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Bad_Compa-Nii 님이 최근에 작성한 평가

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1-10/11개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 44.6시간
Forgiving platformer with cute detail and music. Pricing for DLC/online multiplayer/Hard Mode is noticably high for what they offer, but you're better off buying them on a discount, or when you don't mind spending $7 on multiplayer. Mod support is fun and encouraged by the devs, there are no explicitly sexual or awkward moments, and it's a joy to play.
2020년 2월 2일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 15.0시간 (평가 당시 8.1시간)
A walking simulator with some wack ♥♥♥♥ that happens within, don't play for the gameplay; play it for the world. And it's an interesting world.
2019년 12월 3일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 69.2시간 (평가 당시 27.6시간)
A classic puzzle game, and an experience in the Steam Community that one should absolutely take the time to play.

If I'm being vague, it's because this is for the Grand Prix.
2019년 6월 30일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 92.3시간 (평가 당시 41.8시간)
Short review.

Hitman has a flow to it. Punishes you for rushing in at the highest difficulty without doing actual preparation like, say, going for high-level challenges w/o enough experience or inventory to accomplish the task. But it also rewards you through items and locations unlocked through special circumstances, and exploring new areas with secret escapes and impulsive, yet rewarding assassination techniques.

It's a grand take on "puzzle-solving".

But don't buy it for $60. Snag during sales for at most $40
2019년 6월 29일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 449.7시간 (평가 당시 402.9시간)
Opportunity and Variety. Effort is rewarded. Explanation: you have a group of randos and you don't coordinate the plan other than "don't get caught, help each other up", and things get high risk. Conversate with your randos, organizing a plan and a method of how to get through, "put C4 at these spots, move in pairs, set a choke point at this moment in time", results in excitement, getting into the feel of planning, and chances of success skyrocket. Rewards for taking it slow, and higher rewards for going the extra mile.
2018년 11월 26일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 13.7시간
As my first hands-on experience with Telltale Games, I wasn't expecting anything. I had joined in on the train to Pandora in Borderlands 2, and I knew that this was a series to stay with. When I began to play TftB, over time, I was blown away from what was happening. Through the course of a few episodes, I went from destroying a case of money in a demolition derby, to running from bandits on the back of a robot with MASSIVE thighs, to fighting a giant rock man. 12/10. Award needed,
2016년 12월 2일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 177.5시간 (평가 당시 110.0시간)
Good ♥♥♥♥. Relies on the minds of others. Give children the tools of Gods, and in 10 years, you'll have infinite worlds.
2016년 12월 2일에 게시되었습니다.
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기록상 4.2시간
Machete, trade, guns, impatient people. Walking Dead delivers, even in a short game.
2016년 7월 1일에 게시되었습니다.
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기록상 6.6시간 (평가 당시 6.6시간)
Nyan.

Cats and breasts.

If you're not into that, there's an actual story. Like, it's not a "Do I say 'YO!' or 'Hello, nice to meet you.' kind of visual novel. It's what a visual novel should be by looking at the words "Visual" and "Novel". As in, a novel with visual aids to help in the immersion and overall feeling of the story. It's pretty fun if you see it like that. And just like any good book, it'll borrow 3-7 hours of your time that won't be regretted.

Do I want more people to buy this VN?

Yes.

Should you buy this VN?

I dunno, it's not free, and I sure as hell ain't in your shoes to decide what you should and shouldn't buy without considering the possibilities and outcomes of siblings, organ issues, family issues, love life, taste in chocolate, and many other things that construct your personality and nature throughout life.

If you came into my house demanding a refund, would I be furious and confused?

Absolutely.
2015년 7월 15일에 게시되었습니다.
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기록상 58.9시간 (평가 당시 23.1시간)
Despite only owning half of the game, I can safely say that this is a role model for other horror games. The appeal of horror games isn't seeing something ♥♥♥♥♥♥ up and freaky; rather, it's seeing something you don't understand. Taking Evil Within as an example, you aren't scared of barbed wire bursting through a farmer's skull because it's just scary. You're scared because it's really sudden and unexpected. Nor was I expecting a flying bug to tear me apart inside it's giant mutant v****a. Without going into gameplay, this is a game to play if you want to be on your nerves. Go for those harder achievements too! Escaping without the fire bust is like a suicide mission. Double on survival. Take care. Don't let the v****a monsters eat you.
2015년 6월 26일에 게시되었습니다.
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1-10/11개 항목을 표시 중