XL bow had only 1 XL weapon slot instead of 2.

  • Fixed a gap in the ship sections of the Mindwarden Carrier.

  • Fixed a gap in the ship sections of the Mindwarden Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Flagship.




September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (10)
2
Nov 11 @ 7:42am
Cant Build Ship Classes even after building the grand shipyard
LîghtArrow0250
6
Sep 15 @ 5:52am
There is no menu with mod settings
che-u-pin
5
Sep 15 @ 10:45pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
18,817 Comments
crippencollin 4 hours ago 
@captainx3, i found that someone already made a patch for your mod and hellshivers but its an out of date one, i tected the modder and asked if he planned to upddate it, if he says yes then i have no reason to make one. just waiting for his text back.
crippencollin 22 hours ago 
ill be honest bud i have no idea what im doing:steamfacepalm::steamthumbsup:
crippencollin 22 hours ago 
did i do it correctly?
CaptainX3  [author] Nov 23 @ 12:37pm 
crippencollin - Just go into the main lounge channel and type @CaptainX3 and then a message and that will tag me.

Just in case you didn't see it, make sure to go to the Welcome channel and click the green button to make sure you have the proper roles to access all of the channels.
crippencollin Nov 23 @ 12:25pm 
okay i created a discord... i think at least and i think i joined your discord, how do i tag you?
crippencollin Nov 23 @ 12:16pm 
actually no i never used discord so its a learning experience, thats why i asked how to join and tag.:steamthumbsup:
CaptainX3  [author] Nov 22 @ 5:25pm 
minillaaaaaaaa - Due to the way that bioships are coded in the game, we will not be able to add NSC variants of them that also keep the growth mechanic, as ships that can grow are limited to only 1 section for each stage. We may consider adding NSC variants that do not have growth stages in the future, but we haven't decided yet.
minillaaaaaaaa Nov 22 @ 3:50pm 
are there any plans to add bioship varients?
CaptainX3  [author] Nov 22 @ 7:27am 
crippencollin - Have you never used Discord before? It's pretty complex software LOL. You can join the NSC Discord here: https://discord.gg/8yTv5MR9H3
crippencollin Nov 22 @ 6:11am 
oh cool, how do i join and tag?