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Recent reviews by LevelHead

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1 person found this review helpful
1,898.7 hrs on record (110.5 hrs at review time)
the most fun i had in a medieval fps since chivalry.


but better
Posted July 4, 2019.
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3 people found this review helpful
814.8 hrs on record (202.5 hrs at review time)
its a great game, if you manage to run it.
nevermind the flaws of the gameplay,
but if you think you can alter the game in any way, Fallout 4 gives you the finger.
random crashes out of the blue with no way of fixing, screen tearing that makes your eyes bleed.
i've completely given up on fixing this hunk of junk. every day i see tons and tons of awesome mods on Nexus and
i'd only wish if i can install one of them without the game going ♥♥♥♥♥♥♥.

Bethesda, the game awesome, but at least make it that the game doesn't have an aneurysm when something is altered.
but that's just old news, isn't it.

"it's not a Bethesda game when it isn't corrupting my save files"

~ Jon Bailey
Posted February 13, 2016. Last edited February 13, 2016.
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2 people found this review helpful
1 person found this review funny
9.9 hrs on record (8.5 hrs at review time)
Early Access Review
i'd say......8.5/10
gameplaywise, it's pretty much up to you, make it into space and expand your reach in the solar system, or just goof around with ships and stuff. making a simple, yet stable spacecraft, or maybe experimenting with the aerodynamics.
torture the kerbals in your flying coffin of doom, or go hypersonic through the vacuum of space.

now for the important part, the mods:

there are plenty of mods and the community is huge. but there is a catch.
there are quite a lot of mods that are for an earlier version of the game, forcing you to downgrade it.
then there are mods that are updated for the latest version of the game that doesn't work with your downgraded version. but you want to keep the mods.
so, how do you keep the two mods for two different versions of the game?
if you are lucky, you cant find a download link for a plugin on the forums of the mod you want to up/downgrade.
the chance that someone takes a look at the files of the mod and decides to update it to the latest version of KSP depends on the populairity of the mod. for example:
the firespitter mod is a pretty neat, but simple mod, but it only works for a very early version of KSP, downloads are through the roof!
but then there are some requests on the forum that the mod should be updated. making demands for a new update pretty high. so the author is forced to update his mod
then there is a pretty underrated, but cool little mod that doesnt have a forum, but some people like to see it updated.
but the author of the mod doesn't feel like putting that to work because the mod isnt that populair.

but all in all, it's a pretty unique experience.

Posted January 28, 2015.
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Showing 1-3 of 3 entries