安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Buuuuut ...
No. Trust me, you really don't. At those prices, your merchant level and customer reputation progression will be shot to hell, which means you're stuck at low-tier items and customer budgets, which makes reaching the later targets incredibly hard. The recommended price is 105%-110%. Do not haggle and keep the pin bonuses and xp combo going. This will start being cost-effective after just a few days of shopkeeping.
Overpricing early is probably the number one reason people fail to make the targets, whereas at 105% you should be ahead of the curve by a week or so.
Also, in the dungeons it pays to go around and kill similar enemies in succession for chain combos. This makes you level up faster. But on the other hand, it makes for slow progress and boring watching.
- Customer data with budgets[docs.google.com]
- Wikia : item categories[recettear.wikia.com]
- Wikia : announcements[recettear.wikia.com]
This is stuff that IMHO should be in the manual or in the game somewhere, but it sadly isn't.Also important are the hearts that you will sometimes see during a transaction. This means the customer's reputation has leveled up. First heart increases the budget of that character by 10x, later hearts by about 10%. By hitting those pin bonuses, you should have a number of hearts by the end of the week.
More like "Gimme info, so I don't fail".
https://www.youtube.com/watch?v=12edp99DLA0
https://www.youtube.com/watch?v=9GgWGLTnDqc