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Összes téma > General Discussion > Téma részletei
SteamLUG 7 Day FPS Challenge (7DFPS) 2013 Entry!
Hey everyone!


The 7 Day First Person Shooter[7dfps.org] (7DFPS) challenge is a week long game jam starting on the 10th of August in which the goal is to make a first person game. It has no rules, prizes, no winners and no expectations - just a great excuse to grow your skills and make a game!

This year we're making an asymmetric multiplayer survival game called Haunt[7dfps.com] using the 2013 Source SDK Base.

For anybody who's keen to join in or follow along, we've got a GitHub repo[github.com] up, and we're hanging out in #steamlug7dfps[webchat.freenode.net].
Legutóbb szerkesztette: Cheeseness; 2014. okt. 8., 8:48
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I would be happy to help out with whatever I can. I don't have much 3D programming experience, but I'll see what I can do.
I _may_ have some time issues, as I might leave for vacation - but we'll see about that.
I maybe kinda sorta would like to do something as well if we could get a team together.
Woo, that's potentially two hands! Who else is keen?
Would be interesting to help. I'm not really a 3d developer either yet (never had the time to get on it :( ) but on backend/gameplay/using toolkits i'm fine. Same time issues as powtorch not because of vacation but of chaotic time schedules of mine XD
Legutóbb szerkesztette: weltall; 2013. júl. 12., 1:51
I have some programming experience, but have very little idea of how to optimally structure a game, so that it doesn't end up all wrong (control input lag and overall performance). I'm interested in helping, though.
I'd be interested.
I have some (limited) experience with OpenGL and can probably cope with most tools and languages, but I'm mainly a Java/Android guy.

Also did some simple game programming before. Not so strong on the art side of things.
Oh whoops. 7DFPS is on the 10th, not the 19th. Fixed in the first post >_<

Awesome, people. Let's see if we can rally some more interest and then take a look at what sort of tech works well with the skillsets we've got available (doing something with the Source SDK could be neat, Unity might be doable via Wine, and of course, there are plenty of F/OSS frameworks and engines/libraries to think about).
Yes please, programming experience I have is spare time messing around.
Source SDK sounds interesting since the 2013 version.
After talking about it a bit, I'd agree that if people are keen, the Source SDK might be the best way to go.

Building doesn't look too tricky thankfully.
Compile instructions: https://developer.valvesoftware.com/wiki/Source_SDK_2013

There are stacks of resources out there already on modifying the Source SDK base and making Source engine mods
Tutorials on ModDB: http://www.moddb.com/engines/source/tutorials

Having never done anything with the Source engine myself, I'm not certain whether GTKRadiant or NetRadiant will be helpful, but apparently Hammer runs OK in Wine (which it didn't last time I tried, so huzzah)
Hammer editor: https://developer.valvesoftware.com/wiki/Hammer


So, we're getting pretty close now. How are people feeling? Any thoughts on what sort of game we'll be looking at? A traditional FPS, or something unconventional? Multiplayer or single player? Let's get some brainstorming going :)
Doesn't seem like a lot of people check this thread out..
It does seem that way, which is a shame. There were a lot more people who sounded interested before I made a thread >_<

Perhaps things will pick up over the coming week. I'll pop some suggestions for possible ideas up within the next day or two if nobody else does :)

7HFPS (the 7 hour whet-your-appetite event in the lead up to 7DFPS) has given us a bunch of Linux compatible games[www.7dfps.org] if anybody's keen to look. They don't currently have a filter by platform option, but that's planned. When I last looked, there were 10 titles with native builds (9 of which were using Unity).
We've just had some brainstorming in the #SteamLUG IRC channel with people suggesting an asymmetric multiplayer first person survival game where human players must use their lanterns to illuminate a ghost and prevent its movement. Players have limited lamp oil and must scavenge for supplies. Lanterns will also extinguish if players move/turn too fast. The fewer humans looking at/illuminating the ghost, the faster it can move. If the ghost player touches a human, the human player dies (and possibly becomes a ghost themselves?). The first player to be killed by a ghost is the ghost for the next round.

Inspirations come from amnesia, pacman, ghostbusters.

Sounds like an interesting idea with possibility!
Legutóbb szerkesztette: Cheeseness; 2013. aug. 6., 8:27
TF2 has a vaguely similar mod called The Hidden (one player is a spy with infinite cloak and ability to backstab when cloaked), which is a lot of fun. This doesn't sound too bad either, if I understand correctly, half of the challenge for humans will be to keep your light alive while making it useful.

What happens, however, if players trap the ghost in between several light sources, taking turns to refuel one by one?
We will write down all ideas and later more fleshed out designs here:
EDIT: We moved the stuff to the github wiki https://github.com/SteamLUG/steamlug-7dfps-2013/wiki

Please everyone participate. Don't hesitate to write comments and questions to ideas in there as well.
Legutóbb szerkesztette: eisbehr; 2013. aug. 9., 6:23
We're also hanging out in #steamlug7dfps on Freenode as well (for anybody else who's posted, but hasn't joined us)
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