Recettear: An Item Shop's Tale > Γενικές συζητήσεις > Λεπτομέρειες θέματος
StarmanTristam 25 Ιουν, 2013 @ 3:10μμ
Informative Let's Play of Recettear
Εμφάνιση 1-7 από 7 σχόλια
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cearn 25 Ιουν, 2013 @ 3:38μμ 
Nice job :D

Buuuuut ...

You usually want to go 20 to 30% above the margin

No. Trust me, you really don't. At those prices, your merchant level and customer reputation progression will be shot to hell, which means you're stuck at low-tier items and customer budgets, which makes reaching the later targets incredibly hard. The recommended price is 105%-110%. Do not haggle and keep the pin bonuses and xp combo going. This will start being cost-effective after just a few days of shopkeeping.

Overpricing early is probably the number one reason people fail to make the targets, whereas at 105% you should be ahead of the curve by a week or so.

Also, in the dungeons it pays to go around and kill similar enemies in succession for chain combos. This makes you level up faster. But on the other hand, it makes for slow progress and boring watching.
Τελευταία επεξεργασία από cearn; 25 Ιουν, 2013 @ 3:41μμ
StarmanTristam 25 Ιουν, 2013 @ 4:18μμ 
Ok, I'll try this out in the coming episodes
cearn 25 Ιουν, 2013 @ 11:49μμ 
It also pays to know the budget limits and the categories, and what the announcements mean
This is stuff that IMHO should be in the manual or in the game somewhere, but it sadly isn't.

Also important are the hearts that you will sometimes see during a transaction. This means the customer's reputation has leveled up. First heart increases the budget of that character by 10x, later hearts by about 10%. By hitting those pin bonuses, you should have a number of hearts by the end of the week.

Τελευταία επεξεργασία από cearn; 25 Ιουν, 2013 @ 11:49μμ
Tim Timsen 26 Ιουν, 2013 @ 7:26πμ 
Heh, informative...
More like "Gimme info, so I don't fail".
Τελευταία επεξεργασία από Tim Timsen; 26 Ιουν, 2013 @ 7:27πμ
StarmanTristam 2 Ιουλ, 2013 @ 1:28μμ 
|Kapten| Arne 8 Ιουλ, 2013 @ 3:52πμ 
Interesting find.
StarmanTristam 10 Ιουλ, 2013 @ 3:04μμ 
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