41
Products
reviewed
11924
Products
in account

Recent reviews by Raketenziesel

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Showing 1-10 of 41 entries
No one has rated this review as helpful yet
237.6 hrs on record (101.7 hrs at review time)
Ace of Spades
Posted April 6.
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1 person found this review helpful
2,913.2 hrs on record (740.4 hrs at review time)
Early Access Review
Would evolve again.
Posted May 21, 2021.
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1 person found this review helpful
4.4 hrs on record (3.6 hrs at review time)
Great educational math game for elementary school level with strategic elements.
Even has adaptable difficulty level in range of numbers used.
Posted December 31, 2020.
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No one has rated this review as helpful yet
12.3 hrs on record (3.0 hrs at review time)
it's ok to fail once, not more.
Posted February 8, 2020.
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No one has rated this review as helpful yet
3,814.8 hrs on record (1,741.1 hrs at review time)
I think it's over now (no more events and upgrades), and one of the defining games of the Idle/clicker genre.
Too much time wasted here, little regrets.
Posted June 29, 2019.
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2 people found this review helpful
16 people found this review funny
0.1 hrs on record
All very nice, but Is there something wrong with the app?
I don't see a difference to colors in regular reality.


Or is it me ;)
Posted December 3, 2018. Last edited December 3, 2018.
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1 person found this review helpful
1.5 hrs on record
First off: The game is so painfully short off from being the perfect psychedelic field recording simulator you never knew you wanted, that it hurts. By all means give this experience a try.

Oh Boy, I accidentally stumbled over this in a bundle and it's very hard not to love it's ideas, despite the flawed execution.*
Atmospheric sound design in the cut scenes is one of the best I've ever heard.

This game is a work of love of with stellar sound and character design, but with the gameplay UX talent absent or lost on MDMAs during the production. And yes, it's short, anything from 45 minutes to 2 hours if you missed stuff in the tunnels. It's like one of those short movies that never gets a mass audience, but helps in getting talent discovered, even if the overall execution is not well rounded.

For my taste they should have dropped the gamey (live performance as a challenge) and OCD/completionist elements (finding 2/3 of sounds work just as well with me and would add the replayability) of the game and make it a experience piece/walking simulator.

Music it was you like, not someone else. The strangly cacophonic final live performance was kind of a failed opportunity for a great climactic ending to me. Less is sometimes more.

I dearly wish this game gets a minimalist directors cut re-release or mod, with just you, a field recorder and basic more feature complete sequencer built in, where the "live" part is just the community sharing sequencer presets build from samples found in the bizarre otherworld. Minus the robot, the map and the inventory.

My advice: get some good headphones and enjoy the first half hour and then fall asleep or go out and dance.


*I blame Valve with flooding the store with shovelware last few years, for having me almost miss that experience in the first place, and I've clicked through a lot, I mean a lot, of uninspired crap in my so called discovery queue.
Posted December 3, 2018. Last edited December 3, 2018.
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1 person found this review helpful
36.3 hrs on record
If you think the already gold standard of a Shoot 'Em Up, Sky Force Anniversary, was too easy and had to little grind, this is for you.
Posted July 17, 2018.
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No one has rated this review as helpful yet
1.5 hrs on record (0.9 hrs at review time)
Came for the tech tree, stayed for the terminal.
Posted March 28, 2018.
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No one has rated this review as helpful yet
61.8 hrs on record
Even if you didn't like Braid, give this a try.
Posted March 28, 2018.
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Showing 1-10 of 41 entries