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Recent reviews by Samwiz1

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
503.6 hrs on record (501.5 hrs at review time)
A very, very, Very good game. 500 hours later, I can say this is firmly one of those excellent casual timesuck games I keep coming back to. Get it.
Posted November 24, 2023.
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878 people found this review helpful
2 people found this review funny
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0.0 hrs on record
Alright, I gave this DLC a fair shot before I'm making this review, so keep that in mind. This isn't just me hopping on the bandwagon.
This DLC is pathetic.
When you buy this DLC, you get three figures: The Changeling, Yuan Bo, and Mother Ostankya. As characters, they're all pretty decent and pretty strong. But I bought this DLC for the campaigns, not for the characters the campaigns showcase.
The Changeling's campaign is a choose-your-own-adventure, and while I didn't personally get interested in the premise, I get there's probably some people who liked it. It seems to be well enough made, so I'll give a neutral opinion on that.
Mother Ostankya is a copy/pasted Grom the Paunch with the roster of those malevolent tree folks. Interesting premise, terrible execution. In Realms of Chaos she's not too terrible, but her campaign is relatively flavorless. But Immortal Empires? I don't care what excuses other people come up with, having a figure whose entire lore background is drawing on the power of the land of Kislev above all else *Not Start In Kislev* is just sad. That, and her hexes don't affect autoresolve, her recruitment is stunted by lack of units and streamlined by just how OP the ambushers are compared to everyone else, and her game-long goal is just too grindy with nowhere near enough flavor.
And finally, Yuan Bo. I did a full Realms of Chaos campaign with this guy.
Here's the breakdown.
- 2 cutscenes, one at the start and one at the end, with copy/pasted art in the first one and a single scene in the second one
- No required quest battles other than the final
- The final quest battle is a normal siege battle against a single lizardmen army; braindead easy
- No campaign completion reward aside from knowing you completed the campaign, unlike most other Realms of Chaos nations
- No fundamental change in the "unite Cathay and then kick chaos in the groin" experience the other Cathayan lords have
- Fundamentally the experience of the campaign was just a lite version of Warhammer 2's Great Vortex campaign
I hate to talk this much crap because I love the Total War: Warhammer series, but the appropriate pricing for this DLC is $10 tops. I needed to try it out just to see for myself, but for those out there who don't feel that brand loyalty need, steer clear. This one is not for you. Sorry.
Posted September 3, 2023.
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1 person found this review helpful
0.0 hrs on record
This DLC isn't worth the price you'll pay for it and there's not that much replayability, but the Chaos Dwarfs are still a fairly solid race and their final campaign battle in the Realm of Souls campaign was definitely fun. Hopefully the western Dawi will get their own touch-up with some unique showstopper units to even things out at some point.
Posted April 13, 2023.
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6 people found this review helpful
1 person found this review funny
0.0 hrs on record
Alright, here's the thing about this DLC, as it's very unique compared to the rest:

Pros:
+ Focus trees are brilliant. Lots of diversity, lots of lore. I've never been more immediately satisfied upon looking at my purchase than with this.
+ Tons of decisions. You will never tire of things to do in managing your new empire.
+ Very unique experiences. The political climates of all 3 nations are astoundingly in-depth, especially so with Turkey's different Factions and the potential for multiple civil wars within a short time.

Sounds good, right? Well, here's the other things.

Cons:
- As any of these powers, your entire game can be dashed upon the rocks with but a single focus from any majors. As Greece, either Italy going to war with you (extremely likely) or Germany demanding you submit to Bulgaria (somewhat likely) will compromise your entire gameplan.
- As Turkey, if you go down the ahistorical route Russia can completely run your rear into the ground just for re-militarizing the straits. Sucks.
- As Bulgaria, Germany can automatically puppet you with a single focus regardless of anything you might have been doing otherwise.

