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Recent reviews by Greed23

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Showing 1-10 of 13 entries
3 people found this review helpful
1 person found this review funny
1.4 hrs on record (0.5 hrs at review time)
Early Access Review
The game has a lot of potential, but the meager multiplayer holds it back and the singleplayer game, while more fitting to what you'd expect from this title, is less enjoyable specifically because it is singleplayer. If and when they can implement multiplayer into the main game (which they definitely should. Just have an alternate mode that nixes the whole intro bit and just plays with re-containing the SCPs/Eliminating D-Class) and not just have it be death match or horde mode, I'll definitely recommend it.
Posted November 7, 2023. Last edited November 7, 2023.
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No one has rated this review as helpful yet
832.1 hrs on record (506.5 hrs at review time)
I won't recommend this game to anyone until they remove MMR. It makes it way too unfun to play when you have to try your ass off in every game.

Remove MMR. Don't "rework" it. Don't try to save your little pet project because you spent months working on a feature made for competitive games when you've made one of the most unbalanced games there is on the market anyway. DBD's strength was that your matches were always a mixed bag so you could mess around with builds and still have fun.

Remove MMR.
Posted May 8, 2022.
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1 person found this review helpful
39.5 hrs on record (8.9 hrs at review time)
The battle pass is terrible, plain and simple. I'd rather pay 60 bucks out right for the full game and have a Reach-like progression system where, y'know, everything is unlocked FOR FREE like the Halo we grew up playing.

Screw the battle pass. Battle passes are a bane to the gaming industry, and they should be done away with. ♥♥♥♥♥♥♥ 17 levels for the first free piece of armor? Are you serious 343? "OH but we're fixing it by giving you more XP for playing daily!" Nah ♥♥♥♥ that noise because you're still hiding the 'millions' of customization combos behind a paywall- millions of combos that even the idiots who decide to feed your corporate greed dont have access to, because they are also limited by the sstupid armor core ♥♥♥♥♥♥♥♥.

♥♥♥♥ you, 343. What could have been a good game has been marred by your corporate greed and ♥♥♥♥♥♥ behavior.
Posted November 29, 2021.
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No one has rated this review as helpful yet
219.8 hrs on record (64.1 hrs at review time)
Early Access Review
Get it. It's amazing.
Posted April 7, 2021.
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2 people found this review helpful
23.4 hrs on record
It's a good game with a lot of world building for the XCOM universe. Some people complain it feels like a "low budget" or "cheap" XCOM "Wannabe"...

But like, what do you expect for a game that's launched at literally a third of the price of XCOM 2? People just have a problem with setting their expectations too high I think. This isn't a full-fledged XCOM game, sure, but the world building, characters, dialogue, and gameplay still make it worth picking up, especially at its fairly low price. Plus, workshop support, so that's cool.
Posted March 6, 2021.
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1,613 people found this review helpful
17 people found this review funny
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9.8 hrs on record
Ok, I'm sorry, this is not what I wanted to be writing.

I wanted to like this game, I really did, but it's an *average* game at *best.*

-AI is subpar, enemies are boiled down to two types: Charge at you in the open or stand out in the open and shoot at you.
-AI is subpar, companions die often on supernova because they charge at the enemy or stand out in the open with 10% HP.
-Combat is okay, movement is fluid and rather fun to slow time mid-air and pop enemies in the head- unfortunately, this is severely handicapped by the extremely lacking variety of weapons and armor.
-Dialogue can be downright great sometimes; However at other points overused cliches and one-dimensional characters left me rolling my eyes and, unfortunately, I found myself mashing spacebar because sometimes NPCs just go on far too long with their single character traits.
-Quests are fairly bog standard fetch quests with dialogue checks.
-The perks/skills system is pretty vapid and shallow, meaning you're less of roleplaying and more of deciding which single stat you want to boost on your character- And I mean that even for perks; One perk lets you increase walk speed, one lets you increase sprint speed, one increeases base HP, one increases carry weight, Etc.
-The whole game just feels hollow, like the game became corporate branding the game tried to mock, and its really offputting. Might be more your speed if you like MMOs and are fine with grinding and pulling aggro from single targets until you lead them away from their pack, who all return to the same spots after they lose you. (Again, AI is bad.)

-Finally, my biggest issue is that the game feels incredibly disjointed. For a game that takes place on frontier worlds where there should be vast expanses of wilderness to explore, everything feels incredibly condensed. Obsidian should've considered giving the player a vehicle to control and drastically expand distances between points of interest to give the worlds an actual feeling of connectivity and adventure- As it stands it feels like you're visiting run-down southern towns with only half the buildings functioning but all still standing, and it really takes away from what should be an adventure on a wild frontier.

It seems as though Obsidian's game design philosophy has only changed to make the game a more cinematic experience. Unfortunately, this means that (perhaps coincidentally, considering Outer Worlds' aesthetics) it feels more like a watered down Bioshock title with a little more humor and dialogue, but none of the tightly constructed narrative.

Now, the elephant in the room: This is not the Bethesda killer I was hoping it would be. I was already sketched out when they took the Epic exclusive, but I decided not to spoiler anything and play it when it came out on steam. I can say I am wholly disappointed. This game is no Fallout: New Vagas or Skyrim; Hell, this barely scrapes somewhere between Fallout 76 and Fallout 4, but with less bugs. (Credit where credits due: I had some audio glitches every now and then, but the game was relatively bug free).
Posted October 25, 2020. Last edited October 25, 2020.
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2 people found this review helpful
2,508.4 hrs on record (912.7 hrs at review time)
If you don't know what GMOD is already, then it's a sandbox. I hesitate to call it a game, because it's much more along the lines of a platform for independent modders and developers to create their own projects on. The base game itself can provide hours of fun just messing around with physics objects and NPCs, but the real meat and potatoes lie in the countless servers that feature entire conversions of the game.
Posted July 30, 2020.
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1 person found this review helpful
1 person found this review funny
12.1 hrs on record (3.9 hrs at review time)
This game's just not worth playing. Combat is about as unenjoyable as you could possibly make it. It feels like they were going for a Soulslike combat system but then got confused as to what made dark souls combat enjoyable. The combat is sluggish, the enemies don't have limited stamina, and most of the time it feels like your character is drunk when you try swinging. To top it off, instead of just simply dying and restarting at a checkpoint, 9/10 you get hauled off to god knows where and are missing your gear. Seriously, if you're going to make an uncompromising game, don't then top it off with "Oh yeah but then instead of a clean slate to reorient yourself when you die we kick you in the nuts and drop you off in this random cave, ta love"
Posted January 27, 2020.
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No one has rated this review as helpful yet
1,462.4 hrs on record (807.3 hrs at review time)
It's tf2, duh. Free, solid, and still has a good player base going. What's not to love about it?
Posted December 15, 2019.
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No one has rated this review as helpful yet
43.2 hrs on record (21.8 hrs at review time)
Early Access Review
An excellent modernization of the classic, Black Mesa is the perfect way to enjoy Half-Life's narrative and gameplay on modern computers.
Posted December 12, 2019.
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Showing 1-10 of 13 entries