13
Products
reviewed
474
Products
in account

Recent reviews by CharonsWrath

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
22.4 hrs on record
Gameplay and story much better than the original and Soul Harvest, opening up great options for the future of the franchise. I hope to see more of Eo in a similar RPG/RTS setting soon!
Posted August 16, 2023.
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1 person found this review helpful
105.8 hrs on record (70.4 hrs at review time)
Too fun and easy to play
Posted November 22, 2022.
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2 people found this review helpful
45.6 hrs on record
A very cool game with an awesome world and story!

The good:
- The effects and the design is amazing. From the perspective the game looks really beautiful and smooth. The effect is nice when you heal.
- There is a lot of content to go through. Lots of quests and lore to explore.
- World building was done pretty well. It's has a lot of parallels to Metro, but I'd say it's unique in its own way. The music is also spot on coming from all the different radios and matches the surroundings well.
- The UI is very well done and clean. World map and exploration reminds me of Dragon Age:Origins with a wide variety of random encounters.
- Weapon jamming and degrading is pretty cool since you are on a junky space station.
- Mecha suits you can actually use!

The meh:
- Specific skills open up some minigame style actions for disarming mines, opening locks, etc. It's cool that working through this additional content gives you more dialogue and open up new paths but the minigames do get stale quickly.
- Classes and combat skills don't really matter much. However, class choice gives you some dialogue options, as well as skills. I didn't spend a single point in combat and finished the game without major difficulties.
- The navigation on the world map is pretty slow.
- Crafting system and recipes are cool but essentially you can do without.
- XP system is not explained at all and progression there is pretty strange (no xp from quests, some from kills, not sure).
- Interesting moral dilemmas which don't have an impact. You can go around killing every NPC without a guilty conscience.
- The combat is pretty rigid, easily noticeable in melee.
- Inventory management gets to be a pain sometimes with every single item having a weight and you actually needing every silly thing for some quest eventually.
- The companions don't show up after finishing their quests. I managed to get Gosp with me and he was helpful after some levelling up. Getting the perk for an additional companion and the mystery companion after going through the storyline and just having him disappear (possibly die) randomly since his hp does not show was frustrating.
- Even though Somnia is a key aspect of the game the only way to track it is an indicator when it gets too high. Thankfully you don't really need more.

The bad:
- No quicksave. Thankfully autosaves are common and you can manually save out of combat.
- No quest markers or any directions. For quests you just gotta talk to people, and best hints that you have are in the journal for where to go and who to talk to next, no guidance here. It can be a problem when you have no idea where the person is.
- No markers of lootable containers. Thankfully most containers are obvious.
- Some dialogues, quest journal entries and actions are not translated from Russian. This is pretty sloppy but it does not affect much, you pick up the meaning pretty easy.
- Some of the icons for items were not added.
- Some quests are bugged, however I could still finish all of them (mainly the problem was running High Society with a Tector, no dialogue option was given for the correct drink).
- The stealth quest has unskippable cutscenes if you fail (and you are very likely to).
- Sometimes containers for loot cannot be reached (also true for corpses).
- Your character can get stuck sometimes. Companions can help snuggle you in gaps as well.
- Hunger and thirst while interesting as concepts are really unnecessary. Having progression levels for them is also cool, but reaching level 2 bugs out the indicator.
- Achievements didn't unlock for me while playing.

I really wish the developers would polish out these bugs and make it a really outstanding game. You can easily see that a lot of work and love went into making it. I'm giving it a recommendation only on account of a well thought out world that I truly hope is expanded in the future, but with how it's going so far I doubt this will happen. I got the game for $1 on Fanatical so I'm really pleasantly surprised.
Posted December 23, 2021.
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1 person found this review helpful
65.4 hrs on record (62.2 hrs at review time)
Awesome game, love that the devs are still releasing content for it and hope to see more over the years!
Posted November 25, 2020.
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7 people found this review helpful
0.0 hrs on record
I really liked Victor Vran, but this DLC is just... no.

Let's compare it with Motorhead, since they are the same price.

Motorhead introduces new outfits, weapons, destiny cards, powers for your hero. All of these can drastically change your play experience, and most likely result in changes to your playstyle. Compared to this, fractured worlds just gives you talismans, which are difficult to craft, have a very small and hardly noticeable charging notification (I barely noticed I could use mine most of the time), and while they do impact the gameplay, depending on how lucky your roll is on how they are charged, you'll forget you ever had one. The wings look cool though.

