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Recent reviews by Terra162

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Showing 1-10 of 19 entries
6 people found this review helpful
32.6 hrs on record (6.0 hrs at review time)
TL;DR: If you're looking for a successor to Men of War: Assault Squad 2, play Call to Arms: Gates of Hell as it is by the same developer, Digitalmindsoft; stop bashing this game due to not meeting unrealistic expectations. This game has improved stability, better graphics, and new features such as: soldiers firing while moving, constructing defenses, and varied single-player content. However, it has a more tank-focused gameplay, smaller infantry squads, focus on spotters, and lacks a true combined arms experience. The biggest downside is the online-only mode, but an offline single-player update is promised. If you're disappointed by these changes, this might not be the game for you.

Online-Only is a huge red flag for me. I still bought this title and this alone is my reason for my "Not Recommended" status. I will happily change this to "Recommended" once the developer delivers their promise of a offline single-player update.

This game has a much different feel to it than the original Men of War (2008) which is what I'm going to be basing this on as that was the last release by Best Way.

There have been significant improvements in the stability of the game engine.
I have had 0 crashes with 5 missions completed in one session, and multiple sessions taken place over the last 2 days.
My frame-rate is stable and I haven’t had any stuttering issues. I’m unsure why others are complaining about stability.

Graphics are better than in previous titles; there are beautiful shadows and reflections. I also have had no artifacts.

Other reviews have complained about reused assets, my question to them is why care? I’m sure the latest iteration of Call of Duty has recycled assets from previous titles. No one is seemingly complaining about that and just playing the game instead.

Tank Health Point Bars; people must not have put any thought into the design of software systems.
Everything is turned into math. There has to be a check at some point to know if something is considered broken. Whether the system be exposed or not is up to the developer. Health Points are on soldiers and no one is complaining about each soldier not having limb components that can be individually damaged. MOW2 still features component damage. I have had a single KV1 during a raid combat survive for countless shots because none of the German guns could penetrate the armor. In a lightly armored T-40; it kept getting pierced by the German Anti-Tank Rifles, but the tank still survived until my crew died due to the placement of the attacks. Did the HP bar matter? No. It seems to only matter when components of the tank are broken, or there is a critical hit on a key system such as an “ammo cache” or “fuel tank”.

Soldiers now fire while moving now which helps to assault a position.

Squad size, decreased from 8-10 to 5 soldiers on order which is painful when trying to assault/build out an effective defense. It takes minutes to order additional soldiers, the most you can get in a 2-minute period is 10. And with soldiers dropping with 1-2 shots from a single well placed heavy machine gun it's almost pointless to assault with infantry and a player should only advance with tanks assisted by long range of sight units such as snipers, or officers. This is my biggest complaint. When fighting it no longer feels like a true combined arms game and more of a tank battle with infantry as spotters. This has to be the biggest divergence from the original Men of War.

Soldiers and support weapons can now make actual pillboxes, dig trenches, hasty positions, and foxholes, which majorly increase the survivability of an individual infantry unit. The camouflaging of tanks/emplacements has always been a thing.

The front-line mechanic is a neat addition but it doesn’t really have a major effect to me beyond making an actual representation of something I already imagined in my head when playing the game.

Online-Only is a huge red flag for me. I still bought this title and this alone is my reason for my "Not Recommended" status. I will happily change this to "Recommended" once the developer delivers their promise of a offline single-player update.

With all this said, this game definitely shifts the vision of Men of War towards a more tank focused combat and less combined arms experience. I personally don’t like the tank focus and would like a shift back to a more combined/infantry focus.

And yes, before anyone comments on there being an infantry battalion and players focusing on their role. This make playing the single-player content painful as the AI doesn’t always assist where needed for supporting your tanks, and the tanks don’t support your infantry when needed. I personally always go with the tank focused approach as that had better results when I played due to the game seeming to favored tank combat + air support instead of a true combined arms approach.

Please don't take this review the wrong way, there are many people who will enjoy this title such as myself. It's just such a different feel from other GEM engine experiences, that it's unfair to directly compare them due to different visions.

All I'm trying to say is Star Wars(MOW2) is not trash just because you like Star Trek(GoH). Both are science fiction, but one is a Space Political Opera/Soft science while the other is a Space Exploration Drama/Harder science, different strokes for different folks.
Posted May 16. Last edited May 16.
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No one has rated this review as helpful yet
280.9 hrs on record (271.2 hrs at review time)
What are bots? I just manually put everything down.
Posted November 21, 2023.
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No one has rated this review as helpful yet
19.0 hrs on record
Having just played this game to completion after having it for over a decade. I fully recommend the title as it stands. I also recommend playing it on the steam deck if you have one as the experience is very nice. Much preferred playing it with the SD controls over M+K on my laptop.
Posted March 26, 2023.
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No one has rated this review as helpful yet
74.9 hrs on record
Early Access Review
Fun game to play with friends and family.
Posted November 25, 2022.
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No one has rated this review as helpful yet
4.9 hrs on record (3.1 hrs at review time)
Very unintuitive and there is little information about what is going to change when you do something. Units take multiple clicks just to issue a single move order, the responsiveness in the UI is lacking. Overall, I think the experience is a let down. It looked really fun in the trailer. Will have to return again in a few months. Hopefully the developers polish the experience vs feeling like another unreal asset dump.
Posted October 7, 2022.
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No one has rated this review as helpful yet
2.9 hrs on record
Wonderful short game, fully worth the $3.
Posted October 2, 2022.
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No one has rated this review as helpful yet
62.7 hrs on record (51.0 hrs at review time)
No offline mode for the launcher makes owning a singleplayer title redundant.
Posted December 30, 2021.
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No one has rated this review as helpful yet
39.7 hrs on record (8.6 hrs at review time)
Fun Idle game that meets the same runescape itch that you have all of the time without the active effort
Posted November 25, 2021.
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1 person found this review helpful
20.3 hrs on record (17.7 hrs at review time)
Blast to the past with this remastered version. Although I don't enjoy some of the changes it is a blast playing through this game again.
Posted November 28, 2020.
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1 person found this review helpful
1 person found this review funny
50.8 hrs on record (48.5 hrs at review time)
Fun game to just let people run around living in shacks.
Posted November 28, 2020.
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Showing 1-10 of 19 entries