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Recent reviews by Rawr'kraine šŸ‰

Showing 1-10 of 10 entries
53 people found this review helpful
5 people found this review funny
2
2
22.6 hrs on record
Game's good for it's time, full of alot of cover-based gameplay (though Space Marine is far more aggressive and upclose with its combat) alot of 3rd person shooters had at the time, graphics still hold up quite well.

While the game itself is alot of fun and was worth the asking price a few years ago of $20, that clearly isn't the case now.
I'm giving it a thumbs down simply because of the price change: shoving a bunch of multiplayer DLC (yes, the DLC this game had was multiplayer only, so if you expected campaign content, I'm telling you now) into the game and jacking up the base price is *not ok*. I do not recommend the game "at this price", but should you get it at maybe like $20 at best, then yea, it's a pretty fun game.

They did this price jack over a year ago, it's not as recent to the upcoming sequel as people may think.

I suggest getting it on a sale, or better yet, a key site; seems like quite a few other reviewers had that same idea judging by the number of reviewers who own the game via a steam key.
Posted March 12, 2023.
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87 people found this review helpful
3 people found this review funny
10.2 hrs on record
Being a sequel is never easy; your always expected to exceed your predecessors in new and better ways, I feel SW3 has missed that mark as it fails to live up to the things SW1 and SW2 did and doesn't bring anything actually new to the table. On top of that SW3 just feels... cheap, compared to the previous 2 games.

Firstly: this game is short. We're talking no more than 10 hours even if you take your sweet time, not that there really is much a reason to as Secrets more-or-less don't exist in this game, only semi-hidden upgrade orbs.
Secondly, your arsenal and upgrades are a much downgraded from what they were in SW1, you have only 6 weapons and can only upgrade Wang and your weapons, (VS the 3 upgrade systems in SW1), and none of this feels as good or impactful as it did in SW1.
The story is... Well I personally think the story across the 3 reboots sucks and 3 is no exception. But if you like Hoji he's a supporting character again in SW3. To its credit this game has an interesting opening sequence that both serves as "show don't tell" for the backstory as well as the tutorial of the game. I don't think it's quite as good as SW1's opening, but it's better than SW2's.
Most of the levels don't really feel like they have an identity as you run through generic Asian mountains half the time, (Story-wise all the locations you knew of before no longer exist) unlike the previous games where you knew where you were, that is not the case in SW3. The only exception the final level.
Actually has some of the better bosses in the series, but there's only 2 this time.

In terms of "cheap" I mean things like this: your weapons don't leak bullet holes or marks on many surfaces, the enemy AI cannot even follow you if your 5 feet in the air (atleast SW2's AI could keep up with you even during this) and stops in place, there's several visual bugs your not meant to see, you kinda just fly off in random directions on dying, when you charge up your blade it just starts glowing without any smooth transition.
Several detail features of SW2 are not present, like swaying trees and foliage (everything is static), and the dynamic body cutting of SW2 is not present in SW3.

Considering this game took longer AND was delayed, I can only guess that the buyout that happened to Flying Wild Hog a few years ago really set SW3 back from what it could have been, that's a shame... Maybe it'll get updates or unlike the previous games: DLC, who knows.
But for now, pass unless you can get a 75% sale atleast.
If your starting the series for the first time. I'd suggest starting with this one, as it sets a lower quality bar so you won't be disappointed going backwards.
Posted August 6, 2022.
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3 people found this review helpful
42.4 hrs on record (28.7 hrs at review time)
You know, when I was playing through SS4, and being rather disappointed with that game, I kept thinking to myself "wouldn't it be nice if there was like, a DLC that fixed all of this?"

It's ironic to saw, but that's exactly what Siberian Mayhem is.
For a bit of context, the Russian part of SS4 was heavily cut due to, well, various development reasons.
Likely being unfinished is one of them, and given that this project was spearheaded by modders, it's likely very different from what Croteam had cut anyways...

