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Análises recentes de DemoN K!ng

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Exibindo entradas 1–10 de 31
Ninguém achou esta análise útil até agora
4.1 horas registradas
My friend described this game best: "Drug trips if they were enjoyable."
Publicada em 23 de abril.
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0.9 horas registradas
Went in for the sake of completion and admittedly had a little fun... until I got to the 2nd level which took me 3 tries to complete due to the RNG. Overall, Crab Dub it's a nice short keyboard and mouse game, just don't expect to have the time of your life here.
Publicada em 2 de março.
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1.8 horas registradas
Enemies are always shoved in your face so expect to get hit every 2 seconds, there is no strategy, game loads extremely slow and God forbid you try to get one of the upgrades while an enemy is nearby.
Publicada em 29 de fevereiro.
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8.6 horas registradas
A simple and beautiful game that awoke nostalgic feelings within me and spoke to my inner child.
Publicada em 28 de fevereiro.
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1 pessoa achou esta análise útil
348.8 horas registradas (210.9 horas no momento da análise)
Don't listen to all the people negatively review bombing the game. Yes, the company is not the biggest, and yes they made bad choices before, yes the game has bugs, however, in my personal opinion, we should separate a game from the company that made it and judge the game by itself.

First and foremost the game is stupidly generous that the need to spend is minimal or nonexistent at all. I played the game since release, and I would say this is arguably the most generous gacha that can stay floating for as much as the devs feel like it. Like seriously you can get any of the IDs/EGOs by simply completing the Hardmode Dungeon 2 once per week for 3 weeks (at least with a bought Pass), we get 300 lunacy (summon currency) every week from maintenance and a multi-summon of 10 is 1300 lunacy. And let me tell you, it easily ramps up as you play.

Secondly, I want to talk about how good the art of character IDs and EGOs looks. The art is genuinely incredible and it really shows the effort of the artists (although I have to say I'm going to miss Vellmori's CG art).

Thirdly, I want to point out how good abnormality combat is. Human combat can be pretty automatic/brainless, the system shines in abnormality combat where you can decide where to direct every attack. Combat system can look pretty overwhelming or complex at first, however I can guarantee that by the time I hit Canto 3 (or Chapter 3), I got a perfect grip on the game, it's genuinely not hard to learn at all once you play for a little while, although resource management and EGO can be confusing at first you'll quickly learn the importance of it.

Overall I would say Limbus Company is a must-try for any gacha player who is not a degenerate who can't live without a woman showing skin on their screen every 0.45 centiseconds.
Publicada em 7 de agosto de 2023. Última edição em 21 de novembro de 2023.
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1 pessoa achou esta análise útil
18.3 horas registradas
I got a pet worm. I named him Theodore.
Publicada em 23 de novembro de 2022.
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9.0 horas registradas
Undeniably one of the best Metroidvanias I have ever played and one that is more than worthy of high praise, not only that it immersed me into the world of Touhou, but it also made me love it even more. Thank you ZUN and Team Ladybug! My only regret is that the game was WAY too short.
Publicada em 5 de setembro de 2022.
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1 pessoa achou esta análise útil
18.2 horas registradas (8.8 horas no momento da análise)
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The day I saw this game I admit I did not have too big of expectations, all the Swords and Sandals games that came after the first three were never as good in my eyes. Never would I have expected this one to become that addicting as I decide to buy the game out of sheer nostalgia. The concepts, ideas, and inspiration behind the game are unique, interesting, and incredibly well-thought. There are a few bugs and missing textures here and there and the game is not very long right now (that's games in Early Access for you!), but nothing I wasn't willing to ignore to play it. There's genuinely a lot of potential in this game.

Swords and Sandals was the game of my childhood, I would stay near the desk that was closest to my class door in school just so I could get to my computer as fast as possible, I would argue with my friends over who made the better Gladiator in Swords and Sandals 2, we would scream at each other about the mistakes we made during the tournaments and we would dream every now and then about a third game. When I was young Swords and Sandals was my childhood, It was the first game that got me into the Strategy and Turn-Based games. And today nothing has changed.
Publicada em 28 de maio de 2022. Última edição em 31 de maio de 2022.
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Ninguém achou esta análise útil até agora
1,127.6 horas registradas (11.6 horas no momento da análise)
I for one don't understand why my fellow human beings decide to wake up and ruin other people's days
Publicada em 24 de janeiro de 2022. Última edição em 21 de dezembro de 2022.
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2 pessoas acharam esta análise útil
55.5 horas registradas (3.9 horas no momento da análise)
holy crap my balls popped
Publicada em 30 de novembro de 2021.
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Exibindo entradas 1–10 de 31