Conclusion: I love this DLC and it's otherwise great, but it just doesn't fit with the scale of the rest of the game. The fact that these 3 powers have such a unique dynamic between each other is great, but how they interact with the rest of the world in the mid-game just makes them un-fun to play half the time. If you get this DLC, get ready for the difficulty to scale incredibly fast. You've been warned.
PARADOX, PLEASE FIX DIPLOMACY SO YOU CAN TRADE TERRITORIES, REALISTICALLY WHITE PEACE, AND MAKE DEMANDS BEFORE WAR STARTS.
Posted October 30, 2020.
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3 people found this review helpful
1 person found this review funny
106.2 hrs on record (19.2 hrs at review time)
Great game, but frequent crashes on high-resolution monitors. If y'all could optimize that kinda stuff that'd be great.
Posted August 26, 2020.
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19 people found this review helpful
4 people found this review funny
9.1 hrs on record
F
Posted April 4, 2020.
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1 person found this review helpful
1 person found this review funny
3.4 hrs on record
Alright, so here's the thing about this game. NOTHING is consistent. I'm telling you, this "Physics based" puzzle game does not have consistent physics. SO many times while streaming this game did I create a design, watch it fail, watch it go again with the EXACT same design, watch it fail again, then again, then again, and then the fifth time for no good reason it would work. I cannot in good faith recommend a game that just rewards those who believe in the Chaos Theory of rodent-dom.

Aside from that, though, it was a pretty solid laugh, even if I was only laughing half-insane at the stupidity of the physics. It can be quite enjoyable if you have friends with you to commiserate with in the inevitable suffering.
Posted November 29, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
540.7 hrs on record (336.8 hrs at review time)
Hoo boy...
This game is so broken it ain't even funny.
Don't get me wrong, I love this game, and I've had many good times playing it, but the latest update (Megapatch 2) is so massively buggy that I physically can't play it.
-When I press escape my mouse is still stuck on the in-game cursor so I can't use options or disconnect
-On all servers I've been on there's been between 2-7 second input lag for simple actions like opening doors
-The map generation is borked and it can spawn empty space that will kill you if you enter
-The voice chat doesn't work some of the time, but it works perfectly fine for others
-When playing as 173 I've gone a solid 10 seconds without being able to move despite having my fingers on W the whole time
Summary of this review, I like the game and in any other circumstance I'd recommend it, but I'm hoping that more negative reviews as a direct result of the latest update will help the devs find more bugs they need to fix, because right now they are incredibly numerous, and I won't be playing until I at least can play. If these post-update bugs are fixed fast I'll change my review to a recommended.
Thanks for your time.
Posted November 29, 2019.
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2 people found this review helpful
1 person found this review funny
109.2 hrs on record (89.3 hrs at review time)
Alright, time to finally do this. Having spent hundreds of hours (which steam won't show because it was across many different computers, only some of which had steam) I have finally managed to unlock every ship, thereby giving me the completionist feeling I needed to justify writing with authority. However, now I can do just that, so let me break down for you exactly how it feels to play FTL. That's right, this review isn't analyzing it from a conventional perspective. This is a dose of the experience.

Alright, so you've just purchased the game. Congratulations. You open up your first run in the standard federation vessel, and you're trying to figure out how to play. Eventually you get a hang of the controls enough to know how to move your guys through the ship and how to destroy enemy vessels. Cool. After a few hops, you get a unique situation where spiders are invading a nearby station, and you can either send your crew to help or hang back. "Sure, let's help them!" you say, full of naive confidence. Immediately one of your crewmen evaporates, and you're left with two feelings: regret and dismay. You're down to 2 men on a large ship. "Alright," you say, "I can make this work." So you press on, get to the end of the sector, and prepare to jump to hyperspace. You're given a prompt, however: You can either jump to another civilian sector or a red Mantis Controlled sector. Curious, you choose the mantis sector, and your first encounter there involves being boarded. Confused, you pause the game to analyze the situation. "There's nothing I can do!" you say, unpausing to witness your miniature crew of two men get butchered by four of the creatures from Alien. Your ship is doomed to drift forever or until looters destroy it, the game tells you. You frown and close the game to do something else.