Siberian Mayhem... Is what I feel SS4 would have been if it had been left in the oven to bake for another year or 2: it has so many better locations, fights, enemy variety, level design (indoor areas return, rejoice!), level ambience (you can just listen to the sounds, see snow drifts, the blizzards, and the scenic views, shoot barrels/pipes and see them leak/steam) that really set the tone heavily from things seemingly missing from SS4. There's alot of authentic steps taken to make this a believable Russia and a real place.

Storywise, it's kinda, eh, but it gets more points since it takes place during SS4's climax, which I consider the best part of that game's story regardless, which I was rather disappointed with how short and anti-climatic that was. But Siberian Mayhem helps make it decent again with more backstory into things not explained in SS4. (also getting to meet characters you only heard on radios inperson is a nice touch)

And the secrets... My god the SECRETS, it's a heaven sent gift straight from the classic-era (2002-2006) of custom maps! Which hits me very hard in all the right spots.

Yeah if you felt that SS4 missed the mark, Siberian Mayhem will not disappoint you again. Really makes me happy again to know that this community still has devs/modders who can work magic just like the old classic days of Sam modders...

Edit:
Croteam, please continue to work with these devs, they give me hope again for this series
Posted February 14, 2022. Last edited February 14, 2022.
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6 people found this review helpful
2 people found this review funny
63.7 hrs on record (28.8 hrs at review time)
after 18 years with these series, I have many, many thoughts on this game, however my 4-page long review has too many characters to fit into a steam review, so give this document a read please. I really wish steam had a "maybe" recommendation option because that's how I feel.
https://docs.google.com/document/d/1mz6bo-jQJnZdbaQav3akHS9WKWCI-iKkLr4HDXoZnuA/edit?usp=sharing
TL:DR As a shooter it's a good game, as a Sam game it could have been more after it's long dev cycle and Croteam's upscaling of their team, it might still be depending on what Croteam wants to do.
Wait for a sale if you want it, game might be in a more stable state by then anyways
Posted September 27, 2020.
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2 people found this review helpful
1 person found this review funny
3.2 hrs on record
Don't let my hours mislead you, I largely played this game in offline mode, which steam does not track, so I have likely about 25 or so hours.

Dragon Commander... I really wish Steam had a so-so ratings for games, because this game, is about as close to "just ok" as you can get and If I had to describe this game with a select few words they would be: wasted potential. I personally don't like it but maybe that's because of me, as I'll explain.

Story: Lets get this out of the way, this game is advertised as an RTS where you can turn into a Dragon with a jetpack and command an army of troops, who the hell DOESN'T want that? I know I sure did so of course I bought Dragon Commander. Storywise As a 'chosen one' type hero game it is up to you to restore peace and order to the lands by defeating your power hungry siblings and stuff because story reasons anyways. Anyways the premise isn't what's important that gives this game one of its largest selling points is the npc characters you talk to and deal without outside of skirmish battles, there's a surprisingly amount of depth to them and some of their character arcs are, very unexpected depending on your choices. Needless to say your not all going to be friends at the start of the game. You will also marry one of the races's royalities later on for political reasons, and this all ties into the choices matter aspect. There's a neat plot twist later on in the game that I really like thou.

Graphics: This is the best part of the game in my opinion, this game just screams "FANTASY EYECANDY" with it's gorgeous high fantasy art direction, but it's not as good as it could be, as I will get to later.

Gameplay: This is worst part about this game and the sole reason it's getting a thumbs down from me.
So the RTS battles are where the meat of the game's gameplay is at, and it's a very watered down RTS to say the least. Everything is slow, battles take a long time, your special power: (turning into a dragon, despite being updated as you go) gets more and more useless as time goes on. Oh yeah, about the dragon form: you enter into a 3rd person, I want to say jet-fighter like control scheme, but you have free movement in all directions unless your holding space. The controls here are suprisingly not that bad, but pretty underwelming. You win when you destroy all your enemy's recruitment centers (or citadel for campaign home turfs) and this usually happesn by waging a war of attrition and that makes the matches last a long time.
Long story short: it's very bland and very slow, there just isn't any punch to anything going on most of the time and it hardly feels like you even commanding mechs around and more like toys. The sound design really does not help here with this either.


