5
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reviewed
290
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Recent reviews by WatsGoinOn?

Showing 1-5 of 5 entries
6 people found this review helpful
16.7 hrs on record (11.9 hrs at review time)
This game is ♥♥♥♥♥♥♥ good, ever play TF2? Overwatch? Doom? Quake? PLAY THIS, NOW

Fast paced, frantic, simple but so damn fun, nothing beats old school stuff like this. WHY THE ♥♥♥♥ ARE YOU STILL READING THIS?
Posted April 4, 2019.
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1 person found this review helpful
5.4 hrs on record (3.4 hrs at review time)
If you ever thought, God I love Symphony of the Night, I wish I could keep playing it like it was the first time everytime. Here ya go, go nuts.
Posted August 8, 2018.
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1 person found this review helpful
1,120.5 hrs on record (11.0 hrs at review time)
This is my review of Dirty Bomb as of March 2015, chances are thing are likely to change within the coming months, so with that said lets get started.


So Dirty Bomb is from the guys who made Brink and Wolfenstein Enemy Territory, and it definetely shows. The gunplay feels GREAT, hard to learn but very very rewarding, and there's a ton of room for great players to demolish those aren't quite up to par. The Merc, or rather Class based system is also awesome, every class has a distinct feel and flavor to them, and they typically play very differently from each other. But the game does have some flaws that need to be ironed out.

For one, certain Mercs are more powerful than others, specifically Aura. She has the same problem most Medic classes do in games, with her healing station down she can pretty much tank just about everything you throw at her except nades and headshots. Compare it to TF2, the Medic + Pocket relationship works, despite people's issues, the Pocket, or person the Med is healing protects him while he keeps his Pocket alive, as the rest of his team. But in Aura's case, even though the healing station is immobile, it pretty much allows everyone within range to tank a large amount of damage. Personally I think Sawbonez setup is way better, because he has to heal each person individually, instead of just dropping an AoE that he and his team mates can exploit. I feel like Aura's ability would be better as some sort of Super, or something that you have to build toward, but then again that might make her useless so...idk.

Skyhammer is also a problem, he's just damn strong, he never runs of ammo, his airstrike is easy to use and very rewarding, and his rifles are typically pretty powerful per shot. But I'm hoping that the reason they seem so strong is because we're limited to the number of Mercs we have right now, as there's apparently 6+ others that are missing.


Also, the Loadout system leaves a rather bad taste in my mouth....you basically roll for a random Loadout card, and if it sucks, you're kinda stuck with it till you get something better, which I really do not like, I rather all the options be unlockable, and we pick and choose how we want out characters to be. With of course trade offs, like better damage but less health, more health less speed, etc.

Overall, the game is pretty much a Beta, there's a lot of work to do to get up to a level where it'd be direct competition with Team Fortress 2 or Overwatch, but the foundation for a successful shooter is here, when you give it a go you'll see what I mean. It's the sort of shooter we've been craving since Call of Duty became popular, and the industry tried to imitate it as much as possible. Dirty Bomb feels GREAT compared to those ♥♥♥♥♥♥♥♥, it's gets the adrenaline going and is addictive as all hell.

So, yea, I'd recommend this game to all my TF2 buddies for sure, if you're looking for something that's a medium between that game and Counter Strike, with a little bit of Wall Jumping and Free Running mixed in, this is THE game to play.
Posted March 27, 2015.
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2 people found this review helpful
37.5 hrs on record (36.5 hrs at review time)
So I've been playing this game for about a week or so now, and so far, it's easily the best Zombie I've ever played, hands down. At first glance it may just seem like another Dead Island, but trust me, Techland learned a hell of a lot from their previous title, and made something that truly stands out to rival Far Cry 3 or even Skyrim.

The game has a brilliant Fight or Flight setup, where you can either tear through the mobs of zombies with swords, blunt weapons, or guns. Or run use the parkour to avoid fights altogether, as well as little traps and noise makers to draw the zombies' attention while you do something else (lockpick, quick time event to open doors, etc). It's a interesing contrast to the Stealth vs Mayhem you normally see in most games.

The Parkour itself really does deserve a mention here, it's a little odd at first as you can't wall run like in Mirror's Edge. But you can climb buildings by jumping from window ledges or other parts of the architecture that jut out and give you something to grab onto. Almost feels like Assassin's Creed honestly, which is really nice as it does feel like real parkour, using the environment to your advantage and improvising your path as you go.

