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Recent reviews by How Bizzah

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85 people found this review helpful
1 person found this review funny
95.6 hrs on record
I say No for this, not because it's a bad game at it's core, but rather it's bad attempt to translate a TT game into a Video-Game.

The Core RPG system is fine enough. It's buggy at times, but that part of the game is about on par with most Crpg's. There are few skills that don't really serve much of a purpose (Like Stealth) and some missed features (Like Trap Making) but overall, that part of the game it's a pass. There's tons of content and the world is interesting to explore...............

NOW ON TO WHY I GIVE THIS A FAIL:
There is a City Management system: Before you get all hot and steamy thinking Civilization with Magic and Necromancer Dragons, it's much simpler and closer to a mobile game. (IF we're being honest that's insult to mobile games) It's very, very, very basic nothing is explained, it breaks the flow of the game, is boring as beans and no matter what you do you'll still mess up because the game's core story requires you to mess up. You can do everything right, have enough BP (Which is effectively just gold used for kingdom management) have good enough advisors, pass all the events that pop up in your kingdom and still almost lose everything multiple times with absolutely no explanation given. If you're asking yourslef now "Why even bother with it then? Surely I can just ignore it." NOPE. If your kingdom crumbles, it's game over.

Second problem:
Like I mentioned before, the world is big and interesting and there's a lot of stuff to do. The problem is the game doesn't want you to do it all and explore it all because everything is on a timer. While the actual quests that are on time sensitive can be completed without any issue and still explore most, if not all, of the games worlds the same can't be said for the kingdom management which as we've already established if your kingdom crumbles it's over.

There are certain events that you need to complete to prevent your barony from losing that are time sensitive. Some are specific, some are generic. All of them take in game days to complete, some of them many in-game days. There are a few different type of events you'll get: Problems and Opportunities. You can ignore the Opportunities, you can't ignore the problems. These events usually reappear in your kingdom management interface around the start of every in-game month, If you are not there when they come up or your advisors are all busy doing other things, it could start a chain reaction that leads to you losing the game later on down the road.

In a way you can very easily soft-lock yourself at the start of the game.

ON TOP OF ALL THIS THE EVENTS YOU HAVE YOUR ADVISORS DEAL WITH ARE RNG BASED
There are two ways you can improve the odds of your advisor succeeding. The First is a currency called "Crisis Coins" these boost the odds I think about 25%, but you don't get very many. You do get more later on, but it's never a meaningful amount.

The other way is by leveling up your advisor. The problem: That takes time, usually about 14 in-game days. During that 14 days you can't do anything. Oh, and the game doesn't freeze time outside those 14 days. In otherwords, if you have a quest that needs to be completed in 20 days, you stop to upgrade your advisor (Because you have to, if not that could be game over later on) you'll have six days to complete that quest. Problems will come up over those 14 days and you will get the same punishment if you fail to complete them even though you literally can't do anything.

Never have I ever personally played an RPG that went to such extremes to punish you for exploring it.

But to be clear: The core game is decent. The Combat is about what you'd expect, the game play is pretty good, the world is interesting enough, the story is decent enough. But the city management and everything being time sensitive kills it. The only reason I'm giving this a thumbs down is because you unfortunately have to bother with the city building stuff to not stop you from losing the game but also progress the game.

Oh, and Skill-checks are RNG based, ♥♥♥♥ that noise.

Posted November 22, 2022.
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19 people found this review helpful
5 people found this review funny
0.3 hrs on record
The Pros: The game looks really good and the soundtrack is really good and you play a Japanese Street Rough Hunk in what I can assume is the 70's-80's.

