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Recent reviews by sgt bonkers

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
434.8 hrs on record (409.2 hrs at review time)
It's good, very very good.
Posted December 29, 2020.
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No one has rated this review as helpful yet
131.1 hrs on record (108.8 hrs at review time)
Cute game. Had it for a while and the recent updates have kindled my interest so playing it again. It's what I classify as a gardening game, you grow your garden of robots which do your biding. A relaxing busman's holiday for programmers as you need to 'show' each bot what to do thus creating a macro, which you can then edit if you like. My tip is more bots rather than more complex macros, give each bot a single simple task, the down side, you have lots of bots and they can be hard to track.

Good fun, would stack my colonists again.
Posted September 10, 2020.
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No one has rated this review as helpful yet
113.2 hrs on record (56.9 hrs at review time)
Early Access Review
This is an engaging, what I like to call, farming game, in the mould of Settlers. The brief and unobtrusive tutorial takes you through the basics of game play. This is a game where you have to stop and restructure your layout at various points in the game, or simply start again, which is what I did.

Cute graphics, freely movable structures, and enough variety of things to construct and convey to the five consuming buildings.

The game allows for a variety of solutions, multiple producers or more productive producers (or a combo). Free structure repositioning and carrier reassignment puts the emphasis on creating factories which last.

Looses a few points due to the gimped magic pipe construction which requires use of the underground grid.
Posted December 29, 2019.
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No one has rated this review as helpful yet
14.0 hrs on record (5.2 hrs at review time)
CS:GO Review
While the mechanics are more polished than original half-life mod CS, I can no longer mount a silencer on the M4 and there is no MP5 at all, making the game compleatly unplayable.
Posted November 27, 2019.
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3 people found this review helpful
4 people found this review funny
4.9 hrs on record (3.3 hrs at review time)
The opening scene (tutorial) is worth the money alone. It is utterly breath taking, superbly timed, nicely led, simpy lays out the controls, and the monorail ride is expertly done, I sat slack jawed. Every effort has been put into this piece, the music touches on John Willams score from JP (presumably not enough to breach licence), and the monorail ride is taken straight from universals studios Jaws ride, all the piece are masterfully put together to create an awesome sequence.

This is followed by the now signature scene from all dino films, the park exhibition/entrance, and it give it up big time in Ark Park. The animated holographic dinos can be picked up and inspected in detail, their wriggling and kicking is artfully executed, as are the other exhibition pieces. Jaw slack to the floor you step into the final sequence which culmulates in a tryke ride through lush jungle under the cool shade of giant sequou.

If, like me, you are new to VR and want a presentation piece for your kit, this is it.

Everything else after the tryke ride, is well, just gravy. Which is a good thing because the game play is limited. Having said that for the true dino fan it is still an expertly crafted dino adventure. The emphasis here is on exhibiting the bigest and best (and some not so big) dinos, as you travel between the vareous bios and get a wonderful VR view of them.

If you want great game play then you need Ark: Survival, Ark Park has gestures in the direction of its predecessor, but is an unashamed VR experience which will have your friends drooloing to get a VR machine of their own. As the designers have clearly taken their excelent game and crafted a specific VR experience, there is no compromise on the VR and frankly, who care about game play this is film of a theme park and your in the theme park and its not a film.

This is a superbly crafted piece of work.

Value for money on the cinema scale, Meh, I say yes, though it is at a premium price, if you've just splashed out $300-$900 on a VR headset and you want to feel it was worth the money, then the $45 for this game to give you that feeling, its worth every dollar/euro/GBP.

I say game, I'm not even sure this is a game, I think the designers may have created an entirely new genre of cimeme or gamovie or interactive film synthesis.

10/10

I am using an Asus AH101 on the windows 10 platform and the steam microsoft mixed reality api (its available as free program in the steam store). I had no issues with the game or game play.
Posted June 17, 2018. Last edited June 17, 2018.
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243 people found this review helpful
29 people found this review funny
42.8 hrs on record
Early Access Review
If you dont like minecraft like games or incompleate games then I guess this review has worked for you, you can tick the 'found it helpful' box and move on, if you do, then onward ...

The animal and plant life are excelent, the diversity on Istin (the second planet) is breath taking. There are rabits and squirles and boars, and bees, and peacocks and praying manits, and more, a veritable menagary. A pity yoiu cant catch them (or maybe you can and I missed something), or yoiu could create a zoo.

The gravity is quite special, due to a cubic world (planet) each face of the cube has its own gravity (explained in an image on the game website). Digging with the digger tool (secon one) is a breeze and you soon find yourself in a tunnel with perculiar gravity at the bottom (or in the middle).

I shy away from the term minecraft clone, because while it shares an ancestory (or history) with ol'MC it differs from it in several distictive ways, nevertheless it also has some commonalities, mainly in crafting and architecture. WIth a limitless building world the architectural aspects move up the curve with a blocks per meter and block shapes (ramps, corners and such).

There is a multitude of substances, perhaps too many, which quickly fill up storage space.

THe game is early access and as such is not compleate, and probably, quite alot not compleate. There are several usable dungeons built into the main story, which is comming along nicely, and some unusable or cloned dungeons which are clearly just place holders.

All in all an interesting offering with plenty of potential. On the cinema scale I would say good value for money (I paid the price of a cinema ticket, popcorn and a large fizzy pop drink), look at the time I have already played the game, I think I've got value for money, and will dabble in it some more, then, oh, delight, come back in six months time to see what (if anything) the devs have made of this highly promising game.
Posted November 6, 2017.
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No one has rated this review as helpful yet
27.9 hrs on record (23.1 hrs at review time)
Early Access Review
An already acomplished and engaging game with more than enough to do to get your monies worth.
Posted October 19, 2017.
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No one has rated this review as helpful yet
152.2 hrs on record (25.2 hrs at review time)
Early Access Review
At time of review my play time was 4.7 hours.
NIce graphics, relaxing little (so far game), still plent to do even at this early stage, learn what your pod/base can do by etending its tenticles. Lay teather posts to go far, discover stull from a not shoddy length list.
HOwever for me the game play is severly hampered by the shipping.exe locking up ever 10 min or so and requiring a game restart. I'm using win 10 pro on an AMD opteron II with Nvidia 980T graphics card.
Posted December 18, 2016.
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9 people found this review helpful
54.1 hrs on record (48.2 hrs at review time)
Early Access Review
Masterpace is already an excelent little game and hopefully the developers will see fit to carry it forward.

While there are several modes, my favorite is the spherical planet with 3 other planets. You begin on a spherical planet, you can run round the enitre planet in 5-6 mins. As the sun goes round you can keep moving and stay in daylight all the time.

Currently the basic drive is to get culture points which are then spent on perks. Perks unlock additional resources and equipment ultimatly allowing you to build a spaceship and fly away to the other planets.

There is enough motivation here to make the game playable, and as Culture points are gained only by constructing buildings (which can be saved separatly and shared) it makes this more of an architectural/building game rather than a mining game. Thus the amount of game play you get is somewhat dependant on you liking building.

The building tools are adequate, they could be improved, but are very usable already.

There are a few hostile mobs on the planet, these are easily dispatched with the pickaxe and do not currently re-spawn, so you can continue building unhindered.

Terain forming spherical planets creates some interesting effects, both mining and re-depositing material. Even manufatured materials like steel can be used to teraform.

Be aware this is an alpha game so be prepaired to make a consierable amount of the fun up yourself.
Posted May 5, 2014.
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No one has rated this review as helpful yet
44.4 hrs on record (44.0 hrs at review time)
Early Access Review
This is an excelent game, a progession of the minecraft genre combined with the RPG MMO genre.

THe graphics, sound and music are well done, and there is plenty of attention to detail, plus as it is still in development, you can add your pennies worth both in the direction it should take and 'bug hunting'.

There are 3 main ellements to this game. The explore, mine and craft mode. Build mode, and Create mode.

The storyline game is reletivly complete and highly playable, though some of the character behaviour and object template distribution still needs work.

You start near your crashed spaceship in a beautiful alien landscape with strange plants. A nearby character gives you a few basic object templates (called scripts in game) which allow you to craft some basic kit (the usual, shovel, axe, sword etc) and a quest.

You are free to roam, cut down trees, dig holes and fight creatures for resource gathering. No special table is required for crafting, if you have the script and the raw mats required then you can make the item.

As with all these games it is wise to remain relativly close to your starting point and to make some useful kit before ranging too far, and at the same time there is the pull of following the story line, meeting new characters and aquireing that pickaxe upgrade or new laser weapon.

In build mode raw materials you have gathered can be used to build with blocks. THere are several shapes (blocks, ramps etc) and free view allowing you to make large and complex architectural structures.

In crafting mode you are presented with a separate interface for what is an easy to use 3D object creator. It takes a little playing with to get but is by no means difficult. Here you create items, vehicles and weapons. For some things, like vehicles and weapons there are pre-designed parts (stocks, engines, seats, wheels etc) and already a host of vids and help blogs on the net with ideas and tips for making items.

A highly enjoable game with a considerable amount of playability and heeps of potential for budding architects and item crafters, if the developers continue in the current direction, polishing and honing their product this stands to be in the ranks of a classic in due time.

If it suffers from one flaw it is that its ambition is immense. Non the less a hightly absorbing enviromnent, playable story line, imaginative and exciting.

Highly recommened.
Posted April 26, 2014.
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Showing 1-10 of 10 entries