Motorhead also introduced three new enemy types with lots of subtypes - scorpions, sucubi and hounds. The zone exploration there includes monuments of rock, which spawn enemies and reset if you die while clearing it out, and three new unique boss fights. Fractured worlds has just 4 daily changing zones and one repeatable zone. There is absolutely nothing new here - the zones themselves are mostly recycled, and made up from already seen assets.

The story in Motorhead revolves around Snaggletooth, and you can find a lot of info about the band, some journal entries while exploring which give more details, when completing some objectives you add albums to your hub, nothing major but it's a nice touch. It's mostly tied to the motives in the band's songs and such, not really crazy but it explains the design choices and the effort was there. Fractured worlds' story is...just not there. It's made up from the trailer sequence, two talk scenes, and a set of objectives that set you grinding in the repeatable zones. The story progression is even halted if you go through it too fast and do not allow the daily dungeons to reset. But still I powered through that and decided to finish the final objective which is to go through 50(!) repeatable tiers only to be completely disappointed by the non existing ending or point or a boss fight or anything at all.

The only reason I'm going after this one is that it's not priced for the amount of content it gives. It promises to rival Motorhead in the price tag but do not waste your money and your time trying to get satisfaction here unless you really like this game. And even then I'd suggest just redoing Cauldron of Chaos in the main game, which is a repeatable really custom zone with lots of varying boss fights that make it interesting.
Posted September 13, 2020.
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No one has rated this review as helpful yet
3.3 hrs on record
This game is a work of art and belongs in a gallery.

Easily the most beautiful game I've ever played.
Posted April 20, 2020.
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2 people found this review helpful
1 person found this review funny
70.0 hrs on record
Awesome game!

At first I was reluctant to try it out as it seemed to be a low effort/quality game, but I'm glad to say that I was completely wrong on both of those. I do love top down RPGs in general, so I might be a bit biased, but this one is a true gem. And I've gotten it on a sale, a real steal considering the effort that's been put in to this game.

The atmosphere, the lore/story is really something unique and I would love to see it expanded in the future. The gameplay is easy to get a handle on, but the move away from the traditional experience based, levelling systems is something that some might like and some might dislike. I personally did not like that the improvements required finishing some parts of the main quest first, as I prefer to do side quests and explore as much as possible before tackling the main quest. It's more of a stealth based game, than a hack & slash that are typically in this format, so most of the things involved are quite different, Gear progression is for instance limited, but it's not really necessary to have as you are a thief who should avoid larger scale combat anyway. But in most cases, in reaching your objective you are given a number of ways to go about it - will you explore around and try to find the side entrance, or will you use a disguise which might fool the guards, or just rush past them and try to lose them afterwards. All of these are viable options and you don't get penalised for using either of these, even if it's not a stealthy approach. The character progression is mainly tied to quests and exploration, which is great. The game world is absolutely huge, and there is lots of content in most areas that you visit. The crafting system is simple, yet effective, and most items you come across have some use to them. The ending was also really something that I had to think about before making a decision, as it was not really an easy one, and I consider that a big plus.

There are some things I'd like to mark as faults though, one of them being that the game can often error on load, and require a steam client restart for it to load again. Combat is simple, but enemies might sometimes just ignore ranged attacks in parts of their animations (spiders are notorious for this) or in some positions. And yes, exploring the swamp before nearly finishing the whole main questline is really a huge pain, since it's incredibly dark. I get that this is explained in the story, later on, but I really thought there was something wrong with either my monitor, the game's brightness levels, or my eyesight. There are also places where you might randomly fall through the ground or touch a deadly spot which doesn't show on the ground, so my advice for this is just for people to continuously save when they play. The game lists most items as junk generally, but a lot of these will be useful crafting components and quest items later on in the game (sometimes a lot of these will be required for a quest, thankfully they are easy to come by).

However, the faults I've listed are really minor in comparison to the really awesome feeling the game left me with and how I've enjoyed playing it. Really hoping for a continuationof this series!

I would also like to point out that I really love the support the devs have given to this game on the forums, often answering questions and giving info to players. I noticed this when googling for some things I missed (darn that rune d next to Warden's Hold!), and I applaud the devs on this!
Posted April 19, 2020. Last edited December 23, 2021.
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1 person found this review helpful
40.8 hrs on record
Awesome game, really one of the best I've played. And the anniversary/remaster was really well done. I really wish that some studio would take over and do the same for Fable 2 and 3 and make them also available on steam...
Posted April 10, 2020.
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No one has rated this review as helpful yet
2.2 hrs on record (2.2 hrs at review time)
Very unique game.
Posted November 30, 2019.
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No one has rated this review as helpful yet
104.8 hrs on record
Truly a monument for the genre.
Posted July 6, 2019.
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Showing 1-10 of 13 entries