The cons: The game tells you literally nothing. Want to know what the controls are? ME TOO There's no tutorial that explains things. Easy enough, just check the options and also NOPE There is no option menu that I could tell. Typically the Escape key does that, but in this Tough guy walking simulator it only slowly drags you back to the main menu which only has new game and most likely continue as an option. I found my hunk's house, but found no means of saving. Usually sleeping in the bed would do that, but all I could is sit in my bed with my Kazuma Kuwabara looking ass while my pony boy comrade posed like a bad ass while also mastering space and time by levitating six feet off the ground. Monks spend their entire lives trying to find that level of enlightenment, the kid was able to do it by being a hooligan.

I nearly died my first go around because the game drops you directly into a fight with no warning nor explanation. I thought it was a scripted cut-scene or something and almost died because of it. (Or knocked out or whatever)

I restart and didn't fair much better because I had no idea what the combat buttons are (The game does not tell you) but I figured "Close enough" and pushed on. The dialogue between you and your homeboi tells you to go to a station to meet the others (Even though I was already leaving a station...) but it does not tell you where that station is at nor is there a map button that I'm aware of (Again, game tells you nothing.)

So, I spent 15 mins or so just walking around the city, smoking an entire pack of cigs every other minute and posing like a cool guy on railings and walking around with my hands in my pocket. I mean, sure. My guy would probably end up with lung cancer by the time he was 30, but damn did he look BAD ASS

This is a great game if you like retro graphics that aren't crusty, a good soundtrack and pretending to be a Japanese Hooligan having rumbles in the streets.

It's a bad game if you don't have the patience to figure everything out. There's not holding a players hand and then there is what this game does.

It's not a bad game persay, it does some things well. But good lord does it fail with the most simple ones. (Such as having an options menu and a map to help players that aren't familiar with the city figure out where they need to go.)

Posted March 22, 2021.
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3 people found this review helpful
16.3 hrs on record (6.8 hrs at review time)
Amazing game, True Classic.
That being said, The RTS parts are so bad and clunky you'll want to put your head in a deep dryer... Balls too.
It's better with a controller, but at the end of the day you're still playing an RTS with a controller so don't expect much.
Posted February 23, 2021.
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1 person found this review helpful
81.2 hrs on record (17.4 hrs at review time)
I recommend this game, *HOWEVER* I only recommend it solely because as of right now there is nothing like it. When you break the game down into it's core elements. (Team based shooter, Tank sim, flight sim and now base building) it performs ludicrously poorly. It is a game that had potential once upon a time, but thanks to over ambition and poor management, the game sits in a sober position where even the most die-hard vets are either waiting for the plug to be pulled or for something better to come along.

If you just want a shooter, there are better shooters. If you just want a flight sim, there are better flight sims. If you just want a tank sim, there are better tank sims. If you just want to build, there are better pvp building games. If you want a degree of flexability to chose any of the four, and don't mind how terrible the game can be across the board, this is for you...

That being said, If you are looking for something to really sink some time into, I would also suggest looking for something else. The game just isn't worth the time. if you are looking for some Comp/E-sports game to get into, again, keep looking. Rouge Planets is trying to push comp outfits, but I wouldn't hold your breath on it taking off.

TL;DR: if you have a free weekend, or time to kill while you take a break from better games, this isn't a bad choice. otherwise, keep going.

Pro-Tip: Don't take the game too seriously. Nonsense is going to happen, A LOT. You WILL die to complete ♥♥♥♥♥♥♥♥♥ SEVERAL times. Just remember that the same can be said for literally everyone. Also, if your ping is bad on all the servers, just play a different game. Lag and poor hit-reg plague the game even with perfect set-ups and solid pings.
Posted March 27, 2016. Last edited February 18, 2020.
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35 people found this review helpful
9 people found this review funny
63.1 hrs on record (42.3 hrs at review time)
This game isn't bad, it just could be much better.
There's too much going on at once, that it can often feel hard just to focus on the player three bricks ahead of you.
You HAVE to have a decent class line-up otherwise it's almost impossible to play.
I'll come back in a year or two and edit my review then, but as for now I'd advise players to wait a little while on this one.
It's a great idea, being able to have total control in a team based shooter, it just needs time to refine it.

