16
Products
reviewed
1045
Products
in account

Recent reviews by Nordhbane

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Showing 1-10 of 16 entries
3 people found this review helpful
50.4 hrs on record (4.5 hrs at review time)
Simple? On a surface level perhaps. Super exciting to find those overpowered combos.

Some very frustrating bosses that hopefully will be tweaked a bit. Some are proper run ruiners, that even if you get past them you have been severely nerfed.
Posted February 20.
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No one has rated this review as helpful yet
2.2 hrs on record
Short but well worth the low price tag. Loved playing this with a mate on stream. Looking forward to future installments.
Posted July 24, 2023.
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1 person found this review helpful
5.7 hrs on record
Some decent ideas. But the game mostly feels very flat.
The art design feels like it could have been so well looking on a decent engine, but it feels, again, flat.

It's a short game, played it through in a bit less than 3 hours on stream.
Posted May 29, 2023.
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No one has rated this review as helpful yet
8.8 hrs on record
This series just keep getting better and better.
Posted November 26, 2022.
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1 person found this review helpful
10.3 hrs on record (0.6 hrs at review time)
Love that there's a new escape room game in the mix, that not only brings in a completely different style, but also the possibility for endless rooms to solve with the workshop.
Posted November 24, 2021.
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No one has rated this review as helpful yet
5.8 hrs on record (3.6 hrs at review time)
Early Access Review
Got a lot of potential to be a fun run and gun PvEvP game. For it's current early access state it runs very smoothly on my 7 year old computer. Combat feels fresh and engaging.
Posted April 28, 2021.
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4 people found this review helpful
1 person found this review funny
5.3 hrs on record
This is a hard one to recommend, but at the end I got my money's worth due to buying it on a sale. It's a rather relaxing game, but way too short and quite too easy. I was able to collect all stars from the campaign in less than 5 hours, and as of this moment, only 2% has gotten that achievement.

Makes me wonder why not more players have gotten all stars. Perhaps it's not satisfying enough to complete it? There are areas where the game feels very lacking. I don't get why there's a restriction on how many weapons you can bring in. You'll rarely want to use them all anyhow, but it would make the levels much more diverse. On the other hand, it could lead to analysis paralysis, making it take too long for some players to do the slightly more tedious building part of the game.

I do find getting a good defense up against an AI to be rather fun. Getting them locked up in a spot and just keeping them there, but I feel like that's because the AI is not that smart compared to a human, and a human would be able to get around some of those spots.

I would have loved seeing a bit bigger maps with lots more competitors on it at once, or even infinite and whomever gets the furthest wins. Add a timer that if the person in the last place stays in the last place for more than 30 seconds, it gets eliminated to avoid turtling.

I have enjoyed both 1 and 2, and hope they bring in some more mayhem into the next one.
Posted July 5, 2020.
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No one has rated this review as helpful yet
153.8 hrs on record (121.8 hrs at review time)
It just keeps refreshing itself and keeps things interesting. It's the only ARPG that I just keep coming back to.
Posted November 26, 2019.
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1 person found this review helpful
52.9 hrs on record (16.7 hrs at review time)
Great fun that doesn't feel repetetive because of a well executed procedural generator.
Posted June 29, 2019.
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6 people found this review helpful
1 person found this review funny
3.5 hrs on record (1.5 hrs at review time)
Controls are super awkward. Picking up stuff works 10% of the time. I sometimes have to spam my interact button and move around object, looking around, and so on until it registers.

Had a banana in my inventory I couldn't get rid of. It just lay there rotting away taking up an inventory space, I couldn't even choose it using my "2"-key to get rid of it.

Way too buggy, and it seems the problem with having problems picking things up has been around since 2016 in the alpha. Can't believe it's still not fixed.
Posted May 22, 2019.
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Showing 1-10 of 16 entries