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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth is a truly unique experience. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Here we are again with an update on our Overgrowth progress. There's a huge change log this time, including many gameplay and graphics changes, and some details about what we're working on in the new Overgrowth campaign.

Note that all these changes are available to anyone who wants to play them early. Open your Game Library -> right click Overgrowth -> Properties -> Betas tab -> switch from "NONE" to "internal_testing". This is our nightly build, and is not guaranteed to be stable, but always contains the latest additions to the game.

If you want to play the new campaign early, and you don't mind spoilers, it's accessible under Top Bar -> File -> Open Campaign Art Pass -> First item in that list.
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