This game is filled with ideas that look great on paper, but when you put in motion it all falls apart.
Tony (This game's version of the engineer) is painfully weak. He has a rivet gun (Shot-gun) but the damn thing is extremely inaccurate and when you do hit, everyone completely out damages you almost instantly. He can place seven sentries, but none of them are any good. They all have a painfully small health pool and do almost nothing for damage against everyone other than another tony.

Defending is much harder for the simple fact that they always tunnel in on the cube (What you must protect) completely bypassing the tony's sad excuse for a defense. what you end up with because of this is a messy cesspool riddled with holes of variours depths and tunnels going 9,0000 different ways, which makes defense all but impossible because without spending a good portion of the round smoothing the area around the cube out, there's no point behind placing sentries or traps or anything else for that matter. If they were to removed the digging aspect when near cubes, that would be fine.
(I like the buliding aspect, not a huge fan of the digging. it's annoying to deal with.)

This game's version of the spy, while very strong (He's an infiltrator with a small health pool, if he's not dealing hefty damage, there's no point behind having him) at times feels too strong. that's manily because he "teleport" anywhere on the map with ease and the moment he takes too much damage he can just "Teleport" out of harms way.

Nigel, this games version of the sniper, is... okay? he can head-shot (For a lot of damage, but I don't think it flat-out kills someone) is odd in the sense that he has no-scope, making longer range marksmenship nearly pointless (A sniper that can't snipe all that well, Sounds really stupid but hey.) which leads to him being played more as a CQC class, which because his rifle has no scope, he does quite well with.

In TF2 you can phase into and out of players on your own team, in this game it's the reverse. You can't phase out of your own team( Is a utter nightmare when a newer player follows you down a hole and you want to go out the way you came in.) but you can phase into and past the enemy team, which makes CQC at times literally spray and pray. (Most likely why Tony's Shot-gun is utterly worthless, which it is. It's something even the "Vets" mostly agree on. it's too weak and too inaccurate to be his sole means of self defense.)

Tony can buff his sentries (At a cost of chewing through his ammo) to deal arguably greater damage, which is fantasic on paper because of how ♥♥♥♥♥♥ his sentries are on their own. However, you have no idea when your sentries firing on someone or being fired on when you have seven of them scattered across the map. you can repair them also while someones firing on them, but the range of his repair tool is sad. you tend to take spash damage when a cog or sarge is spamming at it, but most of the time it's pointless to even bother fighting off cogs/sarges due to their higher health and greater damage out-put. even if you can catch one low on health, you'll most likely still lose due to how lack-luster the rivet gun is.

Tony can not place respawn pads, which is odd because that would give him a greater offense role. (Setting up forward bases would be much easier.)

The respawn rate is... Bad would be a compliment. (34 seconds... Just let that sink in for a moment. Thought 20 seconds was bad, I feel sorry for you.)

Map sizes are quite nice though, would prefer if each side got seven players, but five is alright.

Sarge (This games version of the soldier) is pretty worthless all and all. Because a tony can place health and ammo packs, Sarge can't. If you haven't unlocked Cog yet he's okay in a very loose way. But the moment you get a cog, do not bother with Sarge. Everything Sarge does, cog literally does 10X better.

All of this aside, the game can be something that can go toe-toe with TF2, just not right now. A few years time, this game might be something truly good.
Posted October 3, 2015. Last edited October 4, 2015.
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2 people found this review helpful
1.5 hrs on record
This games biggest issue is not many play it, scratch that, almost none play it.
For starters, it is better than TF2 (but that's not hard to do) or at least very similar. which where the issue is. Just like TF2 this game has odd bots (The skill level of the bots is all over place. sometimes they don't know how to melee other times they never miss a single shot.) But, people play TF2 so you never notice it.

