Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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File Size
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85.004 MB
May 12, 2016 @ 7:05pm
Jul 2 @ 6:03pm
372 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game is Not Required
  • Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.

  • Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.

  • Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.

  • Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.

  • Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)

  • Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.

  • Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.

  • Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (9)
2
Jul 23 @ 9:00pm
There is no menu with mod settings
che-u-pin
4
May 25 @ 2:21pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
Dec 26, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
18,672 Comments
Umpalumpa Aug 30 @ 4:01am 
Is this mod compatible with ships in scale?
stevenbart12 Aug 28 @ 8:07pm 
I'm 99% sure this isn't a bug, but when I use the Eager Explorers civic, I don't get the first Explorer tech automatically. Does anyone know what the prerequisites are, and if you get Explorers automatically after that, or do you have to actually research them?
tilarium Aug 28 @ 5:55am 
Won't argue with you there. The original intent for adding patrol routes was so you could set your fleets to follow your trade lanes to ward off pirates. Trade lanes were removed when they changed how trade works in the game and figured there was no longer a need for the patrol routes feature and removed it too. I fully disagree with their discussion. I used patrol routes to guard my borders and keep my fleets on the move instead of just sitting in one spot for years until a need to use them comes along. So far, I haven't found any mod that puts them back in.
FenFenScreeScree Aug 27 @ 7:32pm 
well that's just dumb
tilarium Aug 27 @ 3:57pm 
Vanilla 4.0 removed patrolling
FenFenScreeScree Aug 27 @ 3:14pm 
does NSC-3 remove patrolling?
Kaiser Ironheart Aug 26 @ 9:04pm 
@kurokenshi__ I was also having issues and just went through my like 88 mods and it was the ModJam.. It really sucks because I want to use both this mod and the ModJam because I really like the majority of the crisis in it
Kurokenshi__ Aug 26 @ 7:48pm 
Well I removed a few mods and bam it works. My suspicions was either mod jam 2025 or one of the two real space mods I had which were the real terraforming and real space storms or something.
Kurokenshi__ Aug 26 @ 7:19pm 
I've had the issue too but I have 42 total mods in my list so it seems I have some digging to do. But from what I have seen only NCS is having issues, that being the missing power modules on explorer, carrier ect.
CaptainX3  [author] Aug 26 @ 4:50am 
We’re not seeing any issues on our end, guys. Turn off your other mods and run a test to see if everything is working, most likely you’ve got mod conflicts somewhere. When I run the latest version of the game with only NSC and UIOD, everything works as intended.