Better Dead Than Red
I may be bad, but I feel good!
 
 


Hello :demoticon:

I'm a programmer and designer, I can step in many different things . . .

Team Fortress 2:
Basically I'm a kicking player with ambitions of scoring control points and objectives. Anyways, I prefer defensive classes like Demoman, Heavy or Engineer and Medic is frequently used.
My skills and tools can tip the balance in its team favor.

Zap-Gaming Europe 2.0

TF2 server:
185.239.237.56:27015

List of games:
work in progress


Steam Community

Group Site

Workshop Collections
______________________________________________________________________________

TF2 Backpack [www.tf2items.com]

TF2 Configs [drive.google.com]

Currently Offline
"Issued Too Many Commands to Server"
// Messin' around TF2
// https://www.youtube.com/watch?v=UIGcM7E-GEA&t=412s

// ----------------------------------
// Drivable Physics Prop (am_create.cfg)
// ----------------------------------
ent_remove_all auto
ent_remove_all ajet
ent_remove_all admg
ent_remove_all asnd

prop_physics_create props_vehicles/car002a_physics.mdl
ent_setname auto
ent_fire auto addoutput"targetname auto"
ent_fire auto addoutput"classname drivable"
ent_fire auto addoutput"onbreak driver,clearparent"
ent_fire auto addoutput"onoutofworld driver,clearparent"
ent_fire auto addoutput"onoutofworld driver,sethealth,0,.2,1"
ent_fire auto addoutput"onoutofworld driver,ignitelifetime,15,2,1"
ent_fire auto addoutput"onoutofworld auto,break,,.2"
ent_fire auto addoutput"onoutofworld auto,kill,,.5"
ent_fire auto addoutput"ontakedamage asnd,dospark"
ent_fire auto addoutput"hammerid 201"
ent_fire auto addoutput"spawnflags 9"
ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto sleep

ent_create env_steamjet
ent_fire env_steamjet addoutput"targetname ajet"
ent_fire ajet addoutput"type 0"
ent_fire ajet addoutput"emit 1"
ent_fire ajet addoutput"spreadspeed 20"
ent_fire ajet addoutput"speed 90"
ent_fire ajet addoutput"startsize 5"
ent_fire ajet addoutput"endsize 15"
ent_fire ajet addoutput"rate 60"
ent_fire ajet addoutput"jetlength 50"
ent_fire ajet addoutput"rendermode 1"
ent_fire ajet addoutput"rendercolor 160 175 190"
ent_fire ajet addoutput"origin -70 18 -16"
ent_fire ajet addoutput"angles 0 90 5"
ent_fire ajet turnon:1

ent_create point_hurt
ent_fire point_hurt addoutput"targetname admg"
ent_fire admg addoutput"damageradius 115"
ent_fire admg addoutput"damage 6000216"
ent_fire admg addoutput"damagedelay 1"
ent_fire admg addoutput"damagetype 8374271"
ent_fire admg addoutput"origin 0 0 0"

ent_create point_tesla
ent_fire point_tesla addoutput"targetname asnd"
ent_fire asnd addoutput"classname asnd"
ent_fire asnd addoutput"m_soundname physics/metal/metal_sheet_impact_bullet1.wav"
ent_fire asnd addoutput"m_flRadius 0"
ent_fire asnd turnoff

ent_teleport auto
ent_fire auto enablemotion
ent_fire auto wake

ent_fire ajet setparent auto
ent_fire admg setparent auto
ent_fire asnd setparent auto

// push entities

ent_remove_all app1
ent_remove_all app2
ent_remove_all app3
ent_remove_all app4
ent_remove_all app5

ent_create point_push
ent_setname point_push a
ent_fire point_push addoutput"targetname app1"
ent_fire app1 addoutput"classname app1"
ent_fire app1 addoutput"hammerid 44"
ent_fire app1 addoutput"magnitude 50"
ent_fire app1 addoutput"radius 10"
ent_fire app1 addoutput"inner_radius 10"
ent_fire app1 addoutput"spawnflags 28"
ent_fire app1 addoutput"origin -40 0 5"

ent_create point_push
ent_setname point_push b
ent_fire point_push addoutput"targetname app2"
ent_fire app2 addoutput"classname app2"
ent_fire app2 addoutput"hammerid 43"
ent_fire app2 addoutput"magnitude 30"
ent_fire app2 addoutput"radius 10"
ent_fire app2 addoutput"inner_radius 10"
ent_fire app2 addoutput"spawnflags 28"
ent_fire app2 addoutput"origin 0 -15 0"

ent_create point_push
ent_setname point_push c
ent_fire point_push addoutput"targetname app3"
ent_fire app3 addoutput"classname app3"
ent_fire app3 addoutput"hammerid 42"
ent_fire app3 addoutput"magnitude -90"
ent_fire app3 addoutput"radius 70"
ent_fire app3 addoutput"inner_radius 10"
ent_fire app3 addoutput"spawnflags 28"
ent_fire app3 addoutput"origin 23 0 85"