I would say it's a cool game, but there's some very big glaring issues that I-personally would not buy it if I knew about:
Mild Spoilers

-This game has so much cut content it's not even funny, if you bought the Imperial Edition and watched the making-of video that came with it, you'll know that about 90% of the game's original content was cut, and it, really shows with this lack luster game sadly. Other reviews to state this game as a bargain bin title are correct to think that as it was nothing more than a side dish for Divinity Original Sin. The concept art alone provided in the Imperial Edition proves just how much more of a game this title used to be sadly :(

-The game has some optimization issues: I have played this game across 3 systems, but on my latest system when viewing a skirmish battle from the corner or during enough fighting, the game drops below 60 FPS at 1920x1080, max settings. This is on my RTX 2060 Super/Ryzen 3600. For a game that came out in 2013, that shouldn't be happening with hardware from July 2019. This only seems suggest a main reason better as to why the ports of this game to consoles were cancelled (aside from controls, of course). You can even tell that while the trees fade in the distance, the terrain itself doesn't seem to have any reductions in levels of detail to it (the entire thing is rendered at once in full detail from the looks of it, not good)

-The story has a few moments where I seriously questioned what the writers were thinking. In what logical fantasy universe where NATURE loving ELVES would approve of gay marriage? (yes, this is a choice you have to make) And yet the undead are against it despite being completely unnaturally living themselves. I'm not against Gay Marriage infact I have special feelings for another man myself, it's just, out of all the races at the council it's the ELVES who are for it?

-While the ending had a nice promise building up to an epic boss fight, it literally ends the moment you win the last skirmish, there's no boss fight or anything that properly uses your Dragon mechanic which really sucks and left me feeling completely dissatisfied with the game after I beat it.

-Imperial Edition OST does not include all the tracks as promised, thankfully you can find them on youtube!

-You can cheese through story mode's skirmish battles and win every one of them with mercenary cards and auto resolve, likely possible to beat the game in one sitting thanks to this

-The Skirmish's aren't any less cheesy either. Remember my comment earlier about attrition being the way to win? Well all you need to do is unlock siege cannons, unlock their ability to fire 3 times while locked in place, spam alot of them, hold a chockpoint, and drain the enemy's support resource. This game literally gives you a very boring means to turtle win to victory if you don't feel like playing a capture-and-hold rush like Dawn of War. This is how I won the campaign years ago and looking at at it today from thou it literally has no strategy involved and the AI won't even try to counter it, which IMO is poor game design.

-During the battles you have this voice that tells you in the worst ways possible that the enemy has some upgrade unlocked and half the time you can barely even hear the voice, it doesn't seem like a big thing but it comes off as jarring

Like I said, if steam had an "ok" choice, I'd pick that. As it stands if you really still wanna try this , wait for a sale, it's worth it for the point&click sections with characters and their gorgeous graphics alone for a sale price of atleast 75%.
Posted September 4, 2020. Last edited September 4, 2020.
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5 people found this review helpful
269.9 hrs on record (190.1 hrs at review time)
This review was written for 1.01, future patches may (but will hopefully) remedy the problems listed here.
Due to a character limit, the map-by-map bright island sections have been cut from this steam review, you can read them over on the full review here: https://docs.google.com/document/d/1tTJAdl7j-TJO8KsECwI1FmSWq_Z3RPVTWn3rE3-AwUA/edit?usp=sharing


So it has finally come down to this: a day I had not seen coming.
Revolution is finally out of Early Access, or so we thought.

Iā€™ve been playing it with my knowledgeable old timer friends, and we all agree this is just mediocre. The best way I can describe Bright Island is as the 2nd coming of Dark Island.

So a bit of a history lesson, what is Dark Island? Dark Island was an official mappack that shipped with Serious Sam Gold, aka the precursor to Revolution and Fusion that combined both titles before Serious Sam Xbox. It was a mappack made by a now ancient and likely never heard of mapper called Trisk, he was given (I think a few weeks) to make a mappack to ship with Gold. At the time (2002) there weren't very many active mappers and Triskā€™s work beforehand included Marsh Wastes which was not the best. Dark Island in of itself ended up being a mediocre expansion to the series then, and it still feels that way today to me.
I had joked before about Bright Island being the sister counterpart to Dark Island, but I had never thought theyā€™d have this much in common.
Except Rev likes to crash, alot more (even on closing), thereā€™s that too sadly.

