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Recent reviews by TimmoMac

Showing 1-4 of 4 entries
1 person found this review helpful
80.6 hrs on record (25.4 hrs at review time)
Early Access Review
Ignore the graphics, its the game play, you will feel the nostalgia of old BF3 BF4 play with conquest, hell with the AAA titles and their over priced over taxing games that run like ♥♥♥♥ unless you compromise your quality putting yourself at a disadvantage. With Batlebit you will run at your screen's refresh rate, guaranteed and you will have all the mechanics in a shooter that have ever mattered without the ridiculousness of current titles.
Posted September 3, 2023.
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No one has rated this review as helpful yet
208.1 hrs on record (42.7 hrs at review time)
Break away from the norm of bullet spungey over hyped fps games and feel the fear that ensues as you are trying to pin down the german front when artillery comes raining down on your squads position, if you survive that maybe you can move fast enough to clear from the bombing strikes?
Posted April 23, 2023.
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1 person found this review funny
935.9 hrs on record (347.4 hrs at review time)
Early Access Review
Probably one of the most ambitious survival games I have played yet, there are so many positives to this game that I'm sure has been covered by many of the other reviews. I would like to to post what I would enjoy seeing in the future with the studio being purchased by Jagex.

Firstly, the vehicles, I'd want to have some priority in fast pacing the re-release of all previous vehicles in the game, as they were removed in the most recent patch.
Secondly some QOL improvements, crafting can be frustrating when you can not directly select which of your components to use when crafting sometimes resulting in inability to craft with no explanation. To follow up is the medical system, it is too basic for the extensive skill and metabolism system, I want to see a medical system where I am required to stitch, sanitize, clean, extract projectiles, and so much more of a realistic experience.
Thirdly, I want something more than your run of the mill zombie slap, with such an impressive game I could see these "puppets" taking on a more rpg stance with grappling, pinning down, attempting to bite and such. Picture this, you are clearing through a city, you enter a doorway and suddenly you are pinned against a wall with a zombie gnawing at you, you push him away but he returns with force and at the very last minute your friend saves you by blasting it's brains out, but it's too late, you have a bite... what do you do? Amputate? Hide it? Bring us to the next level of survival, do away with the mundane bandaids and zombie cave man slaps. Make us scared of the zombies for a new reason.

On top of what I've said for my wishes, I'd like to point out that this game has thus far been one of my favorite survival games to play, I wish for more to come but I am happy with it. I'd give this game an 8/10 for now, but it could aspire to be an 11 with the right changes.
Posted December 28, 2022.
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1,220.7 hrs on record (427.4 hrs at review time)
Honestly well worth the play, both story and online have plenty to do, has had typical rockstar bugs when playing with friends, but still a smooth and visually appealing game all in all.
Posted August 4, 2020.
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Showing 1-4 of 4 entries