For example, there is no playing raptor with normal level bots.
The raptor is played similar to the spy from TF2, minus the cloack.
You HAVE to get behind them or you get picked apart. Some of the maps it's easier said then done, but doable. But, with bots, it doesn't matter. The moment you come in line-of-sight of the Allied forces, they instantly snap to you, no matter where you are, and rain death onto you. If you're actually able to close the distance on them, they instantly swap to their melee and take you out before you can even land a blow.

Game currently favors the nazi's. The allied forces have a decent group with some okay specials. (Not counting the medics, they're basically the same person, just pick male or female.) but the Nazi's have pretty much every advantage, which is historically accurate, but in a game where dinosuars walk around with Assult-rifles strapped to their back, Historical accuracy shouldn't be the name of the game.

Examples, The allied forces have one dinosaur named trigger which is... Not going to lie, didn't see a point behind the little guy. Felt like he was just there so the allied forces could have a Dino, even if he is just a reskin of arguably the weakest dino.

Haven't played the DLC yet, I think it's odd they make you pay for Co-oP considering the fact that so few actually play this game. That being said, Really wish the Goat was apart of the allied forces in the base game, even if just for the sake of giving the allied force some degree of a point behind playing.

It's more team focused than TF2 (Example, in TF2 the engi can lay down a dispensar which heals and restores ammo with the engi being there. In this game the allied forces have two classes that do the same, one for health, onr for ammo, but they have to physically be there, which demands a greater sense of teamwork.) So for Comp teams that are looking for a fight, this game is a decent enough pick. If you can get a full match together.

The rounds typically don't last very long, I chalk that up to imbalance between the factions and only a handful of game modes that rarely last long in other Team based shooters.

If this game had a greater player base, I would instantly reccomend it over all the others. It's a great game with a interesting concept, which is the reason I'm giving it an Up vote. It's not bad, it's just few play it.
Posted August 26, 2015.
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14 people found this review helpful
8 people found this review funny
4.5 hrs on record (4.5 hrs at review time)
Great game, Up until you you notice just how awful the A.I is (Was bad even for 2003-2004) SPOLIER AHEAD: There's one part, The fourth mission I think, were you go to the cabin from the evil dead and help three students read from a book. This is fine on it's own, nothing exciting, but fine. However, for them to read it all three must be in the cellar. I managed to get two down there, from what I can only assume was a glitch in the programming, but the third one (a lady if it matters) would not, under any cirumstance, go down there. I sat there for almost two hours waiting for the dumb broad to walk down there but instead she looked at book then put it back, sat down in two different chairs, looked in the fridge, washed her hands then walked to the out-house and took a ♥♥♥♥, got up, walked back to the fridge, walk back to the outhouse and took another ♥♥♥♥, walked back in and sat down on a chair. This cycle went on for *TWO HOURS* I tried luring her over to the cellar, but as soon as the charm wore off she went and took a dump and went back to the same cycle as before. I eventually was forced into restarting the "Mission" because of the broken cycle, but choose not too. Suffice to say it's unlikely I'll ever play the game again. For what it's worth, it's well worth the 1.24, because what parts do work are pretty fun.
Posted June 3, 2015.
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5 people found this review helpful
1 person found this review funny
393.1 hrs on record (274.4 hrs at review time)
This game use to be really good, one of the best Sci-fi mmo's out there.
But now, not so much..
From what I've gathered is the Delta Update broke pretty much everything that wasn't broken and made what already was much worse.
PVP is dead.
Ship balance is all ♥♥♥♥♥♥ up end-game. Before Tier 5 was the best, they were expensive but it made sense for them to be. Tier 6 however, ♥♥♥♥♥♥ it all up.
From what I've gathered the pilot spec on a ship with a tank build is broken as all hell in PVP.
The game is loosely Pay-to-Win, I say loosely because you go through a process to get zen coins which are needed to buy top tier items, but the process is painfully slow and on a single accout, you'll never see a profit. It takes up two two months across multiple accounts just to make enough Zen to buy a tier 6 ship.
Constant lag spikes and random rubber-banding that shows no sign of being fixed anytime soon.
Ground combat is awful, hands down one of the worst I've ever seen. Again, no sign's of that changing any time soon.
Many of the planets are bland and boring with no point behind being able to go to them. Worst contender is Andoria, outside of what I think is melee PVP, there's nothing there. No Top tier melee shops, no nothing. No one ever goes there.
Upgrading your gear seems to make game shops pointless, at least to me. Why waste 5,000 EC on a plasma array when you can make a better one for free?.
Upgrading later on can be extremely slow.
Only 3% of the game is voiced, which is fine if it wasn't.. All over the place? You could be having a scripted conversation with your First officer, they have a voice that covers the first three lines of the script then the rest of the paragraph has no voice over, it's just odd is all.
All that is forgiveable if it wasn't for my last point,
THE GAME IS BUSTED!!.
For many users the game wont even load up anymore. It's always crashing, can't even get to log-in screen without it crashing, there are no long-term fixes. Re-starting the game only works a few times, after that not even Verifiying files or re-installing the game will fix it.
In short, this game was once a great game, then delta came along and ruined it all. If I was in charge, delta would of been a update that revamps ground combat, squash bugs and glitches, offered up more Voice-over and improved PVP.
Posted May 18, 2015.
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No one has rated this review as helpful yet
26.2 hrs on record (23.0 hrs at review time)
Early Access Review
This is game actually quite fun, but it is balls hard at the start. Infact, a good 90% of you will most likely stop playing and forget the game ever existed because of it. I enjoy a game that doesn't hold my hand, but I think they devs went a little too far with it, because like I said, it's almost impossible to do much of anything at the start of the game and later on everything's a Cake-walk. Spawned in a small town 19 times and was ripped apart by sand-bandits every time. Bug? Perhaps, but none the less a huge turn-off. In case this review was implying it's impossible to do anything in this game, you can, but it's more a matter of luck than anything. (Bandits not spawning on your ♥♥♥♥♥♥♥♥, or the local towns folk actually bothering to patch you up even though you saved the prick from a right thrashing moments ago..)
In short, It's hard as all hell in the start and insanely simple later on. In it's current state it's fairly unbalanced, but i do see it being a great game later on.

