11
Products
reviewed
386
Products
in account

Recent reviews by The Turtle Tamer

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
52.1 hrs on record (42.9 hrs at review time)
The eyed chests have awoken a kink in me that I didn’t even knew existed.
Posted March 8, 2023.
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10 people found this review helpful
52.7 hrs on record (37.0 hrs at review time)
Early Access Review
This game is just too unfinished. The base mechanics are bugged, coop play crashes since release (which was a year ago), and everything good is being nerfed into oblivion. There is no long term motivation to play this.
Posted March 6, 2022.
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No one has rated this review as helpful yet
15,977.6 hrs on record (2,003.0 hrs at review time)
Played through the tutorial, looks like it could be fun. Will keep playing until I know better.
Posted May 7, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
0.3 hrs on record
Wonderful free puzzle game, will keep you busy for about 10 hours of gameplay, depending on your solving skills.

Pros:
* Cute frog graphics
* Easy controls
* Endless respawning
* Support for 32:9 screen resolutions

Cons:
* Way too hard puzzles
* Combat mechanics are a bit wonky
* Enemy AI acts weird
Posted April 10, 2020.
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No one has rated this review as helpful yet
650.1 hrs on record (646.5 hrs at review time)
Just tried it for a couple and hours and it seems enjoyable.
Posted November 26, 2019.
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70 people found this review helpful
2 people found this review funny
56.8 hrs on record (48.8 hrs at review time)
* The combat system is one of the worst ones I ever encountered. With the same playstyle, combat outcome seems completely random, from not receiving a scratch to failing horribly. It feels clunky, delayed and random. Attacking an enemy in front of you regularly ends up in the character turning 180° and attacking something behind him.
* Decisions don't matter. If you had the choice between "let someone go", "embrace that person", or "kill that person", what would you expect? Right. Letting them go makes them get killed, embracing means biting them to death and killing, well, kills them. In either case, you are to blame.
* The tutorial suggests, that the game's difficulty depends on you killing (or not) civilians. That made me not kill any civilians, which, in return, made the game 1000% hardcore, because the only real amount of XP is only received by killing civilians. This made me fight a level 30 boss at level 15.
* The game feels completely linear. You simply cannot sneak into parts of the town, just because the game decides to. This map design lazyness makes me angry in a modern RPG. Every action you take is predetermined. Exploration does not exist at all.
* Speaking of sneaking: it's not possible. Enemies respawn as soon as they're out of sight. Some do have a set encounter, so you can't even go past them without killing them all over again
* Of course there is no fast travel, forcing you to do all of that tidious work again and again. But is grinding worth it? Hell no. You hardly receive any XP from killing enemies
* The main character does the interesting choices on his own. This makes me not like him at all.
* Choices don't matter. For a game that let's you make decisions on your own, they feel way too random. Trying to be kind can sometimes end in the worst murders, just because your character decided to kill anyway.
* Freely saving is forbidden. Hello? Anyone home? Oh, yes - console port. Infuriatingly lazy one.
Posted March 14, 2019. Last edited March 14, 2019.
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1 person found this review helpful
262.0 hrs on record (186.9 hrs at review time)
Would recommend anytime.

Pros:
* Feels like Left4Dead in Warhammer universe
* Perfect 4 player coop game
* Game modes deliver a proper challenge
* 32:9 compatible

Cons:
* Hard to learn. Dodging and parrying are hard to master.
* Often suffering from connection problems, starting everything over without gaining XP
* Random people are not as much fun to play with
Posted November 21, 2018.
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24 people found this review helpful
1 person found this review funny
76.0 hrs on record (75.3 hrs at review time)
I didn't quite finish all the main quests in the game, but rather have a brief glance at what it's about.
Please don't play that game. This is why:

