StarmanTristam 2013년 6월 25일 오후 3시 10분
Informative Let's Play of Recettear
7개 중 1-7 표시중
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cearn 2013년 6월 25일 오후 3시 38분 
Nice job :D

Buuuuut ...

You usually want to go 20 to 30% above the margin

No. Trust me, you really don't. At those prices, your merchant level and customer reputation progression will be shot to hell, which means you're stuck at low-tier items and customer budgets, which makes reaching the later targets incredibly hard. The recommended price is 105%-110%. Do not haggle and keep the pin bonuses and xp combo going. This will start being cost-effective after just a few days of shopkeeping.

Overpricing early is probably the number one reason people fail to make the targets, whereas at 105% you should be ahead of the curve by a week or so.

Also, in the dungeons it pays to go around and kill similar enemies in succession for chain combos. This makes you level up faster. But on the other hand, it makes for slow progress and boring watching.
cearn님이 마지막으로 수정; 2013년 6월 25일 오후 3시 41분
StarmanTristam 2013년 6월 25일 오후 4시 18분 
Ok, I'll try this out in the coming episodes
cearn 2013년 6월 25일 오후 11시 49분 
It also pays to know the budget limits and the categories, and what the announcements mean
This is stuff that IMHO should be in the manual or in the game somewhere, but it sadly isn't.

Also important are the hearts that you will sometimes see during a transaction. This means the customer's reputation has leveled up. First heart increases the budget of that character by 10x, later hearts by about 10%. By hitting those pin bonuses, you should have a number of hearts by the end of the week.

cearn님이 마지막으로 수정; 2013년 6월 25일 오후 11시 49분
Tim Timsen 2013년 6월 26일 오전 7시 26분 
Heh, informative...
More like "Gimme info, so I don't fail".
Tim Timsen님이 마지막으로 수정; 2013년 6월 26일 오전 7시 27분
StarmanTristam 2013년 7월 2일 오후 1시 28분 
|Kapten| Arne 2013년 7월 8일 오전 3시 52분 
Interesting find.
StarmanTristam 2013년 7월 10일 오후 3시 04분 
7개 중 1-7 표시중
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