Now Iā€™m not going to be pointing fingers at specific people, because thatā€™s uncalled for but largely because I donā€™t know who is responsible for this. Was this Alligator Pitā€™s unfinished work or was this Croteamā€™s intervention at work? Who knows, what I do know is what we have now is not what we were waiting for.

So let's start with some decent things the game FINALLY has working netcode after all these years! The music is quite nice and quite a few areas do look quite pleasing. The combat starts off ok in the first map, which is one of the better ones, but even outside the gate thereā€™s some problems. We're all pleased thou that the netcode is finally playable and works, thank you Croteam for that! Now, for context we were playing coop with 3 people, no enemy modifiers, and on serious difficulty. Ok, let's begin:

https://www.youtube.com/watch?v=1inZaD-9gVY
https://www.youtube.com/watch?v=bsnXGCgCXGQ
https://www.youtube.com/watch?v=UYPElAGWTpI

PS: Solaris has confirmed a few insider facts:
The cannonball biomechs were a leftover mistake in the 2nd map and weren't supposed to be there, lets see how long until CT patches it.
The entire campaign was played only twice before CT greenlit it and launched it, would explain the beta but I guess at this point most people moved on.
Rev was going to get pulled from the storepage soon (ET a few weeks) if the game didnā€™t exit early access and deliver on the promised content, Alligator Pit wasnā€™t going to finish it, so Croteam stepped in.

Other criticisms:
https://steamcommunity.com/profiles/76561198167898153/recommended/227780/
This review (and I would have pointed it out there if the author accepted comments, or better yet, steam never implimented that stupid feature into reviews) that the new enemies ARE NOT new to Bright Island (expect maybe 1), those have been in the game, for years, for YEARS, the reason you never saw them is because there arnā€™t any custom maps using them (any good maps that is) and pretty much no one messed with the enemy randomizer feature.
Oh yeah! And these aren't even new to Rev either! The XBOX mod for the second encounter had marsh hopper spawners, and the Serious Violence Mod had Cannonmechs, this is even talked about in our video playthrough series! Do your research first before you write an overly cynical review and think your tough ā™„ā™„ā™„ā™„ about it.

Some other more historic things:
The beta test had this map called Christmas in Karnak, it was later removed when the game officially launched 1.00 and out of early access. Likely something that slipped into the beta by mistake as it was very unfinished.
The originally bright island intro map had some kind of protection on it that prevented people from opening it in the editor (would just stop loading the map), I found a way to bypass that thou :3

Final Verdict:
Alligator Pit got lazy, Croteam picked up the pieces, and we have Rev thatā€™s practically still in early access but without the banner simply so it wouldnā€™t get pulled from the store still full of alot of problems, less problems than before, but still a lot.
Thereā€™s only been like 10 reviews since the game left early access, which leaves me to believe most who had hopes for bright island have already left and moved on, I myself was planning to write this review when SS4 dropped to leave my complete history with the series since 2002 and how CT ā™„ā™„ā™„ā™„ā™„ā™„ it up, but that can wait, if CT fails SS4, but for now this is about rev, not SS4.

And as it stands, donā€™t buy this, at least not yet.
Unless your bend on collecting all the games in the series or the classics. And even then wait for a sale or get the original classics on GoG.

Serious Sam Revolution still needs work.
Posted September 18, 2019. Last edited September 18, 2019.
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7 people found this review helpful
2 people found this review funny
10.5 hrs on record
a guy by the name of Whatsifsowhatsit made a very good counter-argument to my review in the comments, go read that as well as I personally feel my review is a bit too biased

From the creators of Monaco: What's Yours Is Mine, I really expected a pretty solid, if not interesting title.
So I bought it, pre-ordered it I think.

And 10 hours is all I was able to log, I didn't even beat the campaign.
And sigh, I really wanted to like this game.