ent_create point_push
ent_setname point_push d
ent_fire point_push addoutput"targetname app4"
ent_fire app4 addoutput"classname app4"
ent_fire app4 addoutput"hammerid 41"
ent_fire app4 addoutput"magnitude 40"
ent_fire app4 addoutput"radius 10"
ent_fire app4 addoutput"inner_radius 10"
ent_fire app4 addoutput"spawnflags 28"
ent_fire app4 addoutput"origin -32 0 1"

ent_create point_push
ent_setname point_push e
ent_fire point_push addoutput"targetname app5"
ent_fire app5 addoutput"classname app5"
ent_fire app5 addoutput"hammerid 40"
ent_fire app5 addoutput"magnitude -40"
ent_fire app5 addoutput"radius 10"
ent_fire app5 addoutput"inner_radius 10"
ent_fire app5 addoutput"spawnflags 28"
ent_fire app5 addoutput"origin -29 0 1"

ent_fire app1 setparent auto
ent_fire app2 setparent auto
ent_fire app3 setparent auto
ent_fire app4 setparent auto
ent_fire app5 setparent auto

// spectator camera

ent_remove_all info_observer_point

ent_create info_observer_point
ent_setname info_observer_point info_observer_point
ent_fire info_observer_point addoutput"origin -198 0 60"
ent_fire info_observer_point addoutput"angles 15 0 0"
ent_fire info_observer_point setparent auto

// ----------------------------------
// Parent Sentry (am_build1.cfg)
// ----------------------------------
ent_remove_all adis
ent_remove_all agun

ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto sleep

ent_create obj_sentrygun
ent_setname agun
ent_fire agun addoutput"targetname agun"
ent_fire agun addoutput"hammerid 510"
ent_fire agun addoutput"teamnum 2"
ent_fire agun addoutput"solid 2"
ent_fire agun addoutput"origin -25 0 28"
ent_fire agun addoutput"angles 0 0 0"
ent_fire agun sethealth 99999
ent_fire agun setteam 2
ent_fire agun skin 2
ent_fire agun disableshadow
ent_fire agun setsolidtoplayer 1
ent_fire agun setparent auto

// ---------------------------------
// Parent Dispenser (am_build2.cfg)
// ---------------------------------
ent_remove_all agun
ent_remove_all adis

ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto sleep

ent_create obj_dispenser
ent_setname adis
ent_fire adis addoutput"targetname adis"
ent_fire adis addoutput"hammerid 511"
ent_fire adis addoutput"teamnum 2"
ent_fire adis addoutput"solid 2"
ent_fire adis addoutput"origin -25 0 28"
ent_fire adis addoutput"angles 0 0 0"
ent_fire adis sethealth 99999
ent_fire adis setteam 2
ent_fire adis skin 2
ent_fire adis disableshadow
ent_fire adis setsolidtoplayer 1
ent_fire adis setbuilder !player
ent_fire adis setparent auto

ent_fire auto enablemotion
ent_fire auto wake

// ------------------------------
// Parent Player (am_parent.cfg)
// ------------------------------
ent_fire !self addoutput"targetname driver"
ent_fire !self addoutput"classname player"
ent_fire !self disablecollision
ent_fire !self disableshadow

setpos_exact -5 10 -49
setang_exact 0 0 0

ent_fire auto addoutput"solid 1"
ent_fire auto addoutput"rendermode 0"
ent_fire auto addoutput"renderamt 255"
ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto enablemotion

ent_fire driver setparent auto

// --------------------------------
// POV Teleportation (am_tele.cfg)
// --------------------------------
ent_fire auto enablemotion
ent_fire auto wake

ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"

ent_fire driver addoutput"origin 0 10 -46"
ent_fire driver setparent auto

ent_teleport auto
ent_fire auto disablemotion

// ==========================================
// "Issued Too Many Commands to Server"
// point_clientcommand (CANNOT EXECUTE FCVAR)
// ==========================================
Recent Activity
10,497 hrs on record
last played on May 12, 2022
1.7 hrs on record
last played on Sep 6, 2021
201 hrs on record
last played on May 6, 2021
mokko1234(TR) Jan 16 @ 4:23am 
Man rip and +rep miss the man
Poland Satan Jul 29, 2023 @ 2:51pm 
Give some sign of life man. Just do something, please.
Tom Jakitory May 1, 2023 @ 1:37pm 
Are you still alive? :pontius_confused:
Poland Satan Sep 21, 2022 @ 3:59am 
[*]
Weather Report Jun 17, 2022 @ 1:28pm 
RIP man.
Abdz Mar 28, 2022 @ 2:36am 
+rep, good lad, i played a lot of MvM with him :demoticon: