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모든 토론 > General Discussion > 제목 정보
Cheeseness 2013년 7월 11일 오전 5시 35분
SteamLUG 7 Day FPS Challenge (7DFPS) 2013 Entry!
Hey everyone!


The 7 Day First Person Shooter[7dfps.org] (7DFPS) challenge is a week long game jam starting on the 10th of August in which the goal is to make a first person game. It has no rules, prizes, no winners and no expectations - just a great excuse to grow your skills and make a game!

This year we're making an asymmetric multiplayer survival game called Haunt[7dfps.com] using the 2013 Source SDK Base.

For anybody who's keen to join in or follow along, we've got a GitHub repo[github.com] up, and we're hanging out in #steamlug7dfps[webchat.freenode.net].
Cheeseness 님이 마지막으로 수정; 2014년 10월 8일 오전 8시 48분
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Earl of Lemongrab 2013년 7월 11일 오후 9시 50분 
I would be happy to help out with whatever I can. I don't have much 3D programming experience, but I'll see what I can do.
I _may_ have some time issues, as I might leave for vacation - but we'll see about that.
DerRidda 2013년 7월 11일 오후 10시 22분 
I maybe kinda sorta would like to do something as well if we could get a team together.
Cheeseness 2013년 7월 11일 오후 10시 24분 
Woo, that's potentially two hands! Who else is keen?
weltall 2013년 7월 12일 오전 1시 46분 
Would be interesting to help. I'm not really a 3d developer either yet (never had the time to get on it :( ) but on backend/gameplay/using toolkits i'm fine. Same time issues as powtorch not because of vacation but of chaotic time schedules of mine XD
weltall 님이 마지막으로 수정; 2013년 7월 12일 오전 1시 51분
mruuh 2013년 7월 12일 오전 1시 48분 
I have some programming experience, but have very little idea of how to optimally structure a game, so that it doesn't end up all wrong (control input lag and overall performance). I'm interested in helping, though.
eisbehr 2013년 7월 12일 오전 2시 03분 
I'd be interested.
I have some (limited) experience with OpenGL and can probably cope with most tools and languages, but I'm mainly a Java/Android guy.

Also did some simple game programming before. Not so strong on the art side of things.
Cheeseness 2013년 7월 13일 오후 10시 58분 
Oh whoops. 7DFPS is on the 10th, not the 19th. Fixed in the first post >_<

Awesome, people. Let's see if we can rally some more interest and then take a look at what sort of tech works well with the skillsets we've got available (doing something with the Source SDK could be neat, Unity might be doable via Wine, and of course, there are plenty of F/OSS frameworks and engines/libraries to think about).
ima 2013년 8월 2일 오후 5시 43분 
Yes please, programming experience I have is spare time messing around.
Source SDK sounds interesting since the 2013 version.
Cheeseness 2013년 8월 2일 오후 7시 28분 
After talking about it a bit, I'd agree that if people are keen, the Source SDK might be the best way to go.

Building doesn't look too tricky thankfully.
Compile instructions: https://developer.valvesoftware.com/wiki/Source_SDK_2013

There are stacks of resources out there already on modifying the Source SDK base and making Source engine mods
Tutorials on ModDB: http://www.moddb.com/engines/source/tutorials

Having never done anything with the Source engine myself, I'm not certain whether GTKRadiant or NetRadiant will be helpful, but apparently Hammer runs OK in Wine (which it didn't last time I tried, so huzzah)
Hammer editor: https://developer.valvesoftware.com/wiki/Hammer


So, we're getting pretty close now. How are people feeling? Any thoughts on what sort of game we'll be looking at? A traditional FPS, or something unconventional? Multiplayer or single player? Let's get some brainstorming going :)
ima 2013년 8월 5일 오후 6시 40분 
Doesn't seem like a lot of people check this thread out..
Cheeseness 2013년 8월 5일 오후 8시 02분 
It does seem that way, which is a shame. There were a lot more people who sounded interested before I made a thread >_<

Perhaps things will pick up over the coming week. I'll pop some suggestions for possible ideas up within the next day or two if nobody else does :)

7HFPS (the 7 hour whet-your-appetite event in the lead up to 7DFPS) has given us a bunch of Linux compatible games[www.7dfps.org] if anybody's keen to look. They don't currently have a filter by platform option, but that's planned. When I last looked, there were 10 titles with native builds (9 of which were using Unity).
Cheeseness 2013년 8월 6일 오전 8시 24분 
We've just had some brainstorming in the #SteamLUG IRC channel with people suggesting an asymmetric multiplayer first person survival game where human players must use their lanterns to illuminate a ghost and prevent its movement. Players have limited lamp oil and must scavenge for supplies. Lanterns will also extinguish if players move/turn too fast. The fewer humans looking at/illuminating the ghost, the faster it can move. If the ghost player touches a human, the human player dies (and possibly becomes a ghost themselves?). The first player to be killed by a ghost is the ghost for the next round.

Inspirations come from amnesia, pacman, ghostbusters.

Sounds like an interesting idea with possibility!
Cheeseness 님이 마지막으로 수정; 2013년 8월 6일 오전 8시 27분
mruuh 2013년 8월 6일 오전 10시 14분 
TF2 has a vaguely similar mod called The Hidden (one player is a spy with infinite cloak and ability to backstab when cloaked), which is a lot of fun. This doesn't sound too bad either, if I understand correctly, half of the challenge for humans will be to keep your light alive while making it useful.

What happens, however, if players trap the ghost in between several light sources, taking turns to refuel one by one?
eisbehr 2013년 8월 9일 오전 1시 52분 
We will write down all ideas and later more fleshed out designs here:
EDIT: We moved the stuff to the github wiki https://github.com/SteamLUG/steamlug-7dfps-2013/wiki

Please everyone participate. Don't hesitate to write comments and questions to ideas in there as well.
eisbehr 님이 마지막으로 수정; 2013년 8월 9일 오전 6시 23분
Cheeseness 2013년 8월 9일 오전 7시 57분 
We're also hanging out in #steamlug7dfps on Freenode as well (for anybody else who's posted, but hasn't joined us)
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