First, lets start with the world it takes place in:
The story is simple, animals hard vore each other, I would say cannibalize here, but it eat or be eaten practically and the game does not stray away from the indication of brutal death at this fact.
This, would be fine if there was a proper reason for it, but no, there's not. It just turns into a complete brawl for survival of the fittest among the game's 4 different factions because vague reasons that are not explained what-so-ever at any point in the game I was able to play. And with that lets get into the story-driven side of game play.

So we have four factions, or should I say four leaders, as the "factions" can share practically every unit.
-We have the revolutionary blue coats, who are despite their appearance, really the worst guys here. In it for the power alone to take what they can from the others and to establish themselves as undisputed rulers.
-Next we have commoners, who are lowest branch of whatever society existed before the start of the game.They're appropriately named army they call "mobs" basically do all the stuff you'd imagine a mob would do: pillage, loot, riot, steal, ecl. You name it. order only exists in the sense to self-sustain but this faction does in the worst ways possible.
-the 3rd faction is stereotypical reich faction, however I give them probs because despite the apperance this faction is the ONLY faction trying to keep order in the world and ends up looking like the bad guys compared to the others (that's how twisted this game is)
-I didn't get far enough into the game to even play the 4th faction, but from what I've gathered it's your stereotypical zealot faction, take that as you will.

They could have done so much more with this, but all these factions come off dull and bland, they all have the same goals but yet they fight each other? They don't have any real reason to even do this despite being selfish and greedy. And they don't any depth what so ever.
I can't even remember their proper names, this is just bad writing.

However that part of the game is trival vs the:
Gameplay
For a game that advertises itself as an Real Time Strategy Game, The gameplay itself, is awful.

First off lets start with something this game has done alot of recent RTS's have done: They've been optimized for a competitive environment.
This usually means the units end up being dull and not having anything special to them, the most fun RTS's have ever played are usually very unbalanced in a multiplayer game, but in the sense that they're unbalanced because they have really creative touches and mechanics to them that are hard to round out for a optimized comp experience .
Tooth and Tail deals with this by simply not having any edges what so ever in the mechanics department. Ending with units that feel like stat-reskins of each other.
Take a look at Starcraft (and of course SC2), those are games that were built for these scene, but all the factions play vastly different to each other and Blizzard still made them work.
Grey Goo is another game that tried this but sadly failed to a degree, but they did make an overall fresh feel to the RTS genre that has not been felt in years.

Tooth and tail, failed at this, and they also did something else I really can't forgive them.
They consoled this game.
Consoled, an RTS.
And gimped the controls to hell.

This game, is nearly unplayable due to the way it controls for me, I have to command 4-types of soldiers to my position all at once with keyboard buttons? (While of course the AI can cheat and play like it like a normal RTS)
I really don't have much to add into this, this was a terrible choice for a PC release.

Now, lets talk about one of the best parts of this game: The graphics
Awesome pixel art combined with cheeky cartoon art that wouldn't look out of place in Zoo-Topia, this is highlight of the game.
I can't critique art really well other than saying it looks really good or really bad. And this game looks really good in all the art departments.
Now this might seem a bit obvious to some, but this game clearly draws attention to furry art (with the anthropomorphic characters and all), but I feel it's worth mentioning. Despite the character design there's nothing really furry culture-related in this game. (Other than the hard vore but I'm not going to get into that more)

However, the game does seem to suffer slowdowns on my system at times from the graphics.
I don't get how something this low-level would slow my system? Then again, game engines like Unity do have quite alot of overhead to them as opposed to being made directly in C.

Ending Verdict:

Now with that covered, what you got is a watered down RTS featuring an anthro cast of units and characters who duke it out over who's on the dining table.
Lame.

If you really want to give this game a shot, pick it up during a 75% off or more sale, it's not worth the current asking price. Atleast not to me.
Posted June 30, 2019. Last edited July 21, 2019.
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9 people found this review helpful
128.2 hrs on record (128.2 hrs at review time)
Having put over a 100 hours into this game and completing every level to perfection https://steamcommunity.com/sharedfiles/filedetails/?id=1764814214
I think It's safe to review this game now.