Before anyone says you can tone it down via mods, I am aware of this, But i feel it cheap that devs put so much stock in mods *Cough*Bethedsa *Cough* *Cough*Mojang*Cough*
Posted April 18, 2015.
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1 person found this review helpful
169.4 hrs on record (93.6 hrs at review time)
Early Access Review
Made this review years ago. Thought it could change, it didn't. They took everyone's money, pushed out the bare minimum, 22cans ran off to do other things (They might not even be around anymore) under the direct leadership of Peter and he left what was basically an intern to "finish" the game. What the intern did instead was push out a sort of PVP type game and did ♥♥♥♥ all for the game it was based on. Feeling the pressure they turned around and claimed the game "done" and that was that. Been radio silent for years now. Close to a decade if i remember correctly.

PM is an Ideas person. Borderline scam artist, worst of all he knows this. He rarely speaks to the press now because he knows he has a nasty habit of lying, making stuff up or mentioning plans that were scrapped as if they will be in the finial game.

22Cans and the devs that worked there when this game was considered "Done" should be ashamed of themselves. They knew it wasn't and yet they quite clearly didn't care. They could of quit, They could of said something, They could of demanded the game be done. Instead, they went along with PM's con. complicit to it all.

The Industry will never change so long as the people that work in remain silent all the time. If I work in a factory and make something of sub-par quality, even if i was just following orders, I get in trouble. Why should software engineers be not hold to that same standard? Because they don't get paid much? That's on them. They are the ones that went to a Technology Academy and then turned around and ran directly into an Art job.
Posted February 21, 2014. Last edited January 4, 2021.
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Showing 1-10 of 10 entries