Counter-Strike 2

Counter-Strike 2

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Hunter_ARG Dec 9, 2015 @ 2:26am
New update (12/8/2015)
Release Notes for 12/8/2015 8 DEC 2015 -
[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.

[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.

[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.

[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.

[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1

[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.

[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs

[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration

[SERVERS]
– Added official servers in Hong Kong
Please discuss the new gun (R8 revolver) here
Last edited by KillahInstinct; Dec 9, 2015 @ 2:35am
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Showing 1-15 of 10,398 comments
HOELS Jul 7, 2014 @ 2:01pm 
CSGO : Revolver
Almost everyone loves the desert eagle, high powered and it looks Amazing !
but many people have trouble contolling this beast of a weapon, and that is why i thought of
Valve adding a revolver to CSGO.
This may be any revolver but i don't care, as long as these new guys on counter strike can have an overpowered weapon (pistol/revolver) that can be quicker to get used to than the deagle. im not saying im against the deagle but i think we could use another something with low ammunition, with fantastic fire power.

STATS:

Damage : I personally think that this revolver should have a little less or about the same damage as the desert eagle

ammunition : Alot revolvers have about six bullets so im gonna say about that 0___0

range / accuracy : I would say better than the deagle's due to how i want these people to control this weapon.
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APPEARANCE :

Model : I wish that this revolver would have a long barrel for maximum increase on customization and a nice wooden/leather bit for where you hold it.(like the usp )

CUSTOMIZATION : this part is up to you :D or ... valve
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thanks for reading !
Leelie Jul 7, 2014 @ 2:09pm 
+1.. deagle is difficult to controled
The revolver is a good idea ^^
I'm with it :D
Lights (Banned) Jul 7, 2014 @ 2:09pm 
I'm extremely against addition or removal of any weapons
Deagle's buffed and is perfect now from the last update, so the revolver idea is defunct in my opinion.

There is no need to add any more weapons to this game, we have a perfect spread over all the classes. The only changes needed are a few more areas of fine tuning on the current weapons
Sfenneke Jul 7, 2014 @ 2:14pm 
i could be swapable with deagle, like p250/CZ-75
There is no need though. I don't get why you would want a weapon that is the exact same as a deagle to replace the deagle, where is the point in this?

The CZ / P250 is a different pair of weapons. They both control different situations. The DE / REV are the same
HOELS Jul 7, 2014 @ 2:18pm 
i agree that the weapons are great because they are fixed in the few updates . but what about bringing the old times back like the mp5 ?
Yes hoels, that is the only gun i would like to see added. The MP7 is supposedly the modern MP5 but imo it's just not the same....
HOELS Jul 7, 2014 @ 2:20pm 
yeah i agree completely
HOELS Jul 7, 2014 @ 2:20pm 
what about a knife? what do you think ?
Master Bates Jul 7, 2014 @ 2:24pm 
Well never heard of counter-terrorist with revolvers but smith & wesson did make the TRR8 which is a revolver for teams like swat. Dunno how theyll balance though, plus this gun holds 8 rounds.
Littlefoot Jul 7, 2014 @ 2:24pm 
I'm not really sure if revolvers fit the style of Counter-Strike.

And people who say the Deagle sucks are most likely spamming it and missing their shots.
To be honest, I don't see why would CS need a revolver. Besides "coolness factor".

For people who don't know, Desert Eagle was added as a coolness factor. Lot of early 2000's games were influenced by Matrix film, CS included)

Desert Eagle is already a good and accurate gun, and magazine of 7 is already feels too low. Why do you need to make a worse gun with 6 bullets and longer reload? Deagle is balanced around fast reload.
Last edited by 僕の名前 (仮); Jul 7, 2014 @ 2:29pm
HoneyDrake Jul 7, 2014 @ 2:30pm 
well, i understood and upvoted a similiar thread, which was a lot more focused on a NEW secondary weapon, which is a little bit different from the DE, but not gamechanging at all, some great ideas, etc.
BUT what you did was just giving the DE a new texture, nothing else, no gameplay change, like the other one did
IceTom Jul 7, 2014 @ 2:39pm 
there is a huge thread about a revolver, use it
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Date Posted: Dec 9, 2015 @ 2:26am
Posts: 10,404