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Recent reviews by Goats make good eating

Showing 1-6 of 6 entries
6 people found this review helpful
34.6 hrs on record (4.9 hrs at review time)
A management game in the vein of Prison Architect but with a level of visual detail that feels a lot more lived-in. If you've played Prison Architect or Theme Hospital, you've seen these mechanics before, however this game stands out for some pretty good editing mechanics, which make it easy to expand or move facilities any time you need to. Everything from class schedules to uniforms allows for detailed editing.
Posted November 10, 2023.
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1 person found this review helpful
4.6 hrs on record (4.1 hrs at review time)
i played this a little on the xbox of a friend years ago. i played it on steam and the sound doesn't work
Posted February 11, 2016.
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No one has rated this review as helpful yet
2 people found this review funny
26.6 hrs on record (10.4 hrs at review time)
This game has great characters, amazing soundtracks, interesting combat and real heart. "Why does a negative review say these things" you may ask. mainly the ending. i found most of the bossfights quite frustrating but ultimately pushed through motivated by my affection for the characters and investment in the story only for the ending to be a ♥♥♥♥♥♥♥ troll. I can't fully express how annoyed i am at the ending but after having struggled through a combat system that was really getting on my nerves by this point and finally getting what i thought was supposed to be the ending it throws a bossfight out of nowhere with a massive metaphorical "♥♥♥♥ YOU" note on every square centimeter of it's existance. The game is so obnoxiously hard that after doing everything in my power to get the pacifist ending this moment made all my frustrations spill over anything i might have liked about this game
Posted January 22, 2016.
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No one has rated this review as helpful yet
49.6 hrs on record (31.6 hrs at review time)
before this review begins let me just say i have only played fallout 3 and new vegas and i know only the basic outlines of 1 and 2. with that in mind here is my review of new vegas.

this game is a bit odd to me. it has mostly better gameplay, world design, NPCs and quests than fallout 3 yet it doesn't feel like a better game. one thing is the story. fallout 3 made you care about the main character by showing him/her grow up andthe story felt like it was full of personal stakes. it was a story about family and belonging and it had a good structure despite it's open-ended nature.

fallout new vegas starts something like this: you are a random pleb who worked as a courier until a mysterious man stole your package and shot you in the head. now you have amnesia and you have to go find him. thing is it gives you no real reason to want to do that. the item has no meaning to you, you don't know who you are before or after you are shot and even when you find out it doesn't matter at all and affects nothing. you don't care who you are. also to get to the guy who wanted to kill you you have to cross a hazardous wasteland full of things you couldn't possibly expect or predict logically, all to take revenge on a guy you don't know who tried to kill a person you don't care about for an item you will forget for several hours until it suddenly becomes the ultimate mcguffin. and the irony is that the guy who shot you is just as boring and insignificant as the main character. he's just a random henchman who went rogue and tried to take over the position of his boss. so the plot is extremely weak and there are no real stakes until you reach he latter part of the game.

However it is a fun game with a well built world. the western style is fitting and the shooting and aiming is better now. skills are more important in conversations and practical situations whereas 3 was very shooty. the more open landscape provides the opportunity to have more varied playstyles. quests have a lot of interesting twists and turns and multiple solutions as well. however it kind of falls apart in some places. while say skyrim was very liberal when it came to how you got from A to B new vegas is full of invisible walls. not overtly but pretty much every hill is covered in them so in a lot of situations a game that sells itself on exploration and freedom will force you through deathclaw♥♥♥♥ junction for no good reason. and i don't mean inside of buildings but out in the open too. obsidian should be ashamed of doing this in the bloody creation engine. and speaking of engine it's way more buggy and prone to crashes now and NPCs and enemies often hover above ground as opposed to walking. while the factions are mostly fun to play around with i got to the point of having literally killed two of the three faction leaders while working for the third and it changed bugger all. i get that the story has to go one way but in that case why was i allowed to kill them at any point. faction relations were also interesting but you can be the literal saviour of one faction and maybe get a free stimpak every week while being the enemy of one gets you an elite assasination attempt on your arse a day. and while the quests are generally good it doesn't last eventually everything becomes a contrived fetchquest. science as a skill is useless for 90% of the game only to become the most important one if you don't fell like doing three identical fetchquests in a row at every turn. it's still a goof experience though
Posted December 19, 2015.
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No one has rated this review as helpful yet
19.4 hrs on record
*SPOILER FILLED REVIEW FROM A VERY INDIVIDUAL PERSPECTIVE. THIS SHOULD BE THE LAST REVIEW OF THIS GAME YOU READ BUT SPEAKING AS A SERIOUS FAN OF THIS UNIVERSE AND TELLTALE IN GENERAL I WOULD RECOMEND THIS. THE BEGINNING OF THIS REVIEW IS FOR THAT AND IF YOU DECIDE TO READ THE REST YOU SHOULD DO SO AFTER OR RIGHT BEFORE TAKING ON EPISODE 6. IF YOU WISH TO CONTINUE PLEASE FOLLOW THIS VIPER DOWN TO THE DEEPER PART
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a lot of people say the game had a less than satisfactory ending but for me it was a very unique experience. this game introduced me to game of thrones. when episode 1 came out i only knew what people were spoiling on the internet. i stuck to my honour throughout and got a pretty disasterous ending (if you consider that a spoiler welcome to the world of george r r martin) between playing the first and last episode i have watched the entire show 4 times and am currently halfway through a dance with dragons. i entered as ned stark but left more like tywin lannister both figuratively and in the sense that i now dislike ned stark and like tywin lannister. it makes me wonder how i would have played if i had known more about the series. looking back previous episodes are a bit too idyllic for the show and book (as said welcome to the world of george r r martin) but the ice dragon for me really raised the mark significantly. quite a few reviewers i tned to agree with think it ended on a cliffhanger. to that i say: every book and season in this series has ended in a cliffhanger-like fashion while still being satisfying in the end. i'm no professional or expert in anything but to me this game managed that. the game of thrones is neither quickly resolved nor easily won and the guarantea of a happy ending only serves to weaken a narrative.
Posted November 18, 2015.
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No one has rated this review as helpful yet
643.7 hrs on record (66.7 hrs at review time)
An extremely deep and captivating experience, Crusader kings is surprisingly immersive for a map based game. the sims-like family aspect combined with a civikization-esque tactical management syle. however what i like about it the most is how it let's you do things at your preferred pace and scale. you can attempt to create an empire or just focus on keeping a small county of your own and having a family. however it really does drop a lot of unexplaind gameplay elements at you at once. even after playing the tutorial and then the main game for about 50+ hours i'm still discovering things which seem like they should have been explained a lot better. still it's not as bad as say hearts of iron which overloaded me completely with information and completely turned me off in less than 2 hours. i do still recomend wathing a few episodes of a le's play before starting. scott manley has a pretty comprehensive one on his youtube channel. and while i would say the game has enough content to keep you interested for a long time the ammount of DLC is ridiculous. it seems like at least sword of islam should have been free considering how unexpectedly well the game sold. still if you give CKII a generous ammount of time and effort you will find a uniquely absorbing strategy experience 9/10 and a retroactive spot in my top games of 2013 list
Posted September 22, 2015.
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Showing 1-6 of 6 entries