6
Products
reviewed
322
Products
in account

Recent reviews by MrZehd.ttv

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
5,134.0 hrs on record (529.6 hrs at review time)
Early Access Review
Original Positive Review: What even is this? Why does it grasp my soul? Is it Minsc and Boo? It's Minsc and Boo.

New Negative Review: The Season Pass is the newest way to pull money from the game. There has been a lot of changes lately to pull more money out of players pockets. As someone who has spent a considerable amount on the game (BECAUSE I LIKED IT NOT BECAUSE I HAD TO) I think it's offensive to do this. It really doesn't make the game any more fun and it's not like you can get an edge on other players. It's just a money grab and disappointing.
Posted November 23, 2018. Last edited September 14, 2022.
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No one has rated this review as helpful yet
2,120.8 hrs on record (41.2 hrs at review time)
Don't be fooled. It will consume you.
Posted November 22, 2017.
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No one has rated this review as helpful yet
34.3 hrs on record (34.0 hrs at review time)
I did not care for this game.
Posted November 22, 2017.
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No one has rated this review as helpful yet
13.1 hrs on record (8.4 hrs at review time)
This game. This game. If you haven't played this game and love Borderlands you do yourself a disservice. Additionally, if you have never played a Borderlands game and are wondering if you will enjoy the world and story (maybe not the gameplay seeing as they're shooters and this isn't) play this game. PLAY IT.
Posted August 13, 2017.
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No one has rated this review as helpful yet
229.3 hrs on record (215.1 hrs at review time)
It's the game that changed the game. Get on its level.
Posted November 26, 2016.
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No one has rated this review as helpful yet
11.2 hrs on record
RememberMe has a lot going for it. Interesting concept, beautiful setting, and an involving story. Unfortunately it also has some potent negative factors.

Control.
As a console port, the game handles like a garbage truck sometimes, causing even the simplest movements to become a trying task. Jumping over obstacles is out of the question as invisible walls and even debris blocks Nilin from moving forward. I found myself more often than not getting caught on a droid arm lying on the ground and not being able to get out of its elbow nook. Taking from the popularity of Assassin's Creed, wall climbing and building scaling are the most used method of getting around, but its not FUN! The games sometimes hurtfully linear design means Nilin -must- take one route to her destination, which is a pity during the early game where the slums of future Paris sprawl out in all directions. With all the effort the designers put into building such an amazing area it was a shame to not get to explore it.

Cutscenes.
Too many cutscenes. Too many too short cutscenes. Too many short in-game cutscenes. There has never been a need for a cutscene in-game every 20ft. It breaks the player out of the story when you take control away from them to walk two steps and then give it back. I could have walked those two steps.

Combat.
Here is something I really tried to find fun, but was mostly tedious. Build your own combo. Take traits from four different catagories and build a combo that can do huge burst damage, lower cooldown timers, or even heal yourself. Sounds good, right? By the end of the game I had two combo's. A healing combo, and a damage combo that lowered my cooldowns, but it gives you FOUR combo's to build! Each longer and more complicated to remember. If you're the kind of person who can remember which order you placed your kicks and punches in to attain maximum combo awesomeness, then maybe you'll appreciate the combat system a little more than I did. I am apparently dumb and prefer three/five hit combo's to seven/nine hit combo's.

Now what I -DID- like about the combat system was the special abilities. After building enough focus by smashing enemies with your fists you can level the field by using one of Nilin's randomly acquired abilities that you acquired for no reason other than plot and the current enemy demanded it. Not that I wasnt grateful for the cool moves. I had a massive hard-on for the data bomb you could strap to an oppenent in the middle of combat and have him blow up and take out half of the enemies around him. Or the stealth upgrade which came in handy for one shot disabling the guards with shields that zapped you, a-la Arkham stun baton's.

As per usual with almost every game now there was the obligatory "push now for things to happen", but I've come to accept that this is now a thing and it will keep happening. I am indifferent. The boss fights are almost like mid-terms where you take everything you've learned so far and beat someone up who has a name. The final boss culminates -everything- you've learned over the game and makes you use it. Something I personally liked. I'm looking at you TOMB RADIER. Hunt for food and then never hunt for food again.

Story
Now the part of the game that I really liked. I hope to turn you on with this section. I know I haven't sounded like I enjoyed the game, but I did.

You are Nilin: Memory Hunter. You've had your mind wiped and take up arms against the corporation Memorize to not only take back who you are, but to free future Paris from its downward spiral of social media addiction and misery. Armed with nothing but your memory hacking glove and a mysterious guiding figure who refers to himself as "Edge", Nilin must push through a hostile world where she has lived her whole life, but is only seeing for the first time.

Ooooh, sexy right? Yes! I wrote that for -you-. For all its faults, the story and plot are SEXY! It gives you the things a game should give you. A quest of discovery and redemption! Forces trying to stop the discovery and redemption which you then PUNCH IN THE FACE and push onward toward discovery and redemption! What can possibly give the hero an advantage over her enemies?!

Enter Memory Remixing.
This right here? This. Is. The. Bomb. It only happens a few times through the game, which is so sad, BUT, every time it happens you are going to be fully involved in the game. Nilin enters the mind of a character and watches a memory. It is now up to you to rewind the memory and edit small details to acheive a new outcome. This is by far the best part of the game. This is the part of the game that you wait for. Even when done wrong and you have to rewind the memory and start all over again three, four, five times, its still interesting.

I recommend this game for those with controllers. I think it will handle MUCH better than a keyboard/mouse combo.
And for those looking for a rating, I give it a 7/10.
Posted March 7, 2014. Last edited March 7, 2014.
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Showing 1-6 of 6 entries