  • Controls are sluggish, laggy and unprecise. That wouldn't matter at all if the game designers wouldn't choose to implement some jump 'n' run style quests and achievements.
  • Quests are hardcore to solve, and the game is even encouraging you to use Google. Sometimes you have to visit certain ingame related websites, sometimes you have to decipher code, etc. That's a cool thing, I like that. But it's just broken. You can't know anymore if a quest is bugged (which they really are all the time), or if you are too stupid to find out. With the current number of broken quests, I mostly ended up reading through walkthroughs, which were written for the old TSW game, and outdated. Major annoyance if you are doing the right thing, but can't finish anyway
  • Quests are so bugged all the time: The right markers aren't showing, you are directed into wrong areas, etc.
  • If you do something that would accomplish a quest, (e.g. killing a boss) and you take that quest you have to do that task again. That makes you visit the same area over and over again. Very boring after a while.
  • Even though it's a MMORPG, you end up playing alone most of the time. There is no real group feeling in dungeons, too. Everyone is just running around fighting mobs.
  • The game lags badly. As soon as you have to react timely you are doomed. Like jumping on time (at the train mission), or going onto the right floor tiles (where you get killed at the wrong ones) you mostly get killed because the game display lagged behind what was really going on.
  • The F2P model is really bad. It shoves it up your nose all the time, having all those Pay2Win elements, like loot boxes, multiple kinds of keys, items, powerups, agent revives - all much more than the standard outfit change.
  • The casting queue is severely broken. I end up casting spells I didn't want to cast, and stand there dumbstruck because the queue didn't fill up properly. It's a very bad situation, and my mouse buttons start complaining already.
  • The user interface is by no means self explanatory. Enabling auto-loot just makes the loot boxes disappear after 1-2 seconds delay (horrible lag again). So you don't know if you properly got it, there is no feedback at all.
  • The odds of getting something valuable are very low. Happy major grinding.
  • Finding a group is almost always just a thing of patience. Better bring your own friends.
  • Logging out of a in-game laptop with quit regularly crashed the game. Wow. I am amazed. Is this intended?
  • Some puzzles, like the Hell and Bach, are so bugged, that you can't hit the right buttons - even if you know what to do
  • Quest design sometimes forces you not to kill an enemy. That was implemented in the worst imaginable ways. Feels like you completely lose control over the game.
  • The inventory is chronically full. Because most of the items, like reward bags, do not stack. Of course you can spend real money on expanding it :puke:

I am pretty sure I missed some points, but overall that's my impression. If you really want to get an impression of most of my points, just try to do the lava game champion achievemnt.
Posted May 1, 2018. Last edited May 1, 2018.
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3 people found this review helpful
32.4 hrs on record
  • This game looks and feels like the original UFO: Enemy Unknown game
  • The music feels like a total clone of Deus Ex (it's made by the same guy), but it's good anyways
  • There is no "strategy" in this game: It is based on dice rolls, and feels like playing Hero Quest. You do not manage action points (aka speed) like in the original games, instead you have two actions every round, and firing or reloading first consumes both.
  • This game is not really round-based. The enemy gets an automated move if you discover him. Normally that means 3 enemies, because they lure around in groups. The enemy gets a free move in my round - WTF!
  • The A.I. is nonexistant. The enemies do nothing until discovered (see above point), except sitting around. Everything feels like triggered events. The best the A.I. can do is run into cover and shoot your team up.
  • The difficulty increases through "cheating": Over long distances your Team gets hit by the aliens behind full cover, without destroying the cover. A grenade ignores cover completely - everything in it's radius gets hit. On the other side your team will miss shots, even when the game says 100% (got that multiple times).
  • Half of the achievements included refer to the DLCs, so you have to spend additional money to get those
  • The research tree is a joke - it's way too small, the game does not offer anything nice to it. The best weapons you can get are the alien weapons, no self development tech tree.
  • There is no inventory, and no proper looting. All the weapons are destroyed after killing an alien.
Posted November 27, 2016.
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1 person found this review helpful
1 person found this review funny
2,632.9 hrs on record (628.9 hrs at review time)
This game provides fun for a few hours, afterwards you get banned, because someone gave you hacked money.
Posted November 6, 2016.
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Showing 1-10 of 11 entries