5
Products
reviewed
248
Products
in account

Recent reviews by Fault

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
4.1 hrs on record
A cute little puzzle adventure! Some of the best 'push-box' style puzzles I've ever seen, that lightly tackles themes of death and 'moving on.' as well, all wrapped up in a gorgeous art style.
Posted October 16, 2022.
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1 person found this review helpful
0.8 hrs on record
Early Access Review
Fun little experience to have with friends, with more content planned in the future it seems. Worth jumping in for a fun hour or so!

Constantly being worked on by the dev (solo, I think?) so slowly getting even better!
Posted October 2, 2022.
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2 people found this review helpful
107.3 hrs on record (92.3 hrs at review time)
Finally got a unqiue goal explosion. I only need to fork over 20 bucks to get it
Posted May 8, 2019. Last edited January 4, 2020.
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2 people found this review helpful
22.7 hrs on record (1.1 hrs at review time)
I played very little of this, and realized;

- No DCC controls, so I can't casual drive.
- A long line of DLC in order to get everything, most 20 bucks for a virtual locomotive
^^^^^^^^^
(I'll stick to buying virtual hats)
In response;
(My laptop lacks a disk drive)
Take out ten year old desktop.
Spend 15 minutes setting up old desktop
Spend 15 minutes getting through malware on old desktop
Take out my old TS 2009 simulator
Spend 30 more minutes downloading game
Wait for it to slowly start game
Go immediately to designer

I was then temporarily disappointed at the graphics, but I clicked on the locomotive button. I didn't have five but instead over 200 rolling stock stood waiting for me to drive. I was happy that I could easily contorl the train

I have spent over a week of gameplay on 2009, and only an hour of gameplay on this barebones game.

Want a good train game but not the DLC B***S*** of today? Go buy TS 2009.

Posted March 10, 2015.
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1 person found this review helpful
214.9 hrs on record (18.6 hrs at review time)
New World (with friend):

Land on hill, nice flat area down the way.
Friend lands a km higher up the hill.

Goal: Get to the flat area.

Manually activate thrusters to get off the ground. Gain uncontrollable speed towards the ground.
Re-deploy parachute. Start spinning.
Crash land into the ground and lose half my pod. (particularly the battery)

So far so good.

Go help friend, who's pod is currently rolling down the hill.
Pod comes to a stop.
Build giant d*** on pod and take advantage of displaced weight.
Rolls some more. Gets stuck in pit.
D*** strategy doesn't work again.
Try building wheels. No small tubes = no rotating on wheels.
Apply thrusters everywhere. Pod spins out of control before getting stuck. Again.

Apply 'up' thrusters. Pod becomes sled. Sled starts gaining speed.
Sled Pod begins rolling again. Catches on fire. Explodes. (lose other battery.)

10/10 would try to get drop pods down a hill again.
Posted June 1, 2014. Last edited September 2, 2019.
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Showing 1-5 of 5 entries