Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

StarmanTristam Jun 25, 2013 @ 3:10pm
Informative Let's Play of Recettear
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Showing 1-7 of 7 comments
cearn Jun 25, 2013 @ 3:38pm 
Nice job :D

Buuuuut ...

You usually want to go 20 to 30% above the margin

No. Trust me, you really don't. At those prices, your merchant level and customer reputation progression will be shot to hell, which means you're stuck at low-tier items and customer budgets, which makes reaching the later targets incredibly hard. The recommended price is 105%-110%. Do not haggle and keep the pin bonuses and xp combo going. This will start being cost-effective after just a few days of shopkeeping.

Overpricing early is probably the number one reason people fail to make the targets, whereas at 105% you should be ahead of the curve by a week or so.

Also, in the dungeons it pays to go around and kill similar enemies in succession for chain combos. This makes you level up faster. But on the other hand, it makes for slow progress and boring watching.
Last edited by cearn; Jun 25, 2013 @ 3:41pm
StarmanTristam Jun 25, 2013 @ 4:18pm 
Ok, I'll try this out in the coming episodes
cearn Jun 25, 2013 @ 11:49pm 
It also pays to know the budget limits and the categories, and what the announcements mean
This is stuff that IMHO should be in the manual or in the game somewhere, but it sadly isn't.

Also important are the hearts that you will sometimes see during a transaction. This means the customer's reputation has leveled up. First heart increases the budget of that character by 10x, later hearts by about 10%. By hitting those pin bonuses, you should have a number of hearts by the end of the week.

Last edited by cearn; Jun 25, 2013 @ 11:49pm
Tim Timsen Jun 26, 2013 @ 7:26am 
Heh, informative...
More like "Gimme info, so I don't fail".
Last edited by Tim Timsen; Jun 26, 2013 @ 7:27am
|Kapten| Arne Jul 8, 2013 @ 3:52am 
Interesting find.
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Date Posted: Jun 25, 2013 @ 3:10pm
Posts: 7