The day and night mechanic is also pretty solid, during the day the game feels like a free for all, go nuts. But at night it's closer to a true horror game with the Volatiles (think of Verdugo from RE4). And these things don't ♥♥♥♥ around, they are TOUGH to kill, and even harder to fight, to a point where you just need to run and get to the nearest safehouse. Plus the game has a sound mechanic, where loud noises like explosions, gunshots, car alarms, etc all draw in zombies, which adds to the tension and adds a risk factor to balance out Pistols, Rifles, and Shotguns. The end result is a drastic contrast in gameplay as time goes by, with daytime being all about having fun and starting a riot, and night being a more stealthier horror driven experience.

The story, yea the voice acting isn't perfect but it is interesting enough to keep me playing, if just to find out what happens next. And there are some likeable characters, like Brecken, Rupert, Jade, Troy, Spike, etc. Each of them has some trait or two that I like about them, but they are minor traits that are underplayed and easily missed if you're not paying attention at all.

Graphics wise is a bit iffy......while I am sure it looks great when it's running on the right system, it ran like ♥♥♥♥ for me until I got ahold of the Dying Light Manager from LeavesOwnZ, you really do need to have at least i5 4690K and GTX 970 or better to really make this game run beautifully. But then again graphics aren't everything as long as the game is playable, and with the Dying Light Manager it runs pretty decently, even on an older system like mine.

As for other criticisms I do have a few, one, in a game with melee combat, what do you expect to do besides striking someone.....block right? Guess what you can't do....BLOCK or at least a freaking parry function, press mouse2 to parry attacks, it may degrade my weapon twice as fast but at least I have the freaking option to do it, especially against human enemies. And yea they do have a shield but it is ♥♥♥♥, it would have been nice to have some sort of parry button in the game at the very least, so it's skill based and still has drawbacks.

Another criticism I have so far is with the more unique zombies, like the toads, bombers, and goons. They certainly add variety but are kind of annoying to deal with at times. Like the goons for example, dodging their melee attacks is a bit weird, you think you are out of range of the hammer smash that they use, but it still knocks you off your feet, which if you get surrounded means you are boned. Bombers are just what they sound like, they explode when hit, but the developers put these guys in spots where you'll accidentally melee them by accident, which kills you instantly. As for toads they just shoot you from afar with toxic sludge, which isn't bad until you encounter more than one. I love a challenge as much as anyone else, but only as long as it's a fair one, and the challenge here with these types of enemies is ok...but it could've been done a bit better. The volatile for example was done fantastically, as it's an enemy that only appears at night, and it's best to run to the safehouse and evade them rather than fight them head on. That leaves room for you as the player to figure out how to deal with. The other 3 I mentioned just seem to be thrown in as an annoying obstacle rather than an enjoyable change of pace.

Guns in the game are also something that I think could be improved on, while the fact that they do have a risk of drawing in more zombies to you when fired, they could have a few other interesting mechanics added in. Basically what happens is when you get the guns, they do not change at all even with a higher quality, not even damage. It would be nice if they had a few other stats or things added in, like attachments replacing upgrades, a wear mechanic where the gun overtime would get dirty and need to be cleaned or you risk it jamming on you in the middle of battle (ala Far Cry 2). Heck let us build a Silencer that wore down over time, so you only get like 10-15 shots out of it before it breaks and your gun makes noise again. Just a little more attention to the guns would have been nice, to make them really stand out from melee weapons.

Overall the game does have some issues and room to expand on, but it's a solid ground work for an outstanding zombie sandbox game. If you thought Dead Island was meh...and was hoping for something more, or just love sandbox games and parkour, this is absolutely worth buying.


Played on

Core 2 Quad 9300 @ 2.5 ghz
6 gb of ram
GTX 750 Ti
Asus 1080p 144 hz monitor
Posted February 8, 2015.
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1 person found this review helpful
22.0 hrs on record (15.4 hrs at review time)
All I will say is this, don't play it for the Single Player, play it for the Race mode, where you try to beat your own time. Surprisingly addicting to try and see how many different paths you can take and how many miliseconds you can shed off the clock. It's almost reminds me of Rocket Jumping in TF2, or Pathfinder from Tribes Ascend.


If this had some gun play mixed in, it'd be a hell of a game.
Posted August 29, 2014.
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Showing 1-5 of 5 entries