nawt
 
 
I like games.
hello
I like to write reviews for the many games I play, and I'd love to do it professionally some day. Feel free to check out what I've written! Comments and critique are always appreciated.

PC Specs:
• RTX 4070 Super
• i9-9900k @3.60 GHz
• 32GB DDR4 RAM
• 1TB Intel SSD
• 2TB Storage

Favorite Games:
• Dark Souls 2
• Fallout: New Vegas
• Half Life
• Rain World
• Halo 3: ODST

Favorite Manga:
• Goodnight Punpun
• Dead Dead Demon's DeDeDeDe Destruction!
• Vinland Saga
• Gantz
• Akira
Review Showcase
25 Hours played
Lies of P Proves Soulslikes Have More To Say

The Soulslike genre is one of the only spaces in video games completely dominated by one studio. Not for a lack of trying, other studios can’t seem to match From Software’s masterful grasp of Souls game design. I’ve been playing and replaying From Software’s catalog for almost half of my life, and I’ve tried my hand at most attempts by other studios to capture that Souls magic. In every one I’ve tried, the magic is just not there. Most Soulslike games seem to buckle under the weight of expectations brought on by the original Souls trilogy.

Lies of P is an enigma in the Soulslike genre for a lot of reasons. You play as a set character, there’s a direct, overt story, and there are no oddball dynamic multiplayer elements. Right from the beginning, Lies of P shrugs at some of the sacred cows of the Soulslike genre. Some might balk at these changes, but Lies of P carries itself with such grace, such precise artistic intent, that it almost leaves me speechless; Lies of P is strange for a Soulslike because it momentarily punches higher than anything From Software has made.

The city of Krat, the setting of Lies of P’s apocalyptic twist on Pinocchio, is totally captivating. Krat speaks to you in every moment of gameplay, from the corpses battered in the street to the comforting whine of a violin in a nearby window. Cats meow, fires rage, broken speakers blare crooked music - it all puts you there on Elysion Boulevard. Bloodborne reached for atmosphere like this, but it seemed to drop that sense of a lived-in place after the first few areas. Different games with different design intentions, but I digress.

One of the immediate differences between controlling the player character in Lies of P compared to other Soulslikes is the movement speed. Lies of P is noticeably slower, more deliberate with its movement; it actually reminds me a lot of the original Dark Souls in that regard.

Make no mistake - the combat is fast, blisteringly so. Enemy attacks either fly out faster than the speed of light, or they wind up for 3-5 business days to throw off your parries. Say what you will, Lies of P at least gives you more interesting tools to handle complex attack patterns than some of FromSoft’s catalog ever did (Sorry, Dark Souls 3). The weapons you get feel distinct, and you can customize them in all the ways you’d want. The blade and hilt system is extremely robust, although it definitely takes too long to get enough options to make the customization really sing.

More than anything, Lies of P just keeps surprising you. Another secret, another fun character twist, another ambush you definitely ran right into, another bombastic, meaty boss fight. It’ll clock you about 25 hours if you’re being thorough, and the pacing never breaks its confident stride all the way to the credits.

The story is where my endless comparison to other Soulslikes ends. Lies of P is bold, both in its adaptation of the classic story of Pinocchio, but also in how it doesn’t needlessly pull from its source material. Here is a world distinctly colored by the classic folktale, but with that color it paints a macabre picture of identity, memory, and conspiracy. Krat has a rich history, completely original to Lies of P.

Sufficed to say, Neowiz sort of pulled off a miracle here. I think the gaming community at large has gotten very used to Soulslike games not created by the esteemed From Software to land with a thud, but Lies of P proves there’s more out there. We were all pulled to Demon’s Souls because it experimented in ways that the industry had never seen before - Lies of P uses FromSoft’s catalog as a springboard, pushing to greater heights in distinctly new ways. Perhaps the most surprising thing about Lies of P is that it proves the Soulslike genre is not a walled garden; it’s not only From Software’s playground anymore.

And that’s it, no notes - Lies of P rules.
Completionist Showcase
7
Perfect Games
173
Achievements in Perfect Games
Pascal Apr 21 @ 1:22pm 
my goat still hasn't played your turn to die or finished persona 5 royal :AI_Aiba:
marsmal Feb 18 @ 7:14am 
the guy below me gay ahell lmaooo
Rottenhead@dead Feb 18 @ 3:39am 
So that at least one honest, non irony poisoned comment is found in this here account comment section, I would like to say that dear Nawts insight, clear appreciation of video game narrative structures as well as their ludological insights which were showsn i ntheir review of the game "cruelty squad" made me want to befriend them on steam although never having interacted with them before. As honesty or serious analysis is something that is rather riffed on because of late stage capitlist angst that promotes a sense of disconnenction i would jsut like to say thank you to nawt for interesting reads and using the revie function not just in a way that it was intended, but also providing thoughful analysis and just a plain old enterntaining read to boot. Cheers!
Green Orange #FixTF2 Jun 18, 2023 @ 4:17pm 
this individual likes to think that he enjoys games, and yet CLEARLY he has not played the award winning masterpiece, Bubsy 3d for the Sony playstation
Jaegernader May 7, 2022 @ 9:21am 
adam adam said no more shoelace before bed ada m
KitOnTheRun_ Feb 17, 2022 @ 5:59pm 
this person stole my only copy prince of persia: warrior within for the gamecube