Let me start by saying when I first booted this game up, I was extremely impress by this port. This far exceeds anything I ever expected from a mobile (and later learned this port was made in Unity). This is a very polished title, don't let the flash graphics throw you off. They do seem a bit weak early on, but get better later on in the game, in my opinion of course.

Gameplay wise, this is a tower defense, you have 4 towers: (Fast but weak, strong but slow, area effect but slow and limited to ground, and soldiers who stop enemies), and each of these can be upgraded into 2 sub types that have passive upgrades as well you can buy. However the latter of the tower types makes all the difference as those introduce "units" who can tank and distract enemies. The general idea is that enemies are too strong to kill with towers alone, so you need to slow them down to deal damage in. How well does this really work? Well it works pretty well, each soldier can stop 1 enemy.
The game keeps enemy varity strong all the way through, you'll be facing new enemies the entire while, but you won't be facing old ones very often (something I'm glad they didn't carry over from the first game, Brigrades get annoying after a while)
As far as difficulty goes, this game doesn't hold your hand but will reward you for good strategy, the game is fairly challenging but nothing souls like... Until you get to the post-game levels that is. Mastery of the game at that point is required.
Thankfully, this game has some very helpful guides to help you out, covering everything from levels to heros, and this game, has quite the hero roster for you pick.
Oh yeah, speaking of heros, as you use them ingame, they gain levels which carry over from level to level which you can spec into 5 stats. The variety is here and each of them have pros and cons, so experiment with them and see who you like.

Preformance wise the game runs smoothly and while there's no speed up feature, battles are anything but boring, with splash effects appearing and enemies exploding into giblets from mortar shells, this game has plenty of action going on for it.
I've been playing Kingdom Rush (1) and I can say, they've improved the gameplay alot in this title. I'll go into that when I write that review.

Storywise... There really isn't one, bad dude stole an artifact and you gotta get it back, that's really all there is to it. You get a nice little description of every level before you go into it and the first level of each act of the game has a neat comic sequence that plays out, stuff like this is always charming.

Music: It's pretty damn good, helps set the theme for the game and each area, I would often leave the game unfocused on the cave levels just because I really like the pre-fight music there.

All and all, for a series that has it's has it's roots as a flash game and later a mobile game series, the quality ever-so-rare these days is present here.
People say it's one of the best tower defense games on steam, and I can't say it isn't a strong contender for that title.

If I knew what I was getting into, I would have bought this fullprice, but I buy everything during sales, and this isn't one your going regret picking up.

Highly recommend if you like cartoony games and tower defenses,
Posted June 28, 2019.
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12 people found this review helpful
1 person found this review funny
11.4 hrs on record
Pros:
-Opening Song is nice
-Steam loot is good (Nominated for best memes, BMC gets this from me)
-You can walk out of here with more money than you spent, but this is luck based
-I chuckled at a few times
Cons:
-I can't even call this a game, it's more like the "worse point and click adventure game" I've ever played
-20 minutes of bad voice acting and movies
-the game can take up to 2GB of RAM when you beat it, that's WAY TO DAMN MUCH
-the game has alot of cards, and has 5 drops, since it's only 20 minutes long you gotta idle it for 5 HOURS to get the cards (In that amount of time I could have done a bunch of other things, more important things, i let it run overnight, so that's why I have 11 hours on it; don't play this for 11 hours please)
-It's ā™„ā™„ā™„ā™„, that's a fact

IF you really want those cards or your a collector of loot and stuff, sure go ahead. But in all honesty your better off not having this peice of cancer in your steam library.
If not, avoid like the plaque.
Posted November 26, 2016.
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5 people found this review helpful
0.0 hrs on record
I have offically decided to write this review:

Yeahhh, shouldn't be reviewing things when your internet is limited.

It's killing Floor in Dino-D-Day, as in, fighting waves of enemies as a team and then a boss.
It's alot of fun with friends, and that's the only way I ever played it, no one else seems to be publically playing it though :/
Posted March 9, 2015. Last edited November 26, 2016.
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Showing 1-10 of 10 entries