The next day, however, you come back to it. Despite the harsh punishment it dealt to you, you felt you could have done better. So you try again. Then you die in sector 2 again. But you don't close it this time; you try again. And this time you make it to sector 5 before perishing. But what's this? You unlocked a new ship! You quickly try out the engi cruiser to find it's a lot easier to mess up than the federation ship, and you immediately return to that one. You play for a solid three hours, determined to beat the game, and eventually you figure out how to optimize your weapons systems to get to sector 8 alive. A miracle! You've done it! And then the message flashes in your face that you need to defeat the Rebel Flagship. "Oh, it can't be too hard," you think to yourself. It promptly hands your rectum to you on a silver platter. In a mix of fury and sadness you alt-f4.

A few days later you return. That flagship may be BS, but the game is still fun and there's so much to do. On this run, you get to a situation in the Zoltan Homeworlds where a rebel wants to make peace. You decide to take the idealistic route and tell him that true peace can only be achieved without bloodshed, and just like that, you've unlocked another ship: The Zoltan cruiser! Sure, it's a piece of garbage, but hey, another ship unlock gives you hope! You try again at the flagship, and - while you don't beat it - you put up a fair fight and almost got past the first stage.

A few weeks later you have the game completely in the bag. You've memorized the best items to get for the Federation ship, you've unlocked a few more that were ok, you guess, and you're ready to beat the game. You confront the flagship, you stand your ground, you barely survive, and you beat it. A wing falls off and it warps away, the game prompting you to give chase. "What, it's not over?" you ask yourself in silent disbelief. You follow it to the next system and it almost immediately tears you to shreds with newly repaired weapon systems. You get up and walk away right then and there, furious at how deceptive the fight was.

Over the next month you continually improve. You unlock more ships, get a few variants, and approach the flagship in the Federation ship model B, the Red-Tail. Starting with four lasers is quite powerful, you decide, and work your way through the game with it. You make it to the flagship surprisingly easily, and you have a few new tricks up your sleeve for this fight. Firstly, you use a teleporter at the start of the fight to take out the flagship's weapons systems. You manage to beat phase one with no damage, sweat dripping from your forehead. The second phase was a lot harder. However, by using a combination of insane laser spam, teleportation disabling the primary weapons, and an drone that shoots other drones helping defend your vessel, you beat the second phase. You figured there was probably a third, as that's how these things go. You quickly lower the Zoltan shield, curse the bastards under your breath for giving their technology to the rebels, take down the primary weapons systems, and... A wave of 10 heavy laser blasts lowers your shields immediately and drops your ship to half health. In a panic you fire everything you have on the flagship's shield systems, bringing them low, and move your men on your ship to repair the damaged oxygen and door systems. Another colossal volley fires off from the flagship's core and the Red-Tail is on 1 hull. If a feather so much as scratches it the wrong way it's over. And then... your laser doesn't miss and the flagship is defeated. It's over. You win. You jump up out of your chair, thumping the air and shouting "Yes! Yes! Suck it!" repeatedly, to the confusion of your family in a nearby room. You sit back down, slightly self-conscious, and watch the credits scroll in peace. You did it. You saved the federation. As they end and you're taken back to the main menu with a new highscore, you can't help but feel satisfied. You did so much to get there; trained so long. You close the game, brag to your friends about it on discord, and leave the room to get a snack.

And just the next day, you return. It's not that you haven't satisfied yourself; you did that when you beat the flagship. But you feel like there's still so much more. Even up until the point where you beat the flagship you were still discovering new items, new dialogue sequences, and new strategies to beat up pirates and rebels alike. Every hour spent on this game - whether ending in glorious success or dismal failure - is an absolute blast that has kept me on the edge of my seat. I play it almost competitively because of how much there is to do with such a simple concept.

If I had to sum up my entire opinion about the game, it would have to be this: If you're looking for a cheap, quick thrill, this is the right game for you. You can pick it up easily, learn it with lightning speed, beat it, and never look at it again. But if you're here for a long, campaigning experience, I would recommend it even more. There is never an end of stuff to do here and the replayability is absolutely immense. I love this game with all my heart, and it has earned a place on the highest levels of the shelves of my steam library. Thanks Subset Games, as you finally made a game whose glory in simplicity is both terrifying and beautiful.
Posted November 5, 2019.
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Showing 1-9 of 9 entries