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Recent reviews by subver

Showing 1-5 of 5 entries
1 person found this review helpful
2,387.1 hrs on record (1,170.9 hrs at review time)
вроде лайк а вроде дизлайк но норм плеить можно ставлю вроде лайк но и дизлайк кароче 50 на 50 решать вам
Posted February 23, 2022.
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2 people found this review helpful
4,030.2 hrs on record (1,777.2 hrs at review time)
кринж
Posted March 28, 2020. Last edited February 25, 2021.
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No one has rated this review as helpful yet
9.8 hrs on record (2.8 hrs at review time)
computer indie game in the genre 2D Top-Down action, developed by Dennaton Games. The publisher is Devolver Digital. The game takes place before and after the events of the first part, but the plot is focused on events that occurred after the destruction of the Russian mafia by Jacket (the protagonist of the first part) on instructions received from mysterious messages over the phone.
Plot
Julia - the wife of the protagonist Henry - diagnose Alzheimer's disease at the age of 41 years. Soon, Julia's parents, who had never liked Henry before, took her to their apartment. Henry is arranged by an observer of one of the fire towers in the National Forest of Shoshone, where he begins to communicate with the headmistress and nearest colleague Deliloy by radio.

On the first day, they watch fireworks, and Henry drives out two girls who are swimming naked and left on the beach fireworks, backpacks, tape recorder and empty bottles of beer. On the way back, Henry finds a cave, inside which is a locked door. Delilah says that the door was set so that no one climbed there without the help of rescuers, but later the key was lost. Also, Henry meets a man who shines with a lantern and runs away. Finally, Henry discovers that everything in the tower is turned upside down, and the window is broken.

A day later, Delilah asks Henry to check the transmission lines. Henry finds there the same cans of beer, the cut cable and the inscription "Go to hell!". Intending to frighten the girls, Henry follows the footsteps and finds Brian Goodwin's backpack. Delilah says she has not heard about him for many years - previously the caretaker in Henry's tower was Ned Goodwin, who was an alcoholic and brought twelve-year-old son Brian with him. Although bringing children with them and against the rules, Delilah closed her eyes to this, because she liked Brian. Henry finds a camp of girls looted and a note where the girls accuse him of spoiling their property and report that they go to the police. After a while Delilah reports that the girls were gone and that she did not write about them in the reports to avoid trouble. In addition, Henry finds an old announcement about the missing person and learns that several people per year do disappear.

All this time, Henry and Delilah are approaching each other. Delilah says that he does not communicate with anyone as often as with Henry. Henry can tell her about his wife.

Henry gets food and goes fishing. Along the way, he finds a tablet with the records of them with Delaile talking. He also finds a walkie-talkie, but when he tries to lift it, he is hit on the head. When Henry comes to, he does not find a tablet or a walkie-talkie next to him. Henry recalls the name read in the entries and goes to the meadow, where he finds a fence with barbed wire and warnings that the fence belongs to the US government. Delilah, in addition to worrying about strange incidents, worries about the tablet - whoever wrote it, he knows about the missing girls and that Delilah did not write about them in the reports.

Delilah gets out new radios. For this, she deceives her colleagues.

Seeking help, Henry discovers a fire ax, using which he penetrates into the territory fenced with a fence. There, Henry discovers equipment for wiretapping and recording about the life and character of Henry and DeLaila. Delilah proposes to burn the camp, but they soon abandon this idea. However, when Henry returns back, the camp is really set on fire.

Soon Henry, using the device found in the camp, discovers a backpack with alarm and keys from the door in the cave. At this point, Delilah reports the figure in his tower. Henry runs back and finds a player with a cassette on which is mounted a record of how they are supposedly going to burn the camp.

Henry goes into the cave, but someone slams the door behind him. Using another exit, Henry discovers the old camp of Brian and the hooks that will be useful in exploring the cave. Going down to the bottom of the cave, Henry discovers the torn rope and the skeleton of Brian.

In the meantime, the forest fire reaches a dangerous state, and Delilah reports that a helicopter will soon follow them. Henry, using the same device, finds another cassette with Ned's address on it. When Ned taught Brian, there was an accident and Brian was killed. Ned did not see the point to say to anyone and began the life of a hermit. Ned also assumes responsibility for surveillance (the conversations he has listened to served as some kind of entertainment, since all the books that Ned had already read were already read), and vandalism, and he asks not to seek or remember him. Delilah accuses Ned of Brian's death, and also reports that these girls have all been with the police for hijacking the tractor.

Henry goes to the tower of Delilah and can ask her to wait for him or wish a safe flight. Regardless of the choice, Delilah flies earlier due to the fact that Henry recalls Brian and offers to meet later. They also decide never to return to the park. Another helicopter lands and Henry flies away. There is also an alternative ending, for this you need only wait a couple of minutes and do not get on the helicopter.
Posted December 25, 2017.
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No one has rated this review as helpful yet
3.2 hrs on record (2.4 hrs at review time)
adventure video game from the first person, developed by Campo Santo and published by Panic for Microsoft Windows, OS X, Linux and PlayStation 4 platforms. This is the debut video game for both companies. At the center of the game is Henry, an observer of one of the fire towers that faces the consequences of the Yellowstone fire of 1988. The events in Firewatch occur in the Shoshone National Forest of Wyoming in 1989. [1] In the center of the game is Henry (voiced by Rich Sommer), an observer of one of the fire towers in the National Forest of Shoshone. Cut off from the inhabited world by hundreds of miles of forest territory, surrounded by books and with a typewriter on hand, he plunges into long-awaited solitude. The only one who can disturb him is the head of Delilah (voiced by Sissi Jones), which maintains communication with him on the radio. The player can choose one of several dialogue options to interact with her, or refrain from answering. The choice of the player will influence the tone of his relationship with Delilah. She sends us to the forest, to find out who launches fireworks and violates fire safety. After that, we return to our tower, discovering traces of hacking and penetration.
Posted December 25, 2017.
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1 person found this review helpful
2 people found this review funny
3,262.7 hrs on record (2,705.0 hrs at review time)
дорого
Posted February 14, 2017. Last edited May 11, 2021.
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Showing